[ℹ] FULLNAME=Neck FX PREVIEW=https://i.imgur.com/BotXNNq.png DESCRIPTION=With this extension, camera looks at apexes, can follow steering and/or moving direction, has its shaking stabilized, tilts with G-forces, gets free look with right mouse button. For VR, there is a separate set of settings. SHORT_DESCRIPTION=Alternative head motion URL=https://trello.com/c/4XskskdX/26-alternative-head-movement [BASIC] ; Extension ENABLED=0 ; Active (set to 0 to disable Neck extension); 1 or 0 ENABLED_IN_BASE_MODE=1 ; Use without VR or TrackIR in race; 1 or 0; only with ENABLED ENABLED_IN_REPLAY=1 ; Use in replays; 1 or 0; only with ENABLED ENABLED_IN_VR=1 ; Use with VR; 1 or 0; only with ENABLED ENABLED_WITH_TRACKIR=1 ; Use with TrackIR devices working (including Real Head Motion); 1 or 0; only with ENABLED [LOOKAHEAD] ; Look ahead (following apexes) GAIN=0.5 ; Effect gain; from 0 to 2.5, perc. TILT_MIX=0.1 ; Tilt split; from 0 to 1, perc. TILT_INVERSE=0 ; Inverse tilt; 1 or 0 ; DISTANCE_FROM=10 ; Min. distance to look at; from 10 m to DISTANCE_TO ; DISTANCE_TO=120 ; Max. distance to look at; from DISTANCE_FROM m to 150 ; DISTANCE_STEPS=3 ; Samples between bounds; from 1 to 5 SPEED=2 ; Filtering speed; from 0.5% to 4.5 ; ANGLE_THRESHOLD_FROM=0.2 ; ANGLE_THRESHOLD_TO=0.8 ANGLE_THRESHOLD_FROM=0.2 ; Angle threshold, from (cosine, aka dot product); from -1 to ANGLE_THRESHOLD_TO ANGLE_THRESHOLD_TO=0.8 ; Angle threshold, to (cosine, aka dot product); from ANGLE_THRESHOLD_FROM to 1 LOOK_ANGLE_THRESHOLD_FROM=0.2 ; Look angle threshold, from (cosine, aka dot product); from -1 to LOOK_ANGLE_THRESHOLD_TO LOOK_ANGLE_THRESHOLD_TO=0.8 ; Look angle threshold, to (cosine, aka dot product); from LOOK_ANGLE_THRESHOLD_FROM to 1 DISTANCE_THRESHOLD_FROM=3 ; Distance threshold, from (cosine, aka dot product); from DISTANCE_THRESHOLD_TO m to 10 DISTANCE_THRESHOLD_TO=1 ; Distance threshold, to (cosine, aka dot product); from 0 m to DISTANCE_THRESHOLD_TO [ALIGNMENT_BASE] ; Direction alignment ALIGN_WITH_VELOCITY=0.25 ; Velocity; from 0 to 2.5, perc. ALIGN_WITH_STEERING=0.25 ; Steering; from 0 to 2.5, perc. ALIGN_WITH_VELOCITY_FULL_SPEED=40 ; Velocity full speed; from 0 km/h to 80; only with ALIGN_WITH_VELOCITY ALIGN_WITH_VELOCITY_FILTER_SPEED=5 ; Velocity filtering speed; from 0% to 15; only with ALIGN_WITH_VELOCITY ALIGN_WITH_VELOCITY_TILT_MIX=0.1 ; Velocity tilt split; from 0 to 1, perc. ALIGN_WITH_VELOCITY_TILT_INVERSE=0 ; Velocity inverse tilt; 1 or 0 ALIGN_WITH_VELOCITY_THRESHOLD_MIN=-0.7 ;; hidden ALIGN_WITH_VELOCITY_THRESHOLD_MAX=0.3 ;; hidden ALIGN_WITH_STEERING_FILTER_SPEED=6 ; Steering filtering speed; from 0% to 15; only with ALIGN_WITH_STEERING ALIGN_WITH_STEERING_TILT_MIX=0.4 ; Steering tilt split; from 0 to 1, perc. ALIGN_WITH_STEERING_TILT_INVERSE=0 ; Steering inverse tilt; 1 or 0 VERTICAL_AXIS_SPEED=5 ; Vertical axis filtering speed; from 0 to 15, perc. HORIZON_LOCK=0.3 ; Horizon lock; from 0 to 1, perc. G_TILT_X=0.2 ; Tilt with X G-force (defined by slow influence); from 0 to 2, perc. G_TILT_Z=1 ; Tilt with Z G-force (defined by slow influence); from 0 to 2, perc. TILT=0.0 ; Base head tilt; from -10° to 10 YAW=0.0 ; Base head yaw; from -10° to 10 [ALIGNMENT_VR] ; Direction alignment in VR ALIGN_WITH_VELOCITY=0 ; Velocity; from 0 to 2.5, perc. ALIGN_WITH_VELOCITY_FULL_SPEED=40 ; Velocity full speed; from 0 km/h to 80; only with ALIGN_WITH_VELOCITY ALIGN_WITH_VELOCITY_FILTER_SPEED=5 ; Velocity filtering speed; from 0% to 15; only with ALIGN_WITH_VELOCITY ALIGN_WITH_VELOCITY_TILT_MIX=0 ; Velocity tilt split; from 0 to 1, perc. ALIGN_WITH_VELOCITY_TILT_INVERSE=0 ; Velocity inverse tilt; 1 or 0 ALIGN_WITH_VELOCITY_THRESHOLD_MIN=-0.7 ;; hidden ALIGN_WITH_VELOCITY_THRESHOLD_MAX=0.3 ;; hidden ALIGN_WITH_STEERING=0 ; Steering; from 0 to 2.5, perc. ALIGN_WITH_STEERING_FILTER_SPEED=5 ; Steering filtering speed; from 0% to 15; only with ALIGN_WITH_STEERING ALIGN_WITH_STEERING_TILT_MIX=0 ; Steering tilt split; from 0 to 1, perc. ALIGN_WITH_STEERING_TILT_INVERSE=0 ; Steering inverse tilt; 1 or 0 VERTICAL_AXIS_SPEED=5 ; Vertical axis filtering speed; from 0 to 15, perc. HORIZON_LOCK=0.3 ; Horizon lock; from 0 to 1, perc. G_TILT_X=0.2 ; Tilt with X G-force (defined by slow influence); from 0 to 2, perc. G_TILT_Z=1 ; Tilt with Z G-force (defined by slow influence); from 0 to 2, perc. TILT=0.0 ; Base head tilt; from -10° to 10 YAW=0.0 ; Base head yaw; from -10° to 10 [LOOK] ; Look around (glance buttons and right mouse button) FILTER_SPEED=10 ; Glance filtering speed; from 1% to 30 TOP_SPEED=400 ; Top glance speed; from 100 deg/s to 800, round to 10 FILTER_MANUAL_SPEED=20 ; Free look filtering speed (hold right mouse button and move mouse); from 1% to 30 MOUSE_SENSITIVITY=400, 200 ; Mouse sensitivity (horizontal and vertical) XBOX_STICK=1 ; Use Xbox joystick for looking; -1 for Disabled, 0 for Left, 1 for Right XBOX_STICK_DEADZONE=0.03 ; Xbox joystick deadzone; from 0.01 to 0.99, perc. XBOX_STICK_EXPONENT=1.8 ; Xbox joystick exponent (for non-linear control); from 0.2 to 5, perc. ORIGINAL_LOOK_BACK=1 ; Turn 180° to look back, hide the car; 1 or 0 LOOK_WITH_RHM=0 ; Look and pan with Track IR connected (for RHM); 1 or 0 [PAN] ; Pan around (middle mouse button) FILTER_SPEED=6 ; Filtering speed; from 1% to 30 TOP_SPEED=20 ; Top speed; from 100 deg/s to 800, round to 10 FILTER_MANUAL_SPEED=20 ; Free movement filtering speed (hold left mouse button and move mouse); from 1% to 30 MOUSE_SENSITIVITY=1, 1 ; Mouse sensitivity (horizontal and vertical) [GFORCES_BASE] ; G-forces influence LIMIT=0.08 ; Maximum offset; from 0 m to 0.12 FAST_MULT=0, 0, 0 ; Fast response multplier FAST_FADE=0.98 ; Fast response fading lag; from 0 to 0.99, perc SLOW_GAIN=0.005, 0.006, 0.02 ; Slow response gain SLOW_SPEED=0.5, 0.5, 2 ; Slow response speed [GFORCES_VR] ; G-forces influence in VR LIMIT=0.08 ; Maximum offset; from 0 m to 0.12 FAST_MULT=0, 0, 0 ; Fast response multplier FAST_FADE=0.98 ; Fast response fading lag; from 0 to 0.99, perc SLOW_GAIN=0, 0, 0 ; Slow response gain SLOW_SPEED=0, 0, 0 ; Slow response speed [EFFECTS_BASE] ; Visual effects CHROMATIC_ABERRATION=0 ;; 1 or 0 LENS_FLARE=1 ;; 1 or 0 BLUR_MULTIPLIER=1 ;; hidden [EFFECTS_VR] ; Visual effects in VR CHROMATIC_ABERRATION=0 ;; 1 or 0 LENS_FLARE=0 ;; 1 or 0 BLUR_MULTIPLIER=1 ;; hidden [HELMET] ; Driver helmet (only for supported driver models) SHOW=0 ; Show driver helmet; 1 or 0 SHOW_driver=1 ;; hidden SHOW_driver_60=0 ;; hidden SHOW_driver_70=0 ;; hidden SHOW_driver_80=1 ;; hidden SHOW_driver_no_HANS=1 ;; hidden OFFSET_driver=0, -0.088, -0.06 ;; hidden OFFSET_driver_60=0, -0.1, -0.05 ;; hidden OFFSET_driver_70=0, -0.12, -0.08 ;; hidden OFFSET_driver_80=0, -0.081, -0.1 ;; hidden OFFSET_driver_no_HANS=0, -0.088, -0.06 ;; hidden [DEV] ; hidden DOF_FACTOR=0 DOF_RANGE=0 DOF_FOCUS=1000