[VideoRecording] LowQuality = video:vp6, audio:adpcm, fps:10.0, bitrate:1000 MediumQuality = video:vp6, audio:adpcm, fps:15.0, bitrate:2000 HighQuality = video:vp6, audio:adpcm, fps:30.0, bitrate:4000 MaxQuality = video:rgb24, audio:pcm, fps:30.0, bitrate:0 Small = 320, 0 Medium = 640, 0 Large = 1024, 0 VideoFolder = Recorded Videos SnapshotsFolder = Screenshots [ResourceSystem] MemoryUsageLimit = 20000000 [Preloader] Enabled = true HoldOntoResource = true KeyFilterBicycle1=01661233:1:0019da1c KeyFilterBicycle2=01661233:1:00b541cc KeyFilterCar3=01661233:1:00187fbf [IntroMovies] EALogoGain = 0.3 MaxisLogoGain = 0.3 Sims3LogoGain = 0.3 Sims3IntroGain = 0.3 [Routing] VehicleIntersectionFadeTime = 0.2 [Config] DynamicAvoidance_FieldRadius = 0.15 DynamicAvoidance_InactiveFieldLength = 3.0 DynamicAvoidance_MinNonIntersectingDistance = 0.24 DynamicAvoidance_FieldLengthPad = 0.6 DynamicAvoidance_StopDistanceMultiplier = 1.85 Stroller_MinimumPathLength = 5.5 Stroller_MaxIncline = 0.05 [Routing : Lot Transition Tuning] Near Lot Edge = Float:2.00 Lot Edge Footprint Length = Float:0.5 Lot Edge Footprint HalfWidth = Float:0.123 Lot Edge Footprints Invalid GoalPoints = Bool:True Lot Edge Test Length = Float:0.5 Lot Edge Test HalfWidth = Float:0.123 Entrance Preferred Over Road = Bool:True Prefer SW Only If No Road = Bool:True Use New ShortPath Calculation = Bool:False ShortPath Distance Threshold = Float:80.0 ShortPath Reverse Initial Choices = Bool:True ShortPath Always Ignore Roads = Bool:False ShortPath Ignore Road Far From Entrance = Bool:True ShortPath Always Ignore SW = Bool:False ShortPath Ignore SW Far From Entrance = Bool:False ShortPath Always Ignore Entrance = Bool:False ShortPath Ignore Entrance Far From Entrance = Bool:True LongPath Ignore Entrance Far From Entrance = Bool:True StartLot Prefer Entrance = Bool:True StartLot Prefer Roads = Bool:True StartLot Prefer SW = Bool:True GoalLot Prefer Entrance = Bool:True GoalLot Prefer Roads = Bool:True GoalLot Prefer SW = Bool:True Use Street Crossing Code = Bool:False [Routing: World Routing Tuning] WR Long Distance Threshold = Float:80.0 WR LONG Keep type cost = Float:1.3 WR LONG Tresspassing cost = Float:1.3 WR LONG Sidewalk cost = Float:1.7 WR LONG Street cost = Float:6.0 WR SHORT Keep type cost = Float:1.3 WR SHORT Tresspassing cost = Float:1.3 WR SHORT Sidewalk cost = Float:1.5 WR SHORT Street cost = Float:3.0 [Timeslices] SimService = 10,10,25,50 JobManager = 10,10,25,50 ResourceSystem = 10,10,25,50 TextureCompositor = 10,10,25,50 [Impressions] Disable = false