Leia-me para Os Sims(TM) 3 No Futuro (C)2013 Electronic Arts Inc. 22 de Outubro de 2013 Versão 1.0 == Índice == Generalidades Requisitos do Sistema Problemas de Hardware Conhecidos e Possíveis Sugestões para o Desempenho Notas Controlos e Atalhos Controlos e Atalhos para Mac Batotas Notas sobre Compatibilidade Generalidades ======= Liga o teu Portal Temporal e manda os teus Sims para o seu destino mais excitante até hoje: um novo mundo que existe centenas de anos no futuro! Enquanto lá estão, os teus Sims podem desenvolver a sua Capacidade de Tecnologia Avançada para poderem tirar o melhor partido da tecnologia do futuro. Quer os teus Sims andem a passear no seu Windcarver ou no seu jetpack, a viajar por monocarril ou no tubo elevador, ou a experimentar atraentes penteados e roupas futuristas, há um mundo completamente novo para fazer experiências e explorar. Cria e personaliza Plumbots com Criar Um Plumbot, adiciona-os à tua família e programa-os com uma grande variedade de chips de traços que alteram o seu comportamento! Salta entre os mundos do presente e do futuro sempre que queiras, e faz experiências sobre como as acções dos teus Sims no presente podem ter efeitos surpreendentes no seu próprio futuro, nos seus descendentes e até no estilo de vida dos Sims do futuro! Para mais informações e notícias sobre Os Sims 3, visita: http://pt.thesims3.com Requisitos do Sistema =================== Atenção: Os Sims 3 No Futuro é um Pack de Expansão. Os Sims 3 já deve estar instalado para que Os Sims 3 No Futuro funcione. PARA WINDOWS XP (Requer o Service Pack 2 ou superior) * Processador P4 a 2,0 GHz ou equivalente * 1 GB de RAM * Unidade de DVD * Uma placa gráfica de 128 MB, com suporte para Pixel Shader 2.0 * A última versão do DirectX 9.0c * Pelo menos 5 GB** de espaço livre com pelo menos 1 GB de espaço adicional para conteúdo personalizado e jogos guardados. ** 10,12 GB de espaço no disco rígido se for instalado com Os Sims 3. PARA WINDOWS VISTA (Requer o Service Pack 1 ou superior) e WINDOWS 7 * Processador P4 a 2,4 GHz ou equivalente * 1,5 GB de RAM * Uma placa gráfica de 128 MB, com suporte para Pixel Shader 2.0 * A última versão do DirectX 9.0c * Pelo menos 5 GB** de espaço livre com pelo menos 1 GB de espaço adicional para conteúdo personalizado e jogos guardados. ** 10,12 GB de espaço no disco rígido se for instalado com Os Sims 3. Para os computadores que utilizam chipsets gráficos incorporados no Windows, o jogo necessita de pelo menos: * Chipset Integrado Intel, GMA 3-Series ou superior * CPU Pentium D a 2,6 GHz, ou Core 2 Duo a 1,8 GHz, ou equivalente * 0,5 GB de RAM adicional PARA MAC OS X * Mac OS X 10.5.7 Leopard ou superior * Processador Intel Core Duo * 2 GB de RAM * Unidade de DVD * Teclado, rato * ATI X1600 ou NVIDIA 7300 GT com 128 MB de Video RAM, ou Intel Integrated GA X3100. * Pelo menos 5 GB** de espaço livre no disco rígido com pelo menos 1 GB de espaço adicional para conteúdo personalizado e jogos guardados. ** 10,12 GB de espaço no disco rígido se for instalado com Os Sims 3. Placas Gráficas Suportadas no Windows ----------------------------- NVIDIA série GeForce(R) GeForce série 6 ou melhor Todas as placas gráficas NVidia G, GT, GTS e GTX Placa ATI Radeon(TM) série 9500 ou melhor Todas as placas gráficas ATI X, X1 e HD Intel(R) Graphics Media Accelerator (GMA) GMA 3-Series, GMA 4-Series As placas GeForce 6100 e 7100 não são suportadas. Notas: * As versões para computador portátil destes chipsets podem funcionar, mas a sua execução poderá ser mais lenta. As placas autónomas instaladas em ranhuras PCI normais (que não sejam PCIe, PCIx ou AGP) terão um desempenho fraco. Os chipsets integrados Intel com peças underclocked, tais como os 945GU, GML e GMS não terão um desempenho adequado. * Os chipsets integrados, tais como as variantes ATI Xpress e NVIDIA TurboCache(TM) poderão utilizar as predefinições de definições que são superiores ao que seria considerado óptimo. As definições gráficas podem ser reduzidas para melhorar o desempenho. * Para computadores NVIDIA ION(TM), o jogo requer pelo menos 2 GB de RAM. Placas Gráficas Suportadas pelo MAC OS X ------------------------------ NVIDIA(R) série GeForce(R) NVIDIA 7300 GT ou melhor Todas as placas gráficas NVidia G, GT, GTS e GTX Placa ATI Radeon(TM) série 9500 ou melhor Todas as placas gráficas ATI X, X1 e HD * Este jogo não pode ser executado em sistemas Mac (PowerMac) com base em PowerPC (G3/G4/G5), na classe HD 3000 ou classe GMA 950 de placas gráficas integradas. Placas Gráficas Não Suportadas ----------------------- * Não esquecer que tentares jogar recorrendo a hardware de vídeo que não está listado acima pode implicar um desempenho reduzido, problemas gráficos, ou impedir a execução do jogo. * A NVIDIA GeForce série FX não é suportada. * As placas NVIDIA GeForce 6100 e 7100 não são suportadas. * A NVIDIA GeForce 7300 não é suportada no Snow Leopard. Problemas de Hardware Conhecidos e Possíveis ================================== Problemas de Apresentação: * Ao mudares o tamanho da apresentação, em algumas situações o monitor poderá não responder a uma resolução que afirma suportar, apresentando um ecrã preto ou distorcido. Se isto ocorrer, muda para um modo em janela e, em seguida, muda a resolução e velocidade de actualização para valores menores. * Se for executado no Windows XP com uma placa gráfica NVIDIA, o jogo ficará muito instável se utilizares a versão 6.14.0011.9107 do controlador de vídeo. A NVIDIA lançou controladores de vídeo actualizados que resolvem este problema. Se utilizas esta versão, deves efectuar a actualização para os controladores NVIDIA mais recentes. Problemas de Áudio: * A aceleração de hardware de áudio não é suportada. * Turtle Beach Montego DDL - Surround 5.1 não é suportado. Este modo está disponível nas opções, mas o som será em Estéreo (2 Canais) para todas as colunas. Problemas do Mac OS X: * Nos sistemas Mac OS X que possuam placas NVIDIA com menos de 256 MB de VRAM, poderá ser necessário reduzir a qualidade dos gráficos no menu de opções do jogo para um desempenho melhorado. * Se o jogo for executado num Mac Book Pro com mirroring de ecrã activado, certifica-te de que escolhes uma resolução que seja suportada pelos ecrãs interno e externo. Uma maneira de contornar este problema é garantir que o LCD interno é o monitor principal do sistema antes de activares o mirroring de ecrã, e poderás seleccionar as resoluções correctas. * Ocasionalmente o áudio do jogo não será reproduzido quando os auscultadores são ligados depois do jogo ser iniciado. Para evitar que isto ocorra, certifica-te de que os teus auscultadores estão ligados ao teu Mac antes de iniciares o jogo. * Se verificares que tens problemas de frame rate com uma placa ATI X1600 ou X1900, reduz a definição de Lighting Quality para baixa. * Ao executares o jogo no Snow Leopard com placas gráficas ATI Radeon X1600 ou X1900, o cursor Lighting/Shadows deve estar definido como low (baixo) para evitar erros gráficos. * Se utilizares duas placas gráficas NVIDIA GeForce com um motherboard com SLI activado e o jogo bloquear, tenta actualizar os teus controladores. Se continuares a ter problemas, tenta desactivar SLI. * Se as árvores tiverem aspecto de blocos ou parecerem descoloradas e o teu computador utilizar uma placa gráfica ATI com software Catalyst, talvez possas resolver o problema desactivando "adaptive anti-aliasing" através do Catalyst. * Os dispositivos de áudio externos podem provocar problemas de compatibilidade que resultam em distorções de áudio. Utilizando os serviços de áudio internos do computador, este problema pode ser resolvido ligando a saída de Line/Speaker do computador à entrada de Aux (ou Line) do sistema de áudio. Sugestões para o Desempenho ================ Quando executas Os Sims 3 pela primeira vez, o jogo configura as tuas opções de gráficos automaticamente com base nas especificações da tua placa gráfica, CPU e placa de áudio. Para melhorar o desempenho, usa o painel de controlo de opções para reduzir as definições de gráficos e áudio para "média" ou "baixa". Também podes melhorar o desempenho do jogo reduzindo a resolução a que o jogo é apresentado. As opções 800 x 600 e 640 x 480 desenham a cena a essa resolução, mas é apresentada a 1024 x 768, pelo que o tamanho real da janela é 1024 x 768. Os Sims 3 é um jogo em 3D em tempo real que requer a maior parte do poder de processamento do teu computador. Outros programas em segundo plano poderão reduzir a velocidade ou provocar problemas de frame rate. Para obteres os melhores resultados, enquanto jogas Os Sims 3 fecha todas as aplicações de segundo plano. Em geral, o desempenho em ecrã completo é melhor do que em janela. Se estás a jogar numa cidade transferida pela primeira vez, poderá demorar algum tempo até os Sims e as texturas dos objectos aparecerem. É normal veres objectos em branco até as suas texturas serem regeneradas. Devido à sua natureza transparente, as paredes e pavimentos de Vidro são consomem uma quantidade excepcional de recursos gráficos. Caso sejam colocados demasiados num lote, o jogo poderá sofrer atrasos no desempenho. Notas ===== Ajuda Online ----------- O site de Apoio ao Cliente da Electronic Arts encontra-se em http://help.ea.com para os utilizadores da América do Norte ou http://help.ea.com/pt para utilizadores em Portugal. Utiliza as ferramentas de pesquisa para encontrares as informações que procuras. A Knowledge Base é actualizada quando são disponibilizadas novas informações, pelo que a deves visitar regularmente para obteres as últimas notícias e informações. Instalar Os Sims 3 No Futuro -------------------------------------- Atenção: Os Sims 3 No Futuro é um Pack de Expansão. Os Sims 3 já deve estar instalado para que o pack de expansão Os Sims 3 No Futuro funcione. Windows (utilizadores com disco): * Introduz o disco na tua unidade de disco e segue as instruções no ecrã. * Quando o jogo estiver instalado, podes executá-lo procurando o jogo através do menu Inicial. * No Windows Vista™ os jogos encontram-se no menu Start > Games e nas versões anteriores do Windows™ no menu Iniciar > Programas (ou Todos os Programas). * Os jogos no Windows 7 encontram-se no menu Start (Iniciar) > All Programs (Todos os Programas) Windows (Transferência PC - Origin): * Depois de transferires o jogo através da Origin, navega para o separador "Os Meus Jogos" e depois clica no botão "Pronto para Instalar". Segue as instruções que aparecem no ecrã para iniciares o processo de Instalação. No menu do estilo Windows Vista Classic Start, os jogos encontram-se no menu Iniciar > Programas > Jogos > Explorador de Jogos. Mac OS X: * Insere o disco do jogo na tua unidade de CD/DVD-ROM. Aparece um ícone de CD que representa o disco do jogo no teu ambiente de trabalho. Faz duplo clique no ícone para abrires o programa de lançamento do jogo. * Selecciona o ícone do programa de instalação do jogo no fundo do programa de lançamento para abrires o menu de instalação. * Segue as instruções no ecrã para concluíres a instalação. Instalação de Transferências Digitais --------------------------- Contacta o retalhista digital onde adquiriste o jogo para obteres instruções para instalar ou como transferir e reinstalar outra cópia do jogo. Nota: se pretendes obter informações adicionais acerca do jogo, bem como ajudas e patches visita www.ea.com ou www.origin.com Actualizações ao Jogo ------------ Para a melhor experiência de Os Sims 3 e acederes a quaisquer funcionalidades online, certifica-te de que o teu jogo está actualizado. Para procurares actualizações, prime o botão Actualizações para o Jogo no ecrã do Programa de Lançamento. Caso esteja disponível uma actualização, prime o botão Actualizar Agora para transferires e instalares a actualização. Se marcares a caixa Actualizações Automáticas na página de Actualizações para o Jogo serás notificado quando estiverem disponíveis novas actualizações. Isto irá garantir que estás sempre a jogar a versão mais actual de Os Sims 3 e Os Sims 3 No Futuro e que será possível acederes a quaisquer funcionalidades online. NOTA: Se adquiriste Os Sims 3 No Futuro como transferência directa, deves obter a actualização mais recente para a tua versão de base de Os Sims 3 antes de jogares. Para o fazeres, segue as instruções acima. Desinstalar Os Sims 3 No Futuro ---------------------------------------- Windows XP: * Abre Adicionar ou Remover Programas no Painel de Controlo. * Clica em Alterar ou Remover Programas. * Clica na entrada do programa Os Sims 3 No Futuro. * Clica no botão Remover. * Segue as instruções no ecrã para concluíres a desinstalação. Windows Vista e Windows 7: * Abre o painel de controlo Programs and Features (Programas e Funcionalidades). * Clica na entrada do programa Os Sims 3 No Futuro. * Clica no botão Uninstall (Desinstalar). * Segue as instruções no ecrã para concluíres a desinstalação. Mac OS X: * Certifica-te de que tens sessão iniciada utilizando uma conta com privilégios de Administrador. * Clica no Programa de Desinstalação de Os Sims 3, que poderás encontrar na mesma pasta em que o jogo está instalado. * Segue as instruções no ecrã para concluíres a desinstalação. Localização no Disco ----------------- Os Sims 3 guarda os teus jogos guardados, cidades, vídeos, imagens e conteúdo personalizado numa pasta chamada "Os Sims 3". A localização desta pasta varia consoante o teu sistema operativo. Windows XP: * "Os Sims 3" encontra-se na tua pasta "My Documents" (Os Meus Documentos) sob Electronic Arts. Windows Vista e Windows 7: * "Os Sims 3" encontra-se na tua pasta "Documents" (Documentos) sob Electronic Arts. Mac OS X: * "Os Sims 3" encontra-se na tua pasta "Documents" (Documentos). Controlos e Atalhos ====================== Câmara ------ Mantém o botão direito do rato premido e arrasta-o para moveres a câmara. Usa a roda do rato para aproximares ou afastares a câmara. Se mantiveres a roda do rato premida e moveres o rato mudas o ângulo e rotação da câmara. Setas Mover a câmara < e > Rodar a câmara + e - Mais ou menos zoom Generalidades ------- Control-Z Anular Control-Y Refazer Escape Cancelar Modo Ao Vivo --------- M Alternar vista do mapa I Inventário J Diário de Capacidades C Capturar imagem V Alternar captura de vídeo F10 Alternar entre IU oculta e apresentada Controlo da Casa ------------- Page Up / Page Down Piso Seguinte / Anterior Home / End Modo de parede Seguinte / Anterior Shift Enter Centrar na casa do Sim seleccionado Modo de Construção / Aquisição ----------------- < e > Rodar o objecto empunhado Delete / Retrocesso Apagar o objecto empunhado Ferramenta de Parede: Shift e Arrastar Criar divisão Ferramenta de Pavimentos: , e . Rodar mosaico de pavimento Ferramenta de Pavimentos: Ctrl F Alternar entre mosaico completo/quarto de mosaico Microsoft Windows: Alt-Enter Alternar entre os modos em janela e ecrã completo. Tem em conta que quando o jogo está minimizado, ele não faz pausa, continuando a ser executado em segundo plano. Controlos e Atalhos para Mac ========================== Command-Return Alternar entre os modos em janela e ecrã completo. Command-Tab Minimizar o jogo no modo de ecrã completo. Tem em conta que quando o jogo está minimizado, ele não faz pausa, continuando a ser executado em segundo plano. Controlo da Casa ------------- MacBook: Fn + Seta para Cima/Seta para Baixo Piso Seguinte / Anterior Fn + Seta para a Esquerda/Seta para a Direita Modo de paredes Seguinte / Anterior - Funcionalidade do Botão Direito e Central no Mac OS X - Este jogo contém funcionalidades que requerem o botão direito do rato e o botão central do rato. Se possuíres um Apple Mighty Mouse, podes activar o Botão Direito do Rato nas System Preferences (Preferências do Sistema) -> Keyboard and Mouse (Teclado e Rato). Muda o menu pendente "Right Click" (Clique com o Botão Direito) para Secondary Button (Botão Secundário). A maior parte dos ratos USB para PC também são suportados no Macintosh. Os botões Esquerdo, Direito e Central do rato são detectados e funcionam correctamente nestes ratos quando são ligados. Caso possuas um rato Apple legacy de um botão, ou MacBook Pro com uma Track Pad, podes emular clicar no botão direito do rato mantendo a tecla Command premida enquanto clicas no botão do rato. Para emulares o botão central do rato com um rato de um só botão, clica e mantém as teclas Control e Command enquanto clicas no botão do rato. Batotas ====== Para introduzires batotas no jogo, primeiro abre uma consola de comando premindo simultaneamente Ctrl-Shift-C. Prime o botão enter ou Escape para fechar a consola de comando. Algumas das batotas que podem ser utilizadas: help: lista todas as batotas actualmente disponíveis no jogo. help : apresenta todas as informações específicas à batota. quit: sair do jogo. [seta para cima]: recorda a batota mais recente que foi escrita nesta janela para esta execução do jogo. resetSim : no caso raro de um Sim ficar "preso" numa interacção ou algures na cidade ou alguma coisa ficar presa nele, usa esta batota. Poderá demorar algum tempo até o Sim voltar a aparecer porque está a ser completamente reconstruído. Exemplo de utilização: resetSim Mortimer Goth fps [on|off]: activa ou desactiva a apresentação de frame rate no canto superior direito. moveObjects [on/off]: remove o limite de pegada para a colocação de todos os objectos nos Modos de Aquisição e Construção. Remove as limitações da ferramenta de mão para quando os objectos estão a ser utilizados ou são, normalmente, objectos que não se podem mover. Sabe-se que isto pode provocar problemas nos elementos, percursos, geração e manipulação de objectos do jogo, etc. Atenção que esta batota te permite apagar objectos que normalmente não podes apagar, tais como Sims. Se apagares estes objectos, não há maneira de os recuperares, por isso tem cuidado! constrainFloorElevation [true|false]: permite todos os ajustes de terreno independentemente dos objectos, Sims e outras estruturas sobre ele. As paredes, pavimentos e objectos acompanham o terreno, permitindo-te criar paredes inclinadas e colinas com pavimento. No entanto, colocar novas paredes/pavimentos nivela o terreno e colocar objectos continua a exigir que o terreno seja inicialmente plano se os objectos normalmente o exigirem. disableSnappingToSlotsOnAlt [on|off]: quando activada, os objectos não se prendem às ranhuras quando manténs ALT premido. Útil para colocar objectos como as cadeiras perto das mesas sem que se prendam ou colocar balcões perto de outros balcões, etc. hideHeadlineEffects [on|off]: oculta todos os efeitos sobrepostos aos Sims tais como balões de pensamento e de fala. fadeObjects [on|off]: alterna se os objectos se desvanecem quando a câmara se aproxima deles. Não se aplica aos Sims. slowMotionViz : coloca todos os elementos visuais do jogo em câmara lenta. Introduzir um valor em "nível" é opcional. Os valores válidos vão desde 0 = velocidade normal a 8 = mais lenta. unlockOutfits [on|off]: inclui fatos de carreira e fatos de Sim de serviços como opções em Criar Um Sim. A batota deve ser introduzida antes de entrares no Criar Um Sim. rbbb [on|off] ou RestrictBuildBuyInBuildings [true|false]: Permite editar qualquer lote com um marcador de sala pública. Marcadores de Salas Públicas: Para Lotes Residenciais com Shells de Construção. Disponíveis apenas no catálogo BuyDebug e visíveis apenas no modo de Construção/Aquisição ou se as batotas RestrictBuildBuyInBuildings ou BuyDebug estiverem activas. Um Marcador de Sala Pública deve ser colocado em todas as salas que seja suposto serem públicas, excepto na "sala exterior". Marcadores de Salas Ocultas: Disponíveis apenas no catálogo BuyDebug e visíveis apenas no modo de Construção/Aquisição. Qualquer sala em que estes marcadores sejam colocados ficará obscurecida a não ser que as batotas RestrictBuildBuyInBuildings ou BuyDebug estejam activas. Qualquer sala que contenha um destes marcadores terá as mesmas restrições de Construção/Aquisição das salas públicas. As portas que levam a salas com estes marcadores não possuem a interacção Entrar. Marcadores de Salto de Nível: Disponíveis apenas no catálogo BuyDebug e visíveis apenas no modo de Construção/Aquisição ou. Qualquer nível de piso em que este marcador exista será saltado nas acções subir piso/descer piso, a não ser que a batota RestrictBuildBuyInBuildings ou BuyDebug estejam activas.) Marcador de Frente de Lote: disponível apenas no modo Construção/Aquisição. Para ultrapassar a actual frente do lote e definir um lado específico como frente do lote, faz CTRL+SHIFT+CLIQUE no solo e selecciona "Definir a Frente do Lote." moviemakerCheats enabled [true|false]: Alterna o Modo Criador de Filmes, que premite novas batotas para ajudar os jogadores a fazer filmes. Para acederes ao Modo Criador de Filmes, [testingcheatsenabled true] deve estar definido. Isto permite que os PNJs se tornem seleccionáveis através de SHIFT+CLIQUE DIREITO no Sim. Além disso, as seguintes interacções de batota são activadas quando fazes SHIFT+CLIQUE ESQUERDO num Sim: • Animation: executa uma animação específica num Sim • Disable All Lookouts: alterna Olhar Para para todos os Sims. • Edit in CAS: traz o Sim clicado para o Criar um Sim, onde pode ser completamente editado. • Sim Shutdown: impede todos os Sims de fazer outra coisa que não sejam interacções iniciadas pelo jogador. • Set Looping On/One-Off: define as animações para que façam ciclos ou sejam executadas apenas uma vez. Dicas para o modo de Construção: • Se mantiveres a tecla ALT premida enquanto constróis uma fundação, varandim ou fundação sobre estacas criarás uma fundação com a altura de um degrau (as fundações normais começam a uma altura de quatro degraus). • Se mantiveres a tecla ALT premida enquanto constróis uma fundação, varandim ou fundação sobre estacas colocarás escadas de dois ou três degraus, consoante o nível do terreno. Notas sobre Compatibilidade =================== Os Sims 3 foi criado para ser executado em placas gráficas e placas de som compatíveis com Windows XP. Os controladores destes dispositivos são fornecidos pelos respectivos fabricantes de placas e poderão resultar em problemas de compatibilidade que estão além do nosso controlo. Se verificares que ocorrem problemas, recomendamos sempre que obtenhas e instales os controladores mais recentes para o teu hardware. A maior parte dos fabricantes de hardware oferece os controladores mais recentes através de transferência nos seus websites. Estão disponíveis mais informações sobre questões técnicas conhecidas em http://www.thesims3.com. Funcionalidades Online --------------------- Funcionalidades como o Mural e Perfil do Jogador, Feitos e Presentes Online requerem uma Ligação à Internet e deves ter sessão iniciada na tua Conta Origin para obteres toda a funcionalidade. Os feitos podem ser registados enquanto jogas offline, mas não serás recompensado pela sua conclusão até estares ligado. Partilhar Vídeos Online --------------------- Os Sims 3 Exchange suporta um tamanho máximo de ficheiro de 1 GB por clip de vídeo. Se gravares no tamanho "Médio" (640 x 480) e qualidade "Alta", poderás gravar cerca de 20 minutos de imagens e continuar dentro do limite de 1 GB. Tem em conta que se mudares as definições de captura dentro do jogo para gravar vídeo sem compressão, os ficheiros resultantes podem exceder o limite de 1 GB muito depressa. Os vídeos editados por ferramentas de edição de terceiros podem resultar num formato que não possa ser convertido correctamente para utilização com a ferramenta de edição online. Mac OS X: Os vídeos gravados em Os Sims 3 utilizam o codec VP6. Os utilizadores Apple podem ver os seus vídeos com um plug-in como Perian, disponível em http://www.apple.com/downloads Resolução do Jogo --------------- Se o teu jogo atingir um estado em que a resolução é completamente incompatível com o teu monitor e não consegues mudar a resolução através do próprio jogo, podes resolver o problema apagando o ficheiro Options.ini de "My Documents/Electronic Arts/The Sims 3" para XP ou "Documents/Electronic Arts/The Sims 3" para Vista ou "Libraries/Documents/Electronic Arts/The Sims 3" para Windows 7 ou "User/Documents/Electronic Arts/The Sims 3" para Mac Será criado um novo ficheiro Options.ini quando executares o jogo e a resolução predefinida será 1024 x 768. Reprodução de MP3 ----------- Os ficheiros MP3 codificados com bit rates superiores a 320 kbs não serão reproduzidos em Os Sims 3. Mais ainda, se um MP3 que se encontre na pasta Custom Music (Música Personalizada) estiver danificado, o jogo poderá agir de forma imprevisível quando o tenta reproduzir. Mensagens de Erro Relacionadas com Guardar --------------------------- Abaixo encontras algumas mensagens de erro que poderás ver no jogo. Se deparares com algum destes erros, contacta o apoio ao cliente. 01: No save file information. (Sem dados de ficheiro para guardar) 02: No active world. (Nenhum mundo activo) 03: The save path is empty. (O caminho de guardar está vazio) 04: Cannot save directory. (Não é possível guardar directório) 05: Cannot find the requested file. (Não foi possível encontrar o ficheiro pedido) 06: Invalid save file length. (Comprimento inválido do ficheiro para guardar) 07: File name is invalid. (Nome de ficheiro inválido) 08: File path length is too large. (Caminho do ficheiro é demasiado longo) 09: Failed to create header record. (Não foi possível criar o registo de cabeçalho) 10: Failed to write header record. (Não foi possível escrever o ficheiro de cabeçalho) 11: Pre-save callback failure. (Falha ao pré-guardar callback) 12: World file save failure. (Falha ao guardar o ficheiro do mundo) 13: Post-save callback failure. (Falha ao pós-guardar callback) 14: No load/save manager found. (Nenhum gestor de guardar/carregar encontrado) 15: Open failure (Falha ao abrir) 16: Loose file copy failure (Falha ao copiar ficheiro solto) 17: Other error. Sorry. (Outro erro. Lamentamos.) Opção de Registo de Dados -------------------------------------- Se tiveres algum problema com guardar a opção de Registo de Dados, certifica-te de que és um utilizador administrador. Os utilizadores que não sejam administradores podem não ver as alterações gaurdadas quando modificam a opção de Registo de Dados. A Janela HTML do programa de Lançamento de Os Sims 3 -------------------------------------- Se estiveres a ter problemas a carregar imagens e texto do Programa de Lançamento de Os Sims 3, actualiza o teu software de forma a incluir a versão mais actual do Adobe® Flash® Player LGPL portions of WebKit are Copyright (C) 1997-2009 by Alex Mathews, Alexander Kellett, Alexey Proskuryakov, Antti Koivisto, Allan Sandfeld Jensen, Alp Toker, Anders Carlsson, Andreas Schlapbach, Andrew Wellington, Antti Koivisto, Apple Inc, Bjoern Graf, Cameron Zwarich, Collabora Ltd, Cyrus Patel, Daniel Molkentin, David Faure, David Smith, Dirk Mueller, Dirk Schulze, Eric Seidel, Frederik Holljen, Free Software Foundation Inc, George Staikos, Germain Garand, Graham Dennis, Gunnstein Lye, Harri Porten, Holger Hans Peter Freyther, Id Software Inc, James G Speth, Jon Shier, Julien Chaffraix, Lars Knoll, Maks Orlovich, Martin Jones, Michael Emmel, mozilla.org, Netscape Communications Corporation, Nicholas Shanks, Nikolas Zimmermann, Nokia Corporation, Oliver Hunt, Peter Kelly, Rob Buis, Sam Lantinga, Samuel Weinig, Stefan Schimanski, Simon Hausmann, Staikos Computing Services Inc, Stefan Schimanski, The Karbon Developers, Tobias Anton, Torben Weis, Torch Mobile Inc, Trolltech ASA, Xan Lopez, Waldo Bastian, and Zack Rusin. Copyright and Licensing information for WebKit Copyright (C) 2008, Alex Mathews Copyright (C) 2002-2008, Alexander Kellett Copyright (C) 1997-2009, Alexey Proskuryakov Copyright (C) 1999-2008, Allan Sandfeld Jensen Copyright (C) 2007-2008, Alp Toker Copyright (C) 2005-2008, Anders Carlsson Copyright (C) 1999-2003, 2006-2008, Andreas Schlapbach Copyright (C) 1999-2001, 2003-2008, Andrew Wellington Copyright (C) 1997-2008, Antti Koivisto Copyright (C) 1997-2009, Apple Inc Copyright (C) 1999-2000, 2004-2008, Bjoern Graf Copyright (C) 1999-2008, Cameron Zwarich Copyright (C) 2006-2008, Collabora Ltd Copyright (C) 2002, 2007, Cyrus Patel Copyright (C) 2000, 2003-2008, Daniel Molkentin Copyright (C) 2000-2002, 2004, 2007, David Faure Copyright (C) 1999, 2001, 2003-2008, David Smith Copyright (C) 1997-2008, Dirk Mueller Copyright (C) 2007-2008, Dirk Schulze Copyright (C) 1999-2008, Eric Seidel Copyright (C) 1999-2001, 2004-2008, Frederik Holljen Copyright (C) 1999-2003, Free Software Foundation Inc Copyright (C) 1998-2001, 2004-2007, George Staikos Copyright (C) 1999-2005, 2007, Germain Garand Copyright (C) 1998-2000, 2003-2008, Graham Dennis Copyright (C) 1999-2001, 2004-2008, Gunnstein Lye Copyright (C) 1998-2008, Harri Porten Copyright (C) 2000, 2005-2009, Holger Hans Peter Freyther Copyright (C) 2007, Id Software Inc Copyright (C) 2000-2001, 2004-2008, James G Speth Copyright (C) 2000, 2003-2008, Jon Shier Copyright (C) 2004-2008, Julien Chaffraix Copyright (C) 1997-2008, Lars Knoll Copyright (C) 1999-2008, Maks Orlovich Copyright (C) 1997-2001, 2003-2008, Martin Jones Copyright (C) 2006-2007, Michael Emmel Copyright (C) 2001-2006, mozilla.org Copyright (C) 1998-2008, Netscape Communications Corporation Copyright (C) 1999-2000, 2003-2008, Nicholas Shanks Copyright (C) 1999-2008, Nikolas Zimmermann Copyright (C) 2000, 2005-2009, Nokia Corporation Copyright (C) 2004-2008, Oliver Hunt Copyright (C) 1999-2009, Peter Kelly Copyright (C) 1999-2008, Rob Buis Copyright (C) 1997-2006, Sam Lantinga Copyright (C) 1998-2009, Samuel Weinig Copyright (C) 1998-2001, 2003-2008, Simon Hausmann Copyright (C) 2007-2008, Staikos Computing Services Inc Copyright (C) 1998-2001, 2003-2008, Stefan Schimanski Copyright (C) 2002-2003, 2006 -2008, The Karbon Developers Copyright (C) 2001, 2003-2008, Tobias Anton Copyright (C) 1997-2001, 2003-2008, Torben Weis Copyright (C) 2000, 2005-2009, Torch Mobile Inc Copyright (C) 1997-2001, 2003-2008, Trolltech ASA Copyright (C) 1997-2008, Waldo Bastian Copyright (C) 2008, Xan Lopez Copyright (C) 2004-2008, Zack Rusin GNU LESSER GENERAL PUBLIC LICENSE Version 2.1, February 1999 Copyright (C) 1991, 1999 Free Software Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. 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Jean-loup Gailly Mark Adler jloup@gzip.org madler@alumni.caltech.edu The data format used by the zlib library is described by RFCs (Request for Comments) 1950 to 1952 in the files http:www.ietf.orgrfcrfc1950.txt (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format). Copyright (C) 1984, 1989-1990, 2000-2006, Free Software Foundation Inc This program is free software; you can redistribute it and or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Copyright (C) 2001-2002, 2007, Alexey Proskuryakov Copyright (C) 2001-2002, 2007, Charlie Bozeman Copyright (C) 2001-2002, 2007, Daniel Veillard Copyright (C) 2001-2002, 2007, Thomas Broyer Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and or sell copies of the Software, and to permit persons to whom the Software is fur- nished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. 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This program is free software; you can redistribute it and/or modify it under the terms of either: a) the GNU General Public License as published by the Free Software Foundation; either version 1, or (at your option) any later version, or b) the "Artistic License" which comes with this Kit. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See either the GNU General Public License or the Artistic License for more details. Artistic License 2.0 Copyright (c) 2000-2006, The Perl Foundation. Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble This license establishes the terms under which a given free software Package may be copied, modified, distributed, and/or redistributed. 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Copyright and Licensing information for coreallocator Copyright (C) 2009, Electronic Arts Inc Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and or other materials provided with the distribution. 3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Copyright and Licensing information for ppmalloc Copyright (C) 2004, 2009, Electronic Arts Inc Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and or other materials provided with the distribution. 3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Copyright and Licensing information for EAIO Copyright (C) 2003, 2007, 2009, Electronic Arts Inc Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and or other materials provided with the distribution. 3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Copyright and Licensing information for EAAssert Copyright (C) 2009, Electronic Arts Inc Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and or other materials provided with the distribution. 3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Copyright and Licensing information for DirtySDK Copyright (C) 1999-2007, 2009, Electronic Arts Inc Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and or other materials provided with the distribution. 3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Copyright and Licensing information for libjpeg Copyright (C) 1989, Jef Poskanzer Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty. We are also required to state that "The Graphics Interchange Format(c) is the Copyright property of CompuServe Incorporated. GIF(sm) is a Service Mark property of CompuServe Incorporated." Copyright (C) 1991-1998, Thomas G Lane This file is part of the Independent JPEG Group's software. For conditions of distribution and use, see the accompanying README file. This file contains routines to write output images in Targa format. These routines may need modification for non-Unix environments or specialized applications. As they stand, they assume output to an ordinary stdio stream. Based on code contributed by Lee Daniel Crocker. Copyright (C) 1988, Jef Poskanzer Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This software is provided "as is" without express or implied warranty. Copyright and Licensing information for UTFXml Copyright (C) 2009, Electronic Arts Inc Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and or other materials provided with the distribution. 3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Copyright and Licensing information for zlib Copyright (C) 1995-1998, Jean-loup Gailly Copyright (C) 1995-1998, Mark Adler This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Jean-loup Gailly Mark Adler jloup@gzip.org madler@alumni.caltech.edu The data format used by the zlib library is described by RFCs (Request for Comments) 1950 to 1952 in the files ftp:ds.internic.netrfcrfc1950.txt (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format). Copyright and Licensing information for FreeType Copyright (C) 2000-2007, 2009, Computing Research Labs Copyright (C) 2000-2009, Francesco Zappa Nardelli Copyright (C) 2000-2007, 2009, New Mexico State University Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THIS SOFTWARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE COMPUTING RESEARCH LAB OR NEW MEXICO STATE UNIVERSITY BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Copyright (C) 1995-2002, Jean-loup Gailly Copyright (C) 1995-2002, Mark Adler This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Jean-loup Gailly Mark Adler jloup@gzip.org madler@alumni.caltech.edu The data format used by the zlib library is described by RFCs (Request for Comments) 1950 to 1952 in the files ftp:ds.internic.netrfcrfc1950.txt (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format). Copyright (C) 2005, 2007-2008, George Williams Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and or other materials provided with the distribution. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Copyright (C) 1990, 1994, 1998, The Open Group Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THIS SOFTWARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of The Open Group shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from The Open Group. Copyright (C) 2004-2006, 2009, Albert Chin-A-Young Copyright (C) 1996-2009, David Turner Copyright (C) 2007, 2009, Dereg Clegg Copyright (C) 2007, 2009, Derek Clegg Copyright (C) 1996-2001, 2003, 2007, Dmitry Timoshkov for Codeweavers Copyright (C) 2004-2008, George Williams Copyright (C) 1996-2001, 2003, 2007, Huw D M Davies for Codeweavers Copyright (C) 1996-2001, Just van Rossum Copyright (C) 2003-2009, Masatake YAMATO Copyright (C) 2007, 2009, Michael Toftdal Copyright (C) 2007, Rahul Bhalerao Copyright (C) 2003-2009, Redhat KK Copyright (C) 1996-2009, Robert Wilhelm Copyright (C) 2002-2009, Roberto Alameda Copyright (C) 1996-2009, Werner Lemberg Copyright (C) 2004-2008, suzuki toshiya This file is part of the FreeType project, and may only be used, modified, and distributed under the terms of the FreeType project license, LICENSE.TXT. By continuing to use, modify, or distribute this file you indicate that you have read the license and understand and accept it fully. The FreeType Project LICENSE 2006-Jan-27 Copyright 1996-2002, 2006 by David Turner, Robert Wilhelm, and Werner Lemberg Introduction The FreeType Project is distributed in several archive packages; some of them may contain, in addition to the FreeType font engine, various tools and contributions which rely on, or relate to, the FreeType Project. This license applies to all files found in such packages, and which do not fall under their own explicit license. The license affects thus the FreeType font engine, the test programs, documentation and makefiles, at the very least. This license was inspired by the BSD, Artistic, and IJG (Independent JPEG Group) licenses, which all encourage inclusion and use of free software in commercial and freeware products alike. As a consequence, its main points are that: * We don't promise that this software works. However, we will be interested in any kind of bug reports. (`as is' distribution) * You can use this software for whatever you want, in parts or full form, without having to pay us. (`royalty-free' usage) * You may not pretend that you wrote this software. If you use it, or only parts of it, in a program, you must acknowledge somewhere in your documentation that you have used the FreeType code. (`credits') We specifically permit and encourage the inclusion of this software, with or without modifications, in commercial products. We disclaim all warranties covering The FreeType Project and assume no liability related to The FreeType Project. Finally, many people asked us for a preferred form for a credit/disclaimer to use in compliance with this license. We thus encourage you to use the following text: """ Portions of this software are copyright © 2009 The FreeType Project (www.freetype.org). All rights reserved. """ Freetype 2.3.9 Legal Terms 0. Definitions Throughout this license, the terms `package', `FreeType Project', and `FreeType archive' refer to the set of files originally distributed by the authors (David Turner, Robert Wilhelm, and Werner Lemberg) as the `FreeType Project', be they named as alpha, beta or final release. `You' refers to the licensee, or person using the project, where `using' is a generic term including compiling the project's source code as well as linking it to form a `program' or `executable'. This program is referred to as `a program using the FreeType engine'. This license applies to all files distributed in the original FreeType Project, including all source code, binaries and documentation, unless otherwise stated in the file in its original, unmodified form as distributed in the original archive. If you are unsure whether or not a particular file is covered by this license, you must contact us to verify this. The FreeType Project is copyright (C) 1996-2000 by David Turner, Robert Wilhelm, and Werner Lemberg. All rights reserved except as specified below. 1. No Warranty THE FREETYPE PROJECT IS PROVIDED `AS IS' WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT WILL ANY OF THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY DAMAGES CAUSED BY THE USE OR THE INABILITY TO USE, OF THE FREETYPE PROJECT. 2. Redistribution This license grants a worldwide, royalty-free, perpetual and irrevocable right and license to use, execute, perform, compile, display, copy, create derivative works of, distribute and sublicense the FreeType Project (in both source and object code forms) and derivative works thereof for any purpose; and to authorize others to exercise some or all of the rights granted herein, subject to the following conditions: * Redistribution of source code must retain this license file (`FTL.TXT') unaltered; any additions, deletions or changes to the original files must be clearly indicated in accompanying documentation. The copyright notices of the unaltered, original files must be preserved in all copies of source files. * Redistribution in binary form must provide a disclaimer that states that the software is based in part of the work of the FreeType Team, in the distribution documentation. We also encourage you to put an URL to the FreeType web page in your documentation, though this isn't mandatory. These conditions apply to any software derived from or based on the FreeType Project, not just the unmodified files. If you use our work, you must acknowledge us. However, no fee need be paid to us. 3. Advertising Neither the FreeType authors and contributors nor you shall use the name of the other for commercial, advertising, or promotional purposes without specific prior written permission. We suggest, but do not require, that you use one or more of the following phrases to refer to this software in your documentation or advertising materials: `FreeType Project', `FreeType Engine', `FreeType library', or `FreeType Distribution'. As you have not signed this license, you are not required to accept it. However, as the FreeType Project is copyrighted material, only this license, or another one contracted with the authors, grants you the right to use, distribute, and modify it. Therefore, by using, distributing, or modifying the FreeType Project, you indicate that you understand and accept all the terms of this license. 4. Contacts There are two mailing lists related to FreeType: * freetype@nongnu.org Discusses general use and applications of FreeType, as well as future and wanted additions to the library and distribution. If you are looking for support, start in this list if you haven't found anything to help you in the documentation. * freetype-devel@nongnu.org Discusses bugs, as well as engine internals, design issues, specific licenses, porting, etc. Our home page can be found at http://www.freetype.org Copyright and Licensing information for libpng Copyright (C) 1995-2002, 2006-2008, Andreas Dilger Copyright (C) 1995-2002, 2006-2008, Glenn Randers-Pehrson Copyright (C) 1995-2002, 2006-2008, Group 42 Inc Copyright (C) 1995-2002, 2006-2008, Guy Eric Schalnat For the purposes of this copyright and license, "Contributing Authors" is defined as the following set of individuals: Andreas Dilger Dave Martindale Guy Eric Schalnat Paul Schmidt Tim Wegner The PNG Reference Library is supplied "AS IS". The Contributing Authors and Group 42, Inc. disclaim all warranties, expressed or implied, including, without limitation, the warranties of merchantability and of fitness for any purpose. The Contributing Authors and Group 42, Inc. assume no liability for direct, indirect, incidental, special, exemplary, or consequential damages, which may result from the use of the PNG Reference Library, even if advised of the possibility of such damage. Permission is hereby granted to use, copy, modify, and distribute this source code, or portions hereof, for any purpose, without fee, subject to the following restrictions: 1. The origin of this source code must not be misrepresented. 2. Altered versions must be plainly marked as such and must not be misrepresented as being the original source. 3. This Copyright notice may not be removed or altered from any source or altered source distribution. The Contributing Authors and Group 42, Inc. specifically permit, without fee, and encourage the use of this source code as a component to supporting the PNG file format in commercial products. If you use this source code in a product, acknowledgment is not required but would be appreciated. Copyright and Licensing information for EAText Copyright (C) 2004, 2006-2007, 2009, Electronic Arts Inc Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and or other materials provided with the distribution. 3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Copyright and Licensing information for EASTL Copyright (C) 1994, Hewlett-Packard Company Permission to use, copy, modify, distribute and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. Hewlett-Packard Company makes no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. Copyright (C) 2005, 2009, Electronic Arts Inc Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and or other materials provided with the distribution. 3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Obrigado por jogares! A Equipa de Os Sims 3