;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Tunable Parameters Related to Clouds ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; A few miscellaneous paramaters. ;; ;; VisibilityThreshold [0-255] -- Cloud appears at a point only if the value of the noise texture there is greater than this. ;; Sharpness [0-1] - Controls the sharpness of the cloud. [MiscParams] VisibilityThreshold=150 ;109 Sharpness=0.96 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; After creation, the ;; texture offsets change according to the "TextureOffsetChangeRate" (per second) parameters below. [TextureOffsetChangeRate] texCoordU=-0.009 texCoordV=0.008 [ColorWRTSunDark1] red = 150 green = 15 blue = 0 timeOfDay = 4 [ColorWRTSunDark2] red = 0 green = 0 blue = 0 timeOfDay = 6 [ColorWRTSunDark3] red = 0 green = 0 blue = 0 timeOfDay = 8 [ColorWRTSunDark4] red = 0 green = 0 blue = 0 timeOfDay = 16 [ColorWRTSunDark5] red = 0 green = 0 blue = 0 timeOfDay = 18 [ColorWRTSunDark6] red = 250 green = 0 blue = 0 timeOfDay = 20 ;; Light Timeline [ColorWRTSunLight1] red = 0 green = 0 blue = 0 timeOfDay = 4 [ColorWRTSunLight2] red = 0 green = 0 blue = 0 timeOfDay = 6 [ColorWRTSunLight3] red = 0 green = 0 blue = 0 timeOfDay = 8 [ColorWRTSunLight4] red = 0 green = 0 blue = 0 timeOfDay = 16 [ColorWRTSunLight5] red = 0 green = 0 blue = 0 timeOfDay = 18 [ColorWRTSunLight6] red = 0 green = 0 blue = 0 timeOfDay = 20 ;; Cloud's color based on which half of the hemisphere it occupies relative to the sun. ;; This color term only has a strong effect on horizon clouds. ;; It is only strongly polarized to Light or Dark when the sun is also near the horizon. ;; During midday the horizon clouds will take an average of the Light and Dark values. ;; ;; HorizonLight is used when the sun is shining from behind the clouds. ;; HorizonDark is used when the clouds are diametrically opposed from from the sun. ;; Dark Timeline [ColorWRTHorizonDark1] red = 50 green = 15 blue = 0 timeOfDay = 4 [ColorWRTHorizonDark2] red = 0 green = 0 blue = 0 timeOfDay = 6 [ColorWRTHorizonDark3] red = 80 green = 40 blue = 0 timeOfDay = 8 [ColorWRTHorizonDark4] red = 80 green = 40 blue = 0 timeOfDay = 16 [ColorWRTHorizonDark5] red = 0 green = 0 blue = 0 timeOfDay = 18 [ColorWRTHorizonDark6] red = 50 green = 15 blue = 0 timeOfDay = 20 ;; Light Timeline [ColorWRTHorizonLight1] red = 50 green = 25 blue = 0 timeOfDay = 4 [ColorWRTHorizonLight2] red = 10 green = 0 blue = 0 timeOfDay = 6 [ColorWRTHorizonLight3] red = 20 green = 10 blue = 0 timeOfDay = 8 [ColorWRTHorizonLight4] red = 20 green = 10 blue = 0 timeOfDay = 16 [ColorWRTHorizonLight5] red = 10 green = 0 blue = 0 timeOfDay = 18 [ColorWRTHorizonLight6] red = 50 green = 25 blue = 0 timeOfDay = 20 ;; Shadow Timeline [ColorWRTShadow1] red = 250 green = 250 blue = 0 timeOfDay = 3 [ColorWRTShadow7] red = 150 green = 0 blue = 0 timeOfDay = 5 [ColorWRTShadow2] red = 0 green = 0 blue = 0 timeOfDay = 6.5 [ColorWRTShadow3] red = 0 green = 0 blue = 0 timeOfDay = 9 [ColorWRTShadow4] red = 0 green = 0 blue = 0 timeOfDay = 15 [ColorWRTShadow5] red = 0 green = 0 blue = 0 timeOfDay = 17.5 [ColorWRTShadow8] red = 150 green = 0 blue = 0 timeOfDay = 19 [ColorWRTShadow6] red = 250 green = 250 blue = 0 timeOfDay = 21