// SPDX-FileCopyrightText: Simon Schneegans // SPDX-License-Identifier: GPL-3.0-or-later // This part is automatically included in the effect's source during the build process. // The code below is called whenever a window is closed or opened. let seed = [Math.random(), Math.random()]; let startPos = seed[0] > seed[1] ? [seed[0], Math.floor(seed[1] + 0.5)] : [Math.floor(seed[0] + 0.5), seed[1]]; if (effect.readConfig('UsePointer', true)) { startPos = [ Math.min(1.0, Math.max(0.0, (effects.cursorPos.x - window.x) / window.width)), Math.min(1.0, Math.max(0.0, (effects.cursorPos.y - window.y) / window.height)) ]; } effect.setUniform(this.shader, 'uSeed', seed); effect.setUniform(this.shader, 'uStartPos', startPos);