;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Tunable Parameters Related to Clouds ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; A few miscellaneous paramaters. ;; ;; VisibilityThreshold [0-255] -- Cloud appears at a point only if the value of the noise texture there is greater than this. ;; Sharpness [0-1] - Controls the sharpness of the cloud. [MiscParams] VisibilityThreshold=125 ;125 Sharpness=0.97 [TextureOffsetChangeRate] texCoordU=-0.03 texCoordV=0.015 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Cloud Colors ;; ;; Clouds' color is obtained by interpolating between two values: color based on just the position of ;; of the sun (ColorWRTSun) and the color based on how close the cloud is to the horizon (ColorWRTHorizon). ;; The "ColorWRTHorizon" color component dominates when the cloud is near the horizon and the "ColorWRTSun" color ;; component dominates when the cloud is elsewhere (i.e., away from the horizon). The horizon component is ;; useful to give a different coloring for the cloud when it is near the horizon. ;; ;; The "ColorWRTSun" and the "ColorWRTHorizon" components in turn are obtained by interpolation as discussed below. ;; Cloud's color considering only its position relative to the sun ("ColorWRTSun") ;; ;; "ColorWRTSunLight" is used when the cloud is exactly at the position of the sun and "ColorWRTSunDark" ;; is used when the cloud is diametrically opposite to the sun. The actual values for "ColorWRTSunLight" and ;; "ColorWRTSunDark" vary over the course of the 24-hour day cycle and are obtained by blending the values specified for the ;; times of day. ;; ;; Dark Timeline [ColorWRTSunDark1] red = 35 green = 15 blue = 0 timeOfDay = 4 [ColorWRTSunDark2] red = 0 green = 0 blue = 0 timeOfDay = 6 [ColorWRTSunDark3] red = 0 green = 0 blue = 0 timeOfDay = 8 [ColorWRTSunDark4] red = 0 green = 0 blue = 0 timeOfDay = 16 [ColorWRTSunDark5] red = 0 green = 0 blue = 0 timeOfDay = 18 [ColorWRTSunDark6] red = 35 green = 15 blue = 0 timeOfDay = 20 ;; Light Timeline [ColorWRTSunLight1] red = 0 green = 0 blue = 0 timeOfDay = 4 [ColorWRTSunLight2] red = 0 green = 0 blue = 0 timeOfDay = 6 [ColorWRTSunLight3] red = 0 green = 0 blue = 0 timeOfDay = 8 [ColorWRTSunLight4] red = 0 green = 0 blue = 0 timeOfDay = 16 [ColorWRTSunLight5] red = 0 green = 0 blue = 0 timeOfDay = 18 [ColorWRTSunLight6] red = 0 green = 0 blue = 0 timeOfDay = 20 ;; Cloud's color based on which half of the hemisphere it occupies relative to the sun. ;; This color term only has a strong effect on horizon clouds. ;; It is only strongly polarized to Light or Dark when the sun is also near the horizon. ;; During midday the horizon clouds will take an average of the Light and Dark values. ;; ;; HorizonLight is used when the sun is shining from behind the clouds. ;; HorizonDark is used when the clouds are diametrically opposed from from the sun. ;; Dark Timeline [ColorWRTHorizonDark1] red = 50 green = 15 blue = 0 timeOfDay = 4 [ColorWRTHorizonDark2] red = 0 green = 0 blue = 0 timeOfDay = 6 [ColorWRTHorizonDark3] red = 80 green = 40 blue = 0 timeOfDay = 8 [ColorWRTHorizonDark4] red = 80 green = 40 blue = 0 timeOfDay = 16 [ColorWRTHorizonDark5] red = 0 green = 0 blue = 0 timeOfDay = 18 [ColorWRTHorizonDark6] red = 50 green = 15 blue = 0 timeOfDay = 20 ;; Light Timeline [ColorWRTHorizonLight1] red = 100 green = 50 blue = 0 timeOfDay = 4 [ColorWRTHorizonLight2] red = 30 green = 0 blue = 0 timeOfDay = 6 [ColorWRTHorizonLight3] red = 50 green = 30 blue = 0 timeOfDay = 8 [ColorWRTHorizonLight4] red = 50 green = 30 blue = 0 timeOfDay = 16 [ColorWRTHorizonLight5] red = 30 green = 0 blue = 0 timeOfDay = 18 [ColorWRTHorizonLight6] red = 100 green = 50 blue = 0 timeOfDay = 20 ;; Shadow Timeline [ColorWRTShadow1] red = 42 green = 42 blue = 42 timeOfDay = 12