Live for Speed PATCH 0.6M TO 0.6R ================================= www.lfs.net Important : ----------- This is a PATCH for Live for Speed 0.6R is NOT compatible with 0.6Q - You CAN NOT connect online with 0.6Q - You CAN play replays from 0.6Q excluding replays at Blackwood By installing this software you agree to the following : - Live for Speed is in continual development. Features may be added, updated or removed at any time. Some functional but incomplete features may be included in order to enhance the variety and content of the simulator. - This software comes with no warranties of any kind. - You install and use this software at your own risk. The developers of Live for Speed can not accept any responsibility for personal injury or damage to your computer system that may arise during the use of the software. - The DEMO content is given to all people to use, free of charge. The LOCKED content is for appropriately licensed users only. You must not make any attempt to gain access to the locked content, or help anyone else to do so, other than by purchasing a license and using the in-game unlocking screen. Thank you. Installation : -------------- A FULL version of LFS 0.6M or later must already be installed To install the PATCH : 1) Move or save the patch into your main LFS folder 2) Double click the patch to extract it to that folder 3) When you see "Confirm File Replace" select "Yes to All" 4) Now you can start LFS in the normal way NOTE : You can see if the patch is correctly installed when you run the program (LFS.exe). At the bottom of the entry screen : 0.6R Changes from 0.6Q to 0.6R : --------------------------- New Blackwood environment : - New textures, geometry and detail improvements all around - New Historic configuration (similar to GP but without chicane) - New industrial estate area available when open config selected Other incompatible changes : XRG / XRT / FZ5 maximum steering angle increased to 45 degrees Spawn position now disables "Could not join : Start is blocked" Maximum number of layout objects increased to 2100 (was 1800) InSim : Reduced the frequency of IS_OBH packets due to Blackwood kerbs IS_OBH is always reported, as before, for movable objects TYRE contacts no longer report IS_OBH for unmovable objects BODY contacts also report unmovable objects played in a layout Interface : New small map view for open configs / car parks / autocross areas Small map opacity can now be set for light and dark map colours Improvements on track selection screen using the area maps Graphics : Shadows are no longer cast updwards or towards the light Ambient (non-direct) shadow darkness now depends on distance Skid marks now remain when race restarts (excluding replays) Increased LOD distances of humans / drivers / marshalls Skid marks are now visible on unmovable layout objects Misc : Westhill paths adjusted and regenerated to avoid graphical holes Autocross paths regenerated and physical hole fixed at skid pad New text command /lang X to load language (data\language\X.txt) Fixes : FIX : LFS could crash using /axload with a long layout name FIX : Traffic lights did not work after texture resolution change FIX : Message text was faded on entering free view from escape menu FIX : Removed message "Side mirror - point too central" Changes from 0.6P to 0.6Q : --------------------------- Mirrors : Mirrors are now realistic and your own car is visible A separate viewpoint is used to draw each mirror's view Minor updates to some car models to improve visibility Mirrors now use the same LOD setting as the main view Mirror angle adjustment is now possible (in View Options) Increased vertical adjustment range for central mirror position Mirror offset sliders only shown if a car has a central mirror Added a "Default position" button to restore moved mirrors Increased virtual mirror width from 0.3 to 0.333 Virtual mirror is now available in follow view Graphics : Improved detection of nearby objects that should be shadowed Your car's shadow is now drawn when you are in an internal view Improved lighting on tyres and drivers (noticeable in dark places) Corrected downward ambient lighting colour (was too bright) Slight reduction in near clipping plane distance Free view (SHIFT+U mode) : Free view is now shown as an option in the Escape Menu New walk mode which is good for wandering around in VR VR : Mirrors now use a full stereoscopic image in VR and other 3D modes Mouse look in free view mode in VR avoids pitch (stays horizontal) Rift errors "display lost" and "HMD not present" shown as message Controllers : Exit controller screen warning is not shown for real ESC key press FF device is automatically assigned (if two or more are connected) A single controller can now be selected (if two or more connected) LFS tries to move force feedback wheel to centre when car is reset Button and axis numbers now start at 1 (affects /button and /axis) Assigned arrow keys work better (e.g. movement in free view mode) Force feedback steering wheel turn limitation : In your wheel settings use a large turn amount e.g. 900 degrees In LFS Options - Controls set "Wheel turn" slider to match that In LFS Options - Controls set "Wheel turn compensation" to 1.00 You should now find your wheel is correctly limited in all cars Misc : Increased UDP send buffer size from 12KB to 32KB You can now select a specific audio device in Audio Options screen D3DCompiler_43.dll and D3DX9_43.dll are now supplied in dll folder The card_cfg.txt file is no longer used - options moved to cfg.txt Mirror adjustment and other view settings change with driver side New text command /horn X to set horn type (X = 1 to 5) Translations : Most translations updated. Thank you translators! Fixes : Unassigned controls regained default key or button on restart Added checks to avoid a crash in LFS after a graphics driver error Changes from 0.6N to 0.6P : --------------------------- Translations : Many translations updated. Thank you translators! VR : Support for Oculus Rift CV1 and DK2 using the new 1.3 software Default HUD field of view is now 70 degrees / HUD distance 0.5m Improved appearance of top row (ESC / F keys) of virtual keyboard Rift remote can be used for click / escape / virtual keyboard IPD slider movement is now detected and a message displayed Auto-updater is avoided in VR mode (shows helpful options) Intro replay is avoided if LFS is started in VR mode OpenVR support updated to 0.9.19 Controllers : Controllers may be plugged in and detected after LFS is started Refresh button to detect controllers in Options - Controls screen Controllers are now sorted (not dependent on order of connection) Separate controller type settings for with or without controllers Automatic axis and button assignment for various game controllers Automatically set Clutch setting to axis if wheel has clutch pedal Automatic preset is now attempted on first of multiple controllers Controller screen in game now shows correct pedals and steer gauge New joystick look mode using two axes to control look direction Arrow keys can now be assigned to wheel buttons (default D-pad) Default 900 degrees turn for Logitech G25 / G27 / Driving Force Attempted reasonable presets for Thrustmaster and DFGT wheels A scroll bar appears if there are more than 16 available axes Warning when you press ESC to exit controller setup screen Removed axis calibration system that had various problems You can now type in the active range of an axis function Typed range can exceed input range to reduce axis effect Look Roll axis function now has a full 360 degree range Button functions are now easier to see when in car Fixes : Axis names were previously displayed wrongly in Options - Controls It was possible to enter a state where chat box could not be opened Changes from 0.6M to 0.6N : --------------------------- Translations : Most translations updated. Thank you translators! VR : Look and click (with space or button) can be used instead of mouse A virtual keyboard is displayed in VR mode above text entry dialog Toggle virtual keyboard with a controller button or backspace key Talk function (T) and ESC can now be assigned to wheel buttons OpenVR SDK now 0.9.17 and supports live IPD adjustment (Vive) Removed interface aspect ratio 1:1 and added 14:9 (default) New click and type buttons in place of some slider bars Multiplayer : New Demo filter at bottom of List of Hosts screen Reduced remote car steering wobble each time a packet is received Smoothed steering / brake / throttle inputs in multiplayer replays MPR smoothing is disabled by switching on network debug (SHIFT+F8) Passwords hidden on Start New Host and Join Specific Host screens More accurate horn and flash with shorter transmission delay Siren sound : Start local car siren with command /siren=off/fast/slow Enabled (on cars with a horn) only if user is allowed by host Allow a multiplayer guest to use siren : /cansiren username 1 Audio : Reduced the minimum volume to play a sound (can hear further away) Added doppler effect to all car sounds that didn't have it already Removed doppler effect resulting from SHIFT+U mode camera velocity Updated commands.txt with commands /cansiren /siren /ujoin /uai Training lessons : Previous and best times are shown during the lesson replay SHIFT+R now restarts the lesson without returning to instructions SHIFT+X exits from replay or lesson back to the instructions screen Press 1 to watch or restart replay without finishing the lesson ESC once starts the replay / another time to exit lesson Lesson editor : Reverse and open configurations may now be selected Lesson image filename no longer needs to start with zzz_ Image does not need to be square (but is still shown in a square) On entry to lesson editor the current track and config are selected You can now select the lighting (weather) for a lesson InSim : New ISS state flags to notify if local PC is in dialog / text entry New packet SMALL_LCS - set local car switches (lights, horn, siren) Misc : Input and sound are now enabled by default when LFS is not focussed Mouse click on demo exit screen now exits LFS or opens www.lfs.net Layout editor now allows unmovable objects to intersect Fixes : Out-of-path start warning incorrectly showed local player name Dedicated server did not search for path after out-of-path start Non-dedicated server could crash if guest driver drove off track Possible crash if a shadowed object near a paused car was deleted Possible crash if texture resolution changed while generating Alt Gr key + number could cause text colour to change Copyright : ----------- (c) 2002-2017 Scawen Roberts - Eric Bailey - Victor van Vlaardingen