/* * SPDX-FileCopyrightText: 2016 Marco Martin * * SPDX-License-Identifier: LGPL-2.0-or-later */ import QtQuick import org.kde.kirigami.platform as Platform Item { id: shadow /*! \brief This property holds the edge of the shadow that will determine the direction of the gradient. The acceptable values are: - Qt.TopEdge: the top edge of the content item. - Qt.LeftEdge: the left edge of the content item - Qt.RightEdge: the right edge of the content item. - Qt.BottomEdge: the bottom edge of the content item. \sa Qt::Edges */ property int edge: Qt.LeftEdge property int radius: Platform.Units.cornerRadius implicitWidth: radius implicitHeight: radius Rectangle { x: shadow.width / 2 - width / 2 y: shadow.height / 2 - height / 2 width: (shadow.edge === Qt.LeftEdge || shadow.edge === Qt.RightEdge) ? shadow.height : shadow.width height: (shadow.edge === Qt.LeftEdge || shadow.edge === Qt.RightEdge) ? shadow.width : shadow.height rotation: { switch (shadow.edge) { case Qt.TopEdge: return 0; case Qt.LeftEdge: return 270; case Qt.RightEdge: return 90; case Qt.BottomEdge: return 180; } } gradient: Gradient { GradientStop { position: 0.0 color: Qt.rgba(0, 0, 0, 0.25) } GradientStop { position: 0.20 color: Qt.rgba(0, 0, 0, 0.1) } GradientStop { position: 0.35 color: Qt.rgba(0, 0, 0, 0.02) } GradientStop { position: 1.0 color: "transparent" } } } }