;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Tunable Parameters Related to Clouds ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; A few miscellaneous paramaters. ;; ;; VisibilityThreshold [0-255] -- Cloud appears at a point only if the value of the noise texture there is greater than this. ;; Sharpness [0-1] - Controls the sharpness of the cloud. [MiscParams] VisibilityThreshold=255 ;109 Sharpness=0.998 ;.97 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; After creation, the ;; texture offsets change according to the "TextureOffsetChangeRate" (per second) parameters below. [TextureOffsetChangeRate] texCoordU=-0.01 texCoordV=0.005 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Cloud Colors ;; ;; Clouds' color is obtained by interpolating between two values: color based on just the position of ;; of the sun (ColorWRTSun) and the color based on how close the cloud is to the horizon (ColorWRTHorizon). ;; The "ColorWRTHorizon" color component dominates when the cloud is near the horizon and the "ColorWRTSun" color ;; component dominates when the cloud is elsewhere (i.e., away from the horizon). The horizon component is ;; useful to give a different coloring for the cloud when it is near the horizon. ;; ;; The "ColorWRTSun" and the "ColorWRTHorizon" components in turn are obtained by interpolation as discussed below. ;; Cloud's color considering only its position relative to the sun ("ColorWRTSun") ;; ;; "ColorWRTSunLight" is used when the cloud is exactly at the position of the sun and "ColorWRTSunDark" ;; is used when the cloud is diametrically opposite to the sun. The actual values for "ColorWRTSunLight" and ;; "ColorWRTSunDark" vary over the course of the 24-hour day cycle and are obtained by blending the values specified for the ;; times of day. ;; ;; Dark Timeline [ColorWRTSunDark1] red = 10 green = 10 blue = 50 timeOfDay = 5 [ColorWRTSunDark2] red = 235 green = 200 blue = 160 timeOfDay = 6 [ColorWRTSunDark3] red = 180 green = 200 blue = 215 timeOfDay = 8 [ColorWRTSunDark4] red = 180 green = 200 blue = 215 timeOfDay = 16 [ColorWRTSunDark5] red = 235 green = 200 blue = 160 timeOfDay = 18 [ColorWRTSunDark6] red = 10 green = 10 blue = 50 timeOfDay = 19 ;; Light Timeline [ColorWRTSunLight1] red = 80 green = 90 blue = 185 timeOfDay = 5 [ColorWRTSunLight2] red = 225 green = 120 blue = 120 timeOfDay = 6 [ColorWRTSunLight3] red = 200 green = 200 blue = 225 timeOfDay = 8 [ColorWRTSunLight4] red = 200 green = 200 blue = 225 timeOfDay = 16 [ColorWRTSunLight5] red = 225 green = 120 blue = 120 timeOfDay = 18 [ColorWRTSunLight6] red = 80 green = 90 blue = 185 timeOfDay = 19 ;; Cloud's color based on which half of the hemisphere it occupies relative to the sun. ;; This color term only has a strong effect on horizon clouds. ;; It is only strongly polarized to Light or Dark when the sun is also near the horizon. ;; During midday the horizon clouds will take an average of the Light and Dark values. ;; ;; HorizonLight is used when the sun is shining from behind the clouds. ;; HorizonDark is used when the clouds are diametrically opposed from from the sun. ;; Dark Timeline [ColorWRTHorizonDark1] red = 80 green = 80 blue = 180 timeOfDay = 3 [ColorWRTHorizonDark7] red = 130 green = 130 blue = 130 timeOfDay = 5 [ColorWRTHorizonDark2] red = 245 green = 180 blue = 170 timeOfDay = 6.5 [ColorWRTHorizonDark3] red = 180 green = 195 blue = 195 timeOfDay = 9 [ColorWRTHorizonDark4] red = 180 green = 195 blue = 195 timeOfDay = 15 [ColorWRTHorizonDark5] red = 245 green = 180 blue = 170 timeOfDay = 17.5 [ColorWRTHorizonDark8] red = 130 green = 130 blue = 130 timeOfDay = 19 [ColorWRTHorizonDark6] red = 80 green = 80 blue = 180 timeOfDay = 21 ;; Light Timeline [ColorWRTHorizonLight1] red = 100 green = 200 blue = 255 timeOfDay = 3 [ColorWRTHorizonLight7] red = 160 green = 160 blue = 160 timeOfDay = 5 [ColorWRTHorizonLight2] red = 255 green = 182 blue = 120 timeOfDay = 6.5 [ColorWRTHorizonLight3] red = 190 green = 210 blue = 235 timeOfDay = 9 [ColorWRTHorizonLight4] red = 190 green = 210 blue = 235 timeOfDay = 15 [ColorWRTHorizonLight5] red = 255 green = 182 blue = 120 timeOfDay = 17.5 [ColorWRTHorizonLight8] red = 160 green = 160 blue = 160 timeOfDay = 19 [ColorWRTHorizonLight6] red = 100 green = 200 blue = 255 timeOfDay = 21 ;; Shadow Timeline [ColorWRTShadow1] red = 20 green = 20 blue = 20 timeOfDay = 3 [ColorWRTShadow7] red = 75 green = 75 blue = 75 timeOfDay = 5 [ColorWRTShadow2] red = 130 green = 120 blue = 105 timeOfDay = 6.5 [ColorWRTShadow3] red = 150 green = 150 blue = 150 timeOfDay = 9 [ColorWRTShadow4] red = 150 green = 150 blue = 150 timeOfDay = 15 [ColorWRTShadow5] red = 130 green = 120 blue = 105 timeOfDay = 17.5 [ColorWRTShadow8] red = 75 green = 75 blue = 75 timeOfDay = 19 [ColorWRTShadow6] red = 20 green = 20 blue = 20 timeOfDay = 21