The Sims(TM) 3 Szigetvilág olvassel dokumentum (C)2013 Electronic Arts Inc. 2013.június 25. 1.0 verzió == Tartalomjegyzék == Általános Rendszerkövetelmények Ismert és lehetséges hardverproblémák Teljesítménytippek Megjegyzések Irányítás és gyorsbillentyűk Mac irányítás és gyorsbillentyűk Csalások Kompatibilitási jegyzetek Általános ========= Új kalandok várnak simjeidre egy paradicsomi szigeten! Új lehetőségek egész sorát próbálhatják ki a szigetek testreszabható lakóhajókkal való felfedezésétől az ötcsillagos üdülőhelyek kialakításáig – egy szó, mint száz, kedvükre elmerülhetnek a gondtalan gyöngyéletben. A tengerjáró simek vitorlát bonthatnak és utazgathatnak a szigetek között, elsüllyedt kincsek után kutathatnak a tengerfenéken – ki tudja, talán egy sellővel is összebarátkoznak! A The Sims PC-s sorozatában eddig sohasem látott funkciók, valamint a szárazföldi és tengeri lehetőségek garmadájának köszönhetően a simjeid elmerülhetnek a saját paradicsomi szigetük nyújtotta örömökben. A The Sims 3 világával kapcsolatos legfrissebb hírekért és információkért látogass el a következő címre: http://www.thesims3.com Rendszerkövetelmények ===================== Ne feledd: a The Sims 3 Szigetvilág kiegészítő lemez. A játék futtatásához a The Sims 3 alapjáték teljes, telepített változata szükséges. WINDOWS XP ALATT (Service Pack 2 vagy újabb verzió szükséges) * 2,0 GHz P4 processzor vagy ezzel egyenértékű * 1 GB RAM * DVD-meghajtó * 128 MB-os videokártya Pixel Shader 2.0 támogatással * A DirectX 9.0c legújabb változata * Legalább 3,5 GB** szabad hely, továbbá legalább 1 GB hely az egyedi tartalmak és a mentett játékállások tárolására. ** Legalább 9,6 GB hely a merevlemezen a The Sims 3 alapjátékkal egyidejű telepítés esetén. WINDOWS VISTA (Service Pack 1 vagy újabb verzió szükséges) és WINDOWS 7 ALATT * 2,4 GHz P4 processzor vagy ezzel egyenértékű * 1,5 GB RAM * 128 MB-os videokártya Pixel Shader 2.0 támogatással * A DirectX 9.0c legújabb változata * Legalább 3,5 GB** szabad hely, továbbá legalább 1 GB hely az egyedi tartalmak és a mentett játékállások tárolására. ** Legalább 9,6 GB hely a merevlemezen a The Sims 3 alapjátékkal egyidejű telepítés esetén. A Windows alatt beépített grafikus chipkészleteket használó számítógépek esetén a játékhoz legalább a következőkre van szükség: * Intel Integrated Chipset, GMA 3-as sorozat vagy jobb. * 2.6 GHz Pentium D processzor, 1.8 GHz Core 2 Duo, vagy ezzel egyenértékű * 0,5 GB további RAM MAC OS X ALATT * Mac OS X 10.5.7 Leopard vagy jobb * Intel Core Duo Processor * 2 GB RAM * DVD-meghajtó * Billentyűzet, egér * ATI X1600 vagy Nvidia 7300 GT 128 MB video RAM-mal, illetve Intel Integrated GMA X3100. * Legalább 3,5 GB** szabad hely, továbbá legalább 1 GB hely az egyedi tartalmak és a mentett játékállások tárolására. ** Legalább 9,6 GB hely a merevlemezen a The Sims 3 alapjátékkal egyidejű telepítés esetén. Támogatott videokártyák Windows alatt ------------------------------------- NVIDIA(R) GeForce(R) sorozat GeForce 6-os széria vagy jobb Az összes NVidia G, GT, GTS és GTX videokártya ATI Radeon(TM) sorozat: 9500-as széria vagy jobb Az összes ATI X, X1 és HD videokártya Intel(R) Graphics Media Accelerator (GMA): GMA 3-as széria, GMA 4-es széria A GeForce 6100-as és 7100-as kártyák nem támogatottak. Megjegyzések: * Ezek laptop verziói működhetnek, de valószínűleg alacsonyabb teljesítménnyel. A sima PCI helyekre (nem PCIe, PCIx vagy AGP) szerelt önálló kártyák, például egyes GeForce FX variánsok, gyengén fognak teljesíteni. A leszabályozott órajelű részekkel ellátott Intel integrált chipkészletek, például a 945GU, GML és GMS modellek nem teljesítenek megfelelően. * Az integrált chipkészletek, mint az ATI Radeon Xpress és az NVIDIA TurboCache(TM) variánsainak alapbeállítása az optimálisnál magasabb lehet. A teljesítmény javítása érdekében csökkentheted a grafikus beállításokat. * NVIDIA ION(TM) alapú számítógépek esetén a játék legalább 2 GB RAM-ot igényel. Támogatott videokártyák MAC OS X alatt -------------------------------------- NVIDIA(R) GeForce(R) sorozat NVIDIA 7300-as széria vagy jobb Az összes NVidia G, GT, GTS és GTX videokártya ATI Radeon(TM) sorozat: 9500-as széria vagy jobb Az összes ATI X, X1 és HD videokártya *Felhívjuk figyelmedet, hogy a játék nem futtatható PowerPC (G3/G4/G5) alapú Mac rendszereken (PowerMac), illetve GMA 950 osztályú integrált videokártyák alatt. Nem támogatott videokártyák --------------------------- * Ne feledd, hogy amennyiben a játékot itt nem felsorolt videohardveren futtatod, a teljesítmény csökkenhet, grafikai problémák léphetnek fel, és a játék leállhat. * Az NVIDIA GeForce FX sorozat Vista alatt nem támogatott. * Az NVIDIA GeForce 6100 és 7100 típusú videokártyák nem támogatottak. * Az NVIDIA GeForce 7300 Snow Leopard alatt nem támogatott. Ismert és lehetséges hardverproblémák ===================================== Megjelenítési problémák: * A képernyőméret módosításakor a monitor bizonyos esetekben nem reagál az elvileg támogatott felbontásokra, és fekete vagy torz képet jelenít meg. Ilyen esetekben válts át ablakos módra, majd módosítsd a felbontást és a képernyő-frissítési gyakoriságot kisebb értékekre! * Ha Windows XP alatt futtatod a játékot NVIDIA videokártya mellett, a 6.14.0011.9107. verziójú illesztőprogram használata esetén az alkalmazás rendkívül instabillá válik. Az NVIDIA már kibocsátotta a problémát orvosló illesztőprogramot, ezért amennyiben ezt a verziót használod, szerezd meg a legfrissebb NVIDIA illesztőprogramokat! Hangproblémák: * A hardveres gyorsítás (audio) nem támogatott. * Turtle Beach Montego DDL – a Surround 5.1 beállítás nem támogatott. Ugyan ez az opció szerepel a választható beállítások között, a kiválasztása esetén minden hangszórón (kétcsatornás) sztereó hang szól. Mac OS X problémák: * 256 MB VRAM-nál kevesebbel rendelkező NVIDIA kártyákkal felszerelt Mac OS X rendszerek esetében elképzelhető, hogy a megfelelő teljesítmény érdekében alacsonyabbra kell venned a grafika minőségét a játékbeállítások menüben. * Ha a játékot MacBook Pro rendszeren a kijelzőtükrözés bekapcsolásával futtatod, olyan felbontást válassz, melyet a belső és külső kijelző egyaránt támogat. A probléma úgy is megoldható, hogy megbizonyosodsz róla, hogy a belső LCD a fő rendszermonitor, mielőtt bekapcsolod a kijelzőtükrözést, így a megfelelő felbontásokat kapod. * Esetenként előfordulhat, hogy a játék hangja elhallgat, ha a fülhallgatók csatlakoztatása a játék megkezdése után történik. Ezt megelőzendő, gondoskodj róla, hogy a fejhallgatók csatlakozzanak a rendszerhez a játék megkezdése előtt. * Ha a játék lassú, illetve szaggat ATI X1600 vagy X1900 kártyák mellett, a fényhatások minőségének beállításakor válaszd az Alacsony opciót. * Ha Snow Leopard alatt futtatod a játékot ATI Radeon X1600 vagy X1900 videokártyák mellett, a megjelenítési problémák elkerülése érdekében válassz alacsony Fény/Árnyék beállításokat a csúszka segítségével! * Ha két NVIDIA GeForce videokártyát használsz SLI-képes alaplappal, és a játék lefagy, frissítsd az illesztőprogramokat. Ha a probléma továbbra is fennáll, próbálkozz az SLI kikapcsolásával. * Ha a fák szokatlanul szögletesek vagy színtelenek, és a számítógéped Catalyst szoftverrel vezérelt ATI videokártyát használ, megoldást nyújthat a problémára, ha a Catalyst beállításai között kikapcsolod az adaptív élsimítást. * A külső audioeszközök hangtorzulást eredményező kompatibilitási problémákat okozhatnak. A számítógép belső hangszolgáltatásait használva ez a probléma a következőképpen orvosolható: kapcsold össze a számítógép Line/Speaker kimenetét a hangrendszered Aux (vagy Line) bemenetével! Teljesítménytippek ================== A játék a The Sims 3 első futtatásakor automatikusan kiválasztja a videokártyádhoz, processzorodhoz és hangkártyádhoz leginkább megfelelő beállításokat. A teljesítmény javításához a beállítások vezérlőpulton állítsd a minőséget a közepesre, illetve alacsonyra. A játék teljesítményét a képfelbontás csökkentésével is javíthatod. A 800 x 600-as és a 640 x 480-as beállítás a megadott felbontásban rendereli a játékot, ám 1024 x 768-as méretben jeleníti meg, vagyis a játékablak valódi mérete 1024 x 768. A The Sims 3 valósidejű 3D játék, mely számítógéped processzorkapacitásának nagy részét igénybe veszi. A háttérben futó más alkalmazások lelassíthatják vagy elakadásokat okozhatnak. A legjobb eredmény eléréséhez érdemes bezárni minden háttéralkalmazást, amikor a The Sims 3 játékot futtatod. A játék teljes képernyős módban általában jobban fut, mint ablakos módban. Ha először játszol egy letöltött várossal, eltarthat egy ideig, míg a simek és a tárgyak textúrája láthatóvá válik. Teljesen normális jelenség, ha a tárgyak fehéren jelennek meg, mielőtt a játék felépítené a textúrájukat. Megjegyzések ============ Online Súgó ----------- Az Electronic Arts terméktámogatási oldala a http://help.ea.com/hu címen található a magyar felhasználók, és a http://help.ea.com címen az Észak-amerikai felhasználók számára. A szükséges információt a keresőeszközökkel találhatod meg. Amint elérhető új információ, a Tudásbázis frissül, ezért érdemes vissza-visszatérni a legfrissebb hírekért és információkért. A The Sims 3 Szigetvilág telepítése ----------------------------------- Ne feledd: a The Sims 3 Szigetvilág kiegészítő lemez. A játék futtatásához a The Sims 3 alapjáték teljes, telepített változata szükséges. Windows (lemez használata esetén): * Helyezd a lemezt a meghajtóba, és kövesd a képernyőn megjelenő utasításokat! * A játék telepítése után a Start menüből indíthatod el a játékot. * Windows Vista™ alatt a játékok a következő útvonalon érhetőek el: Start > Játékok menü. A Windows™ korábbi változatai esetén az elérési útvonal Start > Programok vagy Összes program menü. * Windows 7 alatt a játékok a következő útvonalon érhetőek el: Start > Minden program menü. Windows (PC letöltés - Origin): * Miután letöltötted a játékot az Origin segítségével, lépj a „Játékaim” fülre, majd kattints a „Telepítésre kész” gombra, és a telepítés elindításához kövesd a képernyőn megjelenő utasításokat! Ha a klasszikus Start menü stílust választod Windows Vista alatt, a játékokat a Start > Programok > Játékok > Játéktallózó menü elérési útvonalon találod. Mac OS X: * Helyezd a játéklemezt a CD/DVD-ROM meghajtóba. A lemezt jelképező CD ikon ekkor megjelenik az asztalodon. Kattints rá kétszer, hogy megnyisd a játék indítópaneljét. * Válaszd ki a játéktelepítő ikonját az indítópanel alján - ezzel behívod a telepítőmenüt. * Kövesd a képernyőn olvasható utasításokat a telepítés befejezéséhez. Digitális értesítő telepítőinformáció ------------------------------------- Lépj kapcsolatba a digitális értékesítővel, akitől a játékot vásároltad, hogy tanácsot kérj a telepítést illetően, illetve hogy megtudd, milyen módon töltheted le és telepítheted újra a játék egy új példányát. Megjegyzés: A játékkal kapcsolatos további információkért, illetve javítócsomagokért és tippekért látogass el a www.ea.com/hu vagy www.origin.com webhelyre. Játékfrissítések ---------------- A lehető legteljesebb The Sims 3 játékélmény és az online szolgáltatásokhoz való hozzáférés érdekében gondoskodj róla, hogy a játékod mindig naprakész legyen! Az Indítópanel Játékfrissítések gombjára kattintva ellenőrizheted, hogy rendelkezésre állnak-e új frissítések. Amennyiben igen, a Frissítés most gombra kattintva töltheted le és telepítheted a szoftverfrissítést. Ha kipipálod az Automatikus frissítés opciót a Játékfrissítések oldalon, a rendszer figyelmeztet, amikor új szoftverfrissítések válnak elérhetővé. Ez biztosítja, hogy mindig a The Sims 3, illetve a The Sims 3 Szigetvilág legfrissebb verziójával játszhass, és hogy fennakadás nélkül vehesd igénybe az online szolgáltatásokat. MEGJEGYZÉS: Ha a The Sims 3 Szigetvilág digitálisan értékesített változatát vásároltad meg közvetlen letöltésként, a játék megkezdése előtt frissítened kell a The Sims 3 alapjátékot. Kérjük, ebben az esetben kövesd a fent olvasható utasításokat! A The Sims 3 Szigetvilág eltávolítása ------------------------------------- Windows XP: * Nyisd meg a Programok telepítése és törlése menüt a Vezérlőpulton! * Kattints a Programok módosítása vagy eltávolítása opcióra! * Kattints a The Sims 3 Szigetvilág játékra! * Kattints az Eltávolítás gombra! * Az eltávolítás befejezéséhez kövesd a képernyőn megjelenő utasításokat! Windows Vista és Windows 7: * Nyisd meg a Programok és szolgáltatások menüt! * Kattints a The Sims 3 Szigetvilág játékra! * Kattints az Eltávolítás gombra! * Az eltávolítás befejezéséhez kövesd a képernyőn megjelenő utasításokat! Mac OS X: * Győződj meg arról, hogy rendszergazdai hozzáféréssel rendelkező fiókkal vagy bejelentkezve! * Kattints a The Sims 3 eltávolítóra (ugyanabban a mappában találod, ahová a játékot telepítetted)! * Az eltávolítás befejezéséhez kövesd a képernyőn megjelenő utasításokat! Mentési helyek a merevlemezen ----------------------------- A The Sims 3 a mentett játékállásaidat, városaidat, videóidat, képeidet és egyedi tartalmaidat egy „The Sims 3” nevű mappában tárolja. A mappa elérési útvonala a használt operációs rendszertől függ. Windows XP: * A „The Sims 3” mappa a „Dokumentumok” könyvtár Electronic Arts elnevezésű alkönyvtárában található. Windows Vista és Windows 7: * A „The Sims 3” mappa a „Dokumentumok” könyvtár Electronic Arts elnevezésű alkönyvtárában található. Mac OS X: * A „The Sims 3” mappa a „Documents” könyvtárban található. Irányítás és gyorsbillentyűk ============================ Kamera ------ A kamerát az egér mozgatásával irányíthatod, miközben a jobb egérgombot lenyomva tartod. Az egér görgője közelíti és távolítja a kamera nézetét. Ha az egérgörgőt lenyomva tartva mozgatod az egeret, módosíthatod a kameraszöget és elforgathatod a kamerát. Nyilak Kamera mozgatása , és . Kamera forgatása + és - Közelítés és távolítás ------ Control-Z Visszavonás Control-Y Újra Escape Mégse Élő mód ------- M Térkép nézet be- és kikapcsolása I Eszköztár J Jártassági napló C Képernyőmentés készítése V Videorögzítés be- és kikapcsolása F10 Felhasználói felület megjelenítése és elrejtése A ház irányítása ---------------- Page Up / Page Down Következő/Előző emelet Home / End Következő/Előző fal mód Shift+Enter A fókusz a kiválasztott sim otthonára ugrik Építés/Vásárlás mód ------------------- , és . A kijelölt tárgy elforgatása Delete / Backspace A kijelölt tárgy törlése Fal eszköz: Shift és húzás Szoba létrehozása Padló eszköz: , és . Padlólap elforgatása Padló eszköz: Ctrl-F Váltás a teljes és a negyed lap között Microsoft Windows: Alt-Enter Váltás ablakos és teljes képernyős megjelenítés között. Ne feledd, hogy amikor minimalizálod a játékot, nem áll meg, hanem továbbra is fut a háttérben. Mac irányítás és gyorsbillentyűk ================================ Command + Return: Váltás ablakos és teljes képernyős megjelenítés között. Command + Tab: Minimalizálja a teljes képernyős játékot. Ne feledd, hogy amikor minimalizálod a játékot, nem áll meg, hanem továbbra is fut a háttérben. A ház irányítása ---------------- Mac: Fn + le/fel nyílbillentyű Következő/Előző emelet Fn + jobb/bal nyílbillentyű Következő/Előző fal mód - A jobb és középső egérgomb funkciói Mac OS X alatt - A játék egyes funkcióinak használatához a jobb, illetve a középső egérgomb szükséges. Ha Apple Mighty Mouse egered van, engedélyezheted a Right Mouse Button opciót a System Preferences->Keyboard and Mouse menüben. Változtasd a „Right Click” lenyíló listában a beállítást „Secondary Button” értékre! A legtöbb PC-s USB egér is támogatott a Macintosh gépeken. A jobb, bal és középső egérgombokat a rendszer felismeri, és ezek az első csatlakoztatástól megfelelően működnek. Ha Apple egygombos egered van, vagy Mac Track Paddal, emulálhatod a jobb egérgombot a Command gomb lenyomva tartásával kattintás közben. Ha egygombos egéren szeretnéd emulálni a középső egérgombot, tartsd lenyomva a Control és Command gombokat, miközben kattintasz az egérrel. Csalások ======== Csalás beírásához először meg kell nyitnod a parancskonzolt a Ctrl-Shift-C billentyűkombináció együttes lenyomásával. Az Enter vagy az Escape billentyű megnyomásával bezárhatod a konzolt. Néhány itt használható parancs látható az alábbiakban: help: Megjeleníti a játékban aktuálisan elérhető összes csaláskódot. help : Bővebb információt tudhatsz meg a megadott csaláskódról. quit: Kilépés a játékból. [felfelé mutató nyíl]: Megmutatja a játék jelenlegi futtatásában legutóbb használt, ebbe az ablakba beírt csalásokat. resetSim : Abban a ritka esetben, ha egy sim „beragadna” egy interakció közben vagy a várost járva, illetve nem tudna megszabadulni egy felvett tárgytól, használd ezt a csalást! Beletelhet egy időbe, mire a simed újra megjelenik, ugyanis az alkalmazásnak újra kell generálnia. Példa a használatra: resetSim Mortimer Goth fps [on|off]: Ki- és bekapcsolja a képkockasebesség kijelzőjét a jobb felső sarokban. moveObjects [on | off]: Építés és Vásárlás módban eltávolítja a tárgyak elhelyezési korlátait. A kéz eszköz használatakor engedélyez bizonyos tiltott mozgatásokat, például a használatban lévő tárgyak és egyéb, másként nem mozdítható objektumok esetében. Egyes játékelemekkel, a rejtett objektumok generálásával és manipulációjával, illetve bizonyos további funkciókkal nem kompatibilis, ezek működésében hibát okozhat. Fontos, hogy a csaláskód használatával olyan objektumokat is elmozgathatsz, illetve törölhetsz, amelyek egyébként nem manipulálhatóak, mint például a simek. Ha törlöd ezeket a tárgyakat, nem tudod majd visszahozni őket, légy hát óvatos! constrainFloorElevation [true|false]: Lehetővé teszi az összes terepformázási opciót a rajta elhelyezkedő tárgyaktól, simektől és építményektől függetlenül. A falak, padlólapok és tárgyak a talajjal együtt mozognak, így lehetségessé válik a függőlegestől eltérő falak és dimbes-dombos padlók létrehozása. Az új falak/padlók elhelyezése azonban változatlanul terepsimítással jár, és az új tárgyak elhelyezése is megköveteli a talaj egyenletességét. disableSnappingToSlotsOnAlt [on|off]: Ha aktiválod ezt a funkciót, a tárgyak nem igazodnak az elhelyezési rácshoz az ALT lenyomása közben. Ez hasznos lehet, ha például székeket helyezel el az asztalok körül, illetve pultokat egymás mellett, és nem szeretnéd, ha az alapértelmezett helyükre ugranának. hideHeadlineEffects [on|off]: Elrejti a simek feje fölött látható különleges effektusokat, például a gondolat- és beszédbuborékokat. fadeObjects [on|off]: Itt azt állíthatod be, hogy a tárgyak elhalványuljanak-e, amikor közel kerül hozzájuk a kamera. Simekre nem alkalmazható. slowMotionViz : Lelassítja a játékban látható vizuális hatásokat. A szint megadása opcionális. Az érvényes értékek a 0 = normál fokozattól a 8 = leglassabb fokozatig terjednek. unlockOutfits [on|off]: Hozzáadja a Sim létrehozása funkció eszköztárához a munkaruhákat és a szolgáltatósimek öltözékeit. A csaláskódot a Sim létrehozása menübe való belépés előtt kell beírnod. rbbb [on|off] vagy RestrictBuildBuyInBuildings [true|false]: Lehetővé teszi minden közös helyiség kapcsolóval ellátott telek szerkesztését. Közöshelyiség-kapcsoló: Az átépíthető épületszerkezetekkel rendelkező lakótelkeken használható. Kizárólag a BuyDebug katalógusban található meg, és csak Építés/Vásárlás módban látható, illetve ha a RestrictBuildBuyInBuildings vagy BuyDebug csalások aktívak. Minden egyes közös használatra szánt térben el kell helyezned egyet, kivéve a kültéri helyiségeket. Rejtekszoba-kapcsoló: Kizárólag a BuyDebug katalógusban található meg, és csak Építés/Vásárlás módban látható. A szoba, ahol elhelyezed, láthatatlan marad, kivéve, ha a RestrictBuildBuyInBuildings vagy BuyDebug csalások aktívak. Az ezzel megjelölt helyiségekre ugyanazok az Építés/Vásárlás módbeli korlátozások vonatkoznak, mint a közös használatú helyiségekre. Az ilyen szobákba nyíló ajtók nem rendelkeznek „Menjen be” interakcióval. Szintátugrás-kapcsoló: Kizárólag a BuyDebug katalógusban található meg, és csak Építés/Vásárlás módban látható. Az emeletet, ahol elhelyezed, szintlépéskor mindig átugorja majd a rendszer, kivéve, ha a RestrictBuildBuyInBuildings vagy BuyDebug csalások aktívak. Utcafront kapcsoló: Csak Építés és Vásárlás módban érhető el. A segítségével felülírhatod a telek aktuális beállításait, és bármely tetszőlegesen kiválasztott oldalt megtehetsz utcafronti oldalnak. Kattints a talajra a CTRL+SHIFT billentyűk lenyomása mellett, és válaszd az „Utcafront beállítása” opciót! moviemakerCheats enabled [true|false]: Filmkészítő módba kapcsol, új csalásokat téve ezzel elérhetővé a filmet forgató játékosok munkájának segítése érdekében. A Filmkészítő mód aktiválásához be kell kapcsolnod a [testingcheatsenabled true] csalást. Ez a csalás lehetővé teszi a NJK simek kiválasztását a SHIFT+JOBB EGÉRGOMB kombinációval, amennyiben pedig a SHIFT lenyomása mellett a BAL EGÉRGOMBBAL kattintasz rá a kiválasztott simre, az alábbi csalások válnak elérhetővé: • Animáció: Lejátszik egy bizonyos, a kiválasztott simhez kapcsolódó animációt. • Megnézhető objektumok letiltása: Ki- és bekapcsolja a környezet megnézhető objektumait. • Szerkesztés Sim létrehozása módban: A kiválasztott sim átkerül a Sim létrehozása képernyőre, ahol szabadon szerkeszthető. • Simek lezárása: Megakadályozza, hogy a simek bármibe belekezdjenek a játékos által kezdeményezett interakciókon kívül. • Ismétlődés be/ki: Itt válthatsz az animációk ismétlődő és egyszeri lejátszása között. discoverAllUnchartedIslands: Az összes feltérképezetlen szigetet elérhetővé teszi. Tippek az Építés módhoz: • Ha lenyomva tartod az ALT billentyűt hagyományos vagy gólyalábakon álló házalap, illetve terasz építése közben, a létrejövő építmény egy lépcsőfok magasságú lesz (normál esetben az alapérték legalább 4 lépcsőfok). • Ha lenyomva tartod az ALT billentyűt, miközben lépcsősort építesz egy hagyományos vagy gólyalábakon álló házalapra, illetve teraszra, a talajszinttől függően két vagy három fokból álló lépcsősorok jönnek létre. Kompatibilitási jegyzetek ========================= A The Sims 3 játékot Windows XP-kompatibilis grafikus és hangkártyákhoz tervezték. Ezekhez az eszközökhöz az illesztőprogramokat az adott kártyák gyártói készítették, ami ellenőrzésünkön kívül eső kompatibilitási problémákat is okozhat. Ha problémát tapasztalsz, mindig érdemes megszerezni és telepíteni a hardveredhez való legfrissebb illesztőprogramokat. A gyártók nagy részének weboldalán elérhetőek a legfrissebb illesztőprogramok. További információk a technikai problémákról a http://www.thesims3.com oldalon találhatók. Online funkciók --------------- Az olyan funkciók, mint a személyes üzenőfal és profil, az eredmények és az online ajándékozás, csak akkor nyújtják a szolgáltatásaik teljes spektrumát, ha rendelkezel internetkapcsolattal, és bejelentkeztél az Origin fiókodba. Az eredményeket a rendszer offline is nyomon követi, de a teljesítéskor járó jutalmakat csak a következő kapcsolódáskor kapod meg. Videók online megosztása ------------------------ A The Sims 3 Exchange által támogatott legnagyobb fájlméret a videók esetén 1 GB. Ha „Közepes” (640 x 480) méretet és „Magas” minőségi beállítást választasz, körülbelül 20 percnyi videót rögzíthetsz, mire eléred az 1 GB-os határértéket. Ne feledd, hogy ha megváltoztatod a beállításokat, és a tömörítetlen videofelvételek készítése mellett döntesz, a végeredmény mérete hamar túllépheti az 1 GB-os határt. Ha harmadik fél által készített videoszerkesztő programokban dolgozol a filmeden, lehet, hogy a végeredmény formátuma nem lesz megfelelően konvertálható, így nem tudod majd az online videoszerkesztőben használni. Mac OS X: A The Sims 3 játékban rögzített videók VP6 kodeket használnak. Az Apple felhasználók egy plug-in segítségével tekinthetik meg a videóikat – ilyen például a Perian, amely az alábbi címről tölthető le: http://www.apple.com/downloads A játék felbontása ------------------ Ha valamilyen ok folytán a játék felbontása teljesen inkompatibilis a monitoroddal, és nem tudod megváltoztatni a beállításokat a játékon belül, elháríthatod a problémát, ha törlöd az Options.ini állományt az alábbi elérési útvonalról: „Dokumentumok/Electronic Arts/The Sims 3” XP alatt, vagy „Dokumentumok/Electronic Arts/The Sims 3” Vista alatt vagy „Könyvtárak/Dokumentumok/Electronic Arts/The Sims 3” 7 alatt vagy „Felhasználónév/Documents/Electronic Arts/The Sims 3” Mac OS alatt A játék a következő futtatása közben új Options.ini állományt generál, amely az alapértelmezett 1024 x 768 felbontást használja. MP3 lejátszás ------------- A 320 kbs-nál magasabb bitrátájú MP3 állományok nem játszhatóak le a The Sims 3-ban. Továbbá, ha a Saját zene könyvtárba helyezett MP3 állományok egyike sérült, a játék váratlan módon reagálhat a lejátszáskor. Mentéssel kapcsolatos hibaüzenetek ---------------------------------- Alant láthatsz néhányat a játékban esetlegesen megjelenő hibaüzenetek közül. Ha az alábbi hibák valamelyikét tapasztalod, vedd fel a kapcsolatot az ügyfélszolgálattal! 01: Nincs információ a mentési állományról. 02: Nincs aktív világ. 03: A mentési állomány elérhetési útvonala üres. 04: A könyvtár nem menthető. 05: A keresett állomány nem található. 06: Érvénytelen fájlhosszúság. 07: Érvénytelen fájlnév. 08: Az állomány elérési útvonala túl hosszú. 09: A fejléc rekord létrehozása sikertelen. 10: A fejléc rekord megírása sikertelen. 11: A mentés előtti visszahívás sikertelen. 12: A világ mentése sikertelen. 13: A mentést követő visszahívás sikertelen. 14: Nem található mentés/betöltéskezelő. 15: Megnyitási hiba 16: Állománymásolási hiba 17: Egyéb hiba. Elnézésedet kérjük. Használati adatok küldésének engedélyezése ------------------------------------------ Amennyiben problémákat tapasztalsz a „Használati adatok küldésének engedélyezése” beállítás mentésekor, győződj meg róla, hogy rendszergazdai jogosultsággal rendelkező fiókkal jelentkeztél-e be. Ha nem rendelkezel ilyen jogosultságokkal, lehetséges, hogy a „Használati adatok küldésének engedélyezése” beállítás módosítása nem kerül mentésre. The Sims 3 Indítópanel HTML ablak ---------------------------------- Ha problémákat észlelsz a The Sims 3 Indítópanelen megjelenő képek és szöveg betöltésekor, kérjük, frissítsd a szoftveredet, hogy tartalmazza az Adobe® Flash® Player legfrissebb verzióját! 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IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Copyright and Licensing information for EAIO Copyright (C) 2003, 2007, 2009, Electronic Arts Inc Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Copyright and Licensing information for EAAssert Copyright (C) 2009, Electronic Arts Inc Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Copyright and Licensing information for DirtySDK Copyright (C) 1999-2007, 2009, Electronic Arts Inc Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Copyright and Licensing information for libjpeg Copyright (C) 1989, Jef Poskanzer Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty. We are also required to state that "The Graphics Interchange Format(c) is the Copyright property of CompuServe Incorporated. GIF(sm) is a Service Mark property of CompuServe Incorporated." Copyright (C) 1991-1998, Thomas G Lane This file is part of the Independent JPEG Group's software. For conditions of distribution and use, see the accompanying README file. This file contains routines to write output images in Targa format. These routines may need modification for non-Unix environments or specialized applications. As they stand, they assume output to an ordinary stdio stream. Based on code contributed by Lee Daniel Crocker. Copyright (C) 1988, Jef Poskanzer Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty. Copyright and Licensing information for UTFXml Copyright (C) 2009, Electronic Arts Inc Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Copyright and Licensing information for zlib Copyright (C) 1995-1998, Jean-loup Gailly Copyright (C) 1995-1998, Mark Adler This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Jean-loup Gailly Mark Adler jloup@gzip.org madler@alumni.caltech.edu The data format used by the zlib library is described by RFCs (Request for Comments) 1950 to 1952 in the files ftp:ds.internic.netrfcrfc1950.txt (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format). Copyright and Licensing information for FreeType Copyright (C) 2000-2007, 2009, Computing Research Labs Copyright (C) 2000-2009, Francesco Zappa Nardelli Copyright (C) 2000-2007, 2009, New Mexico State University Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THIS SOFTWARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE COMPUTING RESEARCH LAB OR NEW MEXICO STATE UNIVERSITY BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Copyright (C) 1995-2002, Jean-loup Gailly Copyright (C) 1995-2002, Mark Adler This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Jean-loup Gailly Mark Adler jloup@gzip.org madler@alumni.caltech.edu The data format used by the zlib library is described by RFCs (Request for Comments) 1950 to 1952 in the files ftp:ds.internic.netrfcrfc1950.txt (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format). Copyright (C) 2005, 2007-2008, George Williams Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Copyright (C) 1990, 1994, 1998, The Open Group Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THIS SOFTWARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of The Open Group shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from The Open Group. Copyright (C) 2004-2006, 2009, Albert Chin-A-Young Copyright (C) 1996-2009, David Turner Copyright (C) 2007, 2009, Dereg Clegg Copyright (C) 2007, 2009, Derek Clegg Copyright (C) 1996-2001, 2003, 2007, Dmitry Timoshkov for Codeweavers Copyright (C) 2004-2008, George Williams Copyright (C) 1996-2001, 2003, 2007, Huw D M Davies for Codeweavers Copyright (C) 1996-2001, Just van Rossum Copyright (C) 2003-2009, Masatake YAMATO Copyright (C) 2007, 2009, Michael Toftdal Copyright (C) 2007, Rahul Bhalerao Copyright (C) 2003-2009, Redhat KK Copyright (C) 1996-2009, Robert Wilhelm Copyright (C) 2002-2009, Roberto Alameda Copyright (C) 1996-2009, Werner Lemberg Copyright (C) 2004-2008, suzuki toshiya This file is part of the FreeType project, and may only be used, modified, and distributed under the terms of the FreeType project license, LICENSE.TXT. By continuing to use, modify, or distribute this file you indicate that you have read the license and understand and accept it fully. The FreeType Project LICENSE 2006-Jan-27 Copyright 1996-2002, 2006 by David Turner, Robert Wilhelm, and Werner Lemberg Introduction The FreeType Project is distributed in several archive packages; some of them may contain, in addition to the FreeType font engine, various tools and contributions which rely on, or relate to, the FreeType Project. This license applies to all files found in such packages, and which do not fall under their own explicit license. The license affects thus the FreeType font engine, the test programs, documentation and makefiles, at the very least. This license was inspired by the BSD, Artistic, and IJG (Independent JPEG Group) licenses, which all encourage inclusion and use of free software in commercial and freeware products alike. As a consequence, its main points are that: * We don't promise that this software works. However, we will be interested in any kind of bug reports. (`as is' distribution) * You can use this software for whatever you want, in parts or full form, without having to pay us. (`royalty-free' usage) * You may not pretend that you wrote this software. If you use it, or only parts of it, in a program, you must acknowledge somewhere in your documentation that you have used the FreeType code. (`credits') We specifically permit and encourage the inclusion of this software, with or without modifications, in commercial products. We disclaim all warranties covering The FreeType Project and assume no liability related to The FreeType Project. Finally, many people asked us for a preferred form for a credit/disclaimer to use in compliance with this license. We thus encourage you to use the following text: """ Portions of this software are copyright © 2009 The FreeType Project (www.freetype.org). All rights reserved. """ Freetype 2.3.9 Legal Terms 0. Definitions Throughout this license, the terms `package', `FreeType Project', and `FreeType archive' refer to the set of files originally distributed by the authors (David Turner, Robert Wilhelm, and Werner Lemberg) as the `FreeType Project', be they named as alpha, beta or final release. `You' refers to the licensee, or person using the project, where `using' is a generic term including compiling the project's source code as well as linking it to form a `program' or `executable'. This program is referred to as `a program using the FreeType engine'. This license applies to all files distributed in the original FreeType Project, including all source code, binaries and documentation, unless otherwise stated in the file in its original, unmodified form as distributed in the original archive. If you are unsure whether or not a particular file is covered by this license, you must contact us to verify this. The FreeType Project is copyright (C) 1996-2000 by David Turner, Robert Wilhelm, and Werner Lemberg. All rights reserved except as specified below. 1. No Warranty THE FREETYPE PROJECT IS PROVIDED `AS IS' WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT WILL ANY OF THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY DAMAGES CAUSED BY THE USE OR THE INABILITY TO USE, OF THE FREETYPE PROJECT. 2. Redistribution This license grants a worldwide, royalty-free, perpetual and irrevocable right and license to use, execute, perform, compile, display, copy, create derivative works of, distribute and sublicense the FreeType Project (in both source and object code forms) and derivative works thereof for any purpose; and to authorize others to exercise some or all of the rights granted herein, subject to the following conditions: * Redistribution of source code must retain this license file (`FTL.TXT') unaltered; any additions, deletions or changes to the original files must be clearly indicated in accompanying documentation. The copyright notices of the unaltered, original files must be preserved in all copies of source files. * Redistribution in binary form must provide a disclaimer that states that the software is based in part of the work of the FreeType Team, in the distribution documentation. We also encourage you to put an URL to the FreeType web page in your documentation, though this isn't mandatory. These conditions apply to any software derived from or based on the FreeType Project, not just the unmodified files. If you use our work, you must acknowledge us. However, no fee need be paid to us. 3. Advertising Neither the FreeType authors and contributors nor you shall use the name of the other for commercial, advertising, or promotional purposes without specific prior written permission. We suggest, but do not require, that you use one or more of the following phrases to refer to this software in your documentation or advertising materials: `FreeType Project', `FreeType Engine', `FreeType library', or `FreeType Distribution'. As you have not signed this license, you are not required to accept it. However, as the FreeType Project is copyrighted material, only this license, or another one contracted with the authors, grants you the right to use, distribute, and modify it. Therefore, by using, distributing, or modifying the FreeType Project, you indicate that you understand and accept all the terms of this license. 4. Contacts There are two mailing lists related to FreeType: * freetype@nongnu.org Discusses general use and applications of FreeType, as well as future and wanted additions to the library and distribution. If you are looking for support, start in this list if you haven't found anything to help you in the documentation. * freetype-devel@nongnu.org Discusses bugs, as well as engine internals, design issues, specific licenses, porting, etc. Our home page can be found at http://www.freetype.org Copyright and Licensing information for libpng Copyright (C) 1995-2002, 2006-2008, Andreas Dilger Copyright (C) 1995-2002, 2006-2008, Glenn Randers-Pehrson Copyright (C) 1995-2002, 2006-2008, Group 42 Inc Copyright (C) 1995-2002, 2006-2008, Guy Eric Schalnat For the purposes of this copyright and license, "Contributing Authors" is defined as the following set of individuals: Andreas Dilger Dave Martindale Guy Eric Schalnat Paul Schmidt Tim Wegner The PNG Reference Library is supplied "AS IS". The Contributing Authors and Group 42, Inc. disclaim all warranties, expressed or implied, including, without limitation, the warranties of merchantability and of fitness for any purpose. The Contributing Authors and Group 42, Inc. assume no liability for direct, indirect, incidental, special, exemplary, or consequential damages, which may result from the use of the PNG Reference Library, even if advised of the possibility of such damage. Permission is hereby granted to use, copy, modify, and distribute this source code, or portions hereof, for any purpose, without fee, subject to the following restrictions: 1. The origin of this source code must not be misrepresented. 2. Altered versions must be plainly marked as such and must not be misrepresented as being the original source. 3. This Copyright notice may not be removed or altered from any source or altered source distribution. The Contributing Authors and Group 42, Inc. specifically permit, without fee, and encourage the use of this source code as a component to supporting the PNG file format in commercial products. If you use this source code in a product, acknowledgment is not required but would be appreciated. Copyright and Licensing information for EAText Copyright (C) 2004, 2006-2007, 2009, Electronic Arts Inc Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Copyright and Licensing information for EASTL Copyright (C) 1994, Hewlett-Packard Company Permission to use, copy, modify, distribute and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. Hewlett-Packard Company makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. Copyright (C) 2005, 2009, Electronic Arts Inc Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Köszönjük, hogy ezt a játékot választottad! A The Sims 3 csapata