// SPDX-FileCopyrightText: Simon Schneegans // SPDX-License-Identifier: GPL-3.0-or-later // This part is automatically included in the effect's source during the build process. // The code below is called whenever the user changes something in the configuration of // the effect. effect.setUniform(this.shader, 'uSpeed', effect.readConfig('Speed', 1.0)); effect.setUniform(this.shader, 'uRandomColor', effect.readConfig('RandomColor', true) ? 1.0 : 0.0); effect.setUniform(this.shader, 'uStartHue', effect.readConfig('StartHue', 1.0)); effect.setUniform(this.shader, 'uSaturation', effect.readConfig('Saturation', 1.0)); effect.setUniform(this.shader, 'uBlur', effect.readConfig('BlurAmount', 1.0)); effect.setUniform(this.shader, 'uEdgeSize', effect.readConfig('EdgeSize', 1.0)); effect.setUniform(this.shader, 'uEdgeHardness', effect.readConfig('EdgeHardness', 1.0));