;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Tunable Parameters Related to Clouds ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; A few miscellaneous paramaters. ;; ;; VisibilityThreshold [0-255] -- Cloud appears at a point only if the value of the noise texture there is greater than this. ;; Sharpness [0-1] - Controls the sharpness of the cloud. [MiscParams] VisibilityThreshold= 40 Sharpness= .996 ;.97 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; After creation, the ;; texture offsets change according to the "TextureOffsetChangeRate" (per second) parameters below. [TextureOffsetChangeRate] texCoordU=-0.005 texCoordV=-0.00075 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Cloud Colors ;; ;; Clouds' color is obtained by interpolating between two values: color based on just the position of ;; of the sun (ColorWRTSun) and the color based on how close the cloud is to the horizon (ColorWRTHorizon). ;; The "ColorWRTHorizon" color component dominates when the cloud is near the horizon and the "ColorWRTSun" color ;; component dominates when the cloud is elsewhere (i.e., away from the horizon). The horizon component is ;; useful to give a different coloring for the cloud when it is near the horizon. ;; ;; The "ColorWRTSun" and the "ColorWRTHorizon" components in turn are obtained by interpolation as discussed below. ;; Cloud's color considering only its position relative to the sun ("ColorWRTSun") ;; ;; "ColorWRTSunLight" is used when the cloud is exactly at the position of the sun and "ColorWRTSunDark" ;; is used when the cloud is diametrically opposite to the sun. The actual values for "ColorWRTSunLight" and ;; "ColorWRTSunDark" vary over the course of the 24-hour day cycle and are obtained by blending the values specified for the ;; times of day. ;; ;; Dark Timeline ;; Light Timeline [ColorWRTSunLight1] red = 50 green = 50 blue = 125 timeOfDay = 4 [ColorWRTHorizonLight1] red = 40 green = 30 blue = 125 timeOfDay = 4 [ColorWRTSunDark1] red = 5 green = 5 blue = 40 timeOfDay = 4 [ColorWRTHorizonDark1] red = 30 green = 30 blue = 70 timeOfDay = 4 [ColorWRTSunLight2] red = 120 green = 70 blue = 105 timeOfDay = 5 [ColorWRTHorizonLight2] red = 255 green = 140 blue = 160 timeOfDay = 5 [ColorWRTSunDark2] red = 20 green = 20 blue = 50 timeOfDay = 5 [ColorWRTHorizonDark2] red = 40 green = 40 blue = 80 timeOfDay = 5 [ColorWRTSunLight3] red = 100 green = 60 blue = 75 timeOfDay = 6 [ColorWRTHorizonLight3] red = 105 green = 50 blue = 60 timeOfDay = 6 [ColorWRTSunDark3] red = 120 green = 120 blue = 180 timeOfDay = 6 [ColorWRTHorizonDark3] red = 180 green = 140 blue = 180 timeOfDay = 6 [ColorWRTSunLight4] red = 250 green = 250 blue = 255 timeOfDay = 8 [ColorWRTHorizonLight4] red = 235 green = 235 blue = 255 timeOfDay = 8 [ColorWRTSunDark4] red = 235 green = 235 blue = 255 timeOfDay = 8 [ColorWRTHorizonDark4] red = 180 green = 185 blue = 225 timeOfDay = 8 [ColorWRTSunLight5] red = 255 green = 255 blue = 255 timeOfDay = 16 [ColorWRTHorizonLight5] red = 190 green = 210 blue = 255 timeOfDay = 16 [ColorWRTSunDark5] red = 250 green = 250 blue = 255 timeOfDay = 16 [ColorWRTHorizonDark5] red = 195 green = 220 blue = 230 timeOfDay = 16 [ColorWRTSunLight6] red = 205 green = 60 blue = 60 timeOfDay = 18 [ColorWRTHorizonLight6] red = 125 green = 60 blue = 40 timeOfDay = 18 [ColorWRTSunDark6] red = 255 green = 180 blue = 160 timeOfDay = 18 [ColorWRTHorizonDark6] red = 225 green = 160 blue = 120 timeOfDay = 18 [ColorWRTSunLight7] red = 200 green = 90 blue = 125 timeOfDay = 18.5 [ColorWRTHorizonLight7] red = 240 green = 80 blue = 120 timeOfDay = 18.5 [ColorWRTSunDark7] red = 120 green = 80 blue = 80 timeOfDay = 18.5 [ColorWRTHorizonDark7] red = 40 green = 40 blue = 40 timeOfDay = 18.5 [ColorWRTSunLight8] red = 60 green = 70 blue = 95 timeOfDay = 20 [ColorWRTHorizonLight8] red = 40 green = 40 blue = 55 timeOfDay = 20 [ColorWRTSunDark8] red = 5 green = 5 blue = 40 timeOfDay = 20 [ColorWRTHorizonDark8] red = 30 green = 30 blue = 70 timeOfDay = 20 ;; Cloud's color based on which half of the hemisphere it occupies relative to the sun. ;; This color term only has a strong effect on horizon clouds. ;; It is only strongly polarized to Light or Dark when the sun is also near the horizon. ;; During midday the horizon clouds will take an average of the Light and Dark values. ;; ;; HorizonLight is used when the sun is shining from behind the clouds. ;; HorizonDark is used when the clouds are diametrically opposed from from the sun. ;; Dark Timeline ;; Light Timeline ;; Shadow Timeline [ColorWRTShadow1] red = 42 green = 42 blue = 42 timeOfDay = 12