// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "All mental ray Shaders" m_initDefaultFilters.kAllMentalRayShaders; displayString -replace -value "All Render Classifications" m_initDefaultFilters.kAllRenderClassifications; displayString -replace -value "All Shading Nodes" m_initDefaultFilters.kAllShadingNodes; displayString -replace -value "Asset" m_initDefaultFilters.kAsset; displayString -replace -value "Asset Nodes" m_initDefaultFilters.kAssetNodes; displayString -replace -value "Bake Sets" m_initDefaultFilters.kBakeSets; displayString -replace -value "Cameras" m_initDefaultFilters.kCameras; displayString -replace -value "Cameras and Image Planes" m_initDefaultFilters.kCamerasAndImagePlanes; displayString -replace -value "Characters" m_initDefaultFilters.kCharacters; displayString -replace -value "Clips" m_initDefaultFilters.kClips; displayString -replace -value "Cluster Sets" m_initDefaultFilters.kClusterSets; displayString -replace -value "mental ray Output Shaders" m_initDefaultFilters.kContourOutputMentalrayOutputShaders; displayString -replace -value "Deformer Sets" m_initDefaultFilters.kDeformerSets; displayString -replace -value "Driven by Anim Curve" m_initDefaultFilters.kDrivenByAnimCurve; displayString -replace -value "Driven by Driven Key" m_initDefaultFilters.kDrivenByDrivenKey; displayString -replace -value "Driven by Expression" m_initDefaultFilters.kDrivenByExpression; displayString -replace -value "Geometry" m_initDefaultFilters.kGeometry; displayString -replace -value "Hidden" m_initDefaultFilters.kHidden; displayString -replace -value "IkHandles" m_initDefaultFilters.kIkHandles; displayString -replace -value "Image Planes" m_initDefaultFilters.kImagePlanes; displayString -replace -value "Joint Cluster Sets" m_initDefaultFilters.kJointClusterSets; displayString -replace -value "Joints" m_initDefaultFilters.kJoints; displayString -replace -value "Keyable" m_initDefaultFilters.kKeyable; displayString -replace -value "Lattice Sets" m_initDefaultFilters.kLatticeSets; displayString -replace -value "Lights" m_initDefaultFilters.kLights; displayString -replace -value "Lights and Light Sets" m_initDefaultFilters.kLightsAndLightSets; displayString -replace -value "Lights and Post Process" m_initDefaultFilters.kLightsAndPostProcess; displayString -replace -value "Lights and Post Process except Shader Glow" m_initDefaultFilters.kLightsAndPostProcessExceptShader; displayString -replace -value "Lights and Textures" m_initDefaultFilters.kLightsAndTextures; displayString -replace -value "Lights: Illum. by Default" m_initDefaultFilters.kLightsIllumByDefault; displayString -replace -value "Lights: Illum. Linked Objects" m_initDefaultFilters.kLightsIllumLinkedObject; displayString -replace -value "Light Sets" m_initDefaultFilters.kLightsSets; displayString -replace -value "Material Facades" m_initDefaultFilters.kMaterialFacades; displayString -replace -value "Materials" m_initDefaultFilters.kMaterials; displayString -replace -value "Materials, Textures and Lights" m_initDefaultFilters.kMaterialsTexturesAndLights; displayString -replace -value "mental ray Contour Contrast Shaders" m_initDefaultFilters.kMentalrayContourContrastShade; displayString -replace -value "mental ray Contour Shaders" m_initDefaultFilters.kMentalrayContourShaders; displayString -replace -value "mental ray Contour Store Shaders" m_initDefaultFilters.kMentalrayContourStoreShaders; displayString -replace -value "mental ray Data Conversion Shaders" m_initDefaultFilters.kMentalrayDataConversionShader; displayString -replace -value "mental ray Displacement Shaders" m_initDefaultFilters.kMentalrayDisplacementShaders; displayString -replace -value "mental ray Environment Shaders" m_initDefaultFilters.kMentalrayEnvironmentShaders; displayString -replace -value "mental ray Geometry Shaders" m_initDefaultFilters.kMentalrayGeometryShaders; displayString -replace -value "mental ray Layers" m_initDefaultFilters.kMentalrayLayers; displayString -replace -value "mental ray Lens Shaders" m_initDefaultFilters.kMentalrayLensShaders; displayString -replace -value "mental ray Light Shaders" m_initDefaultFilters.kMentalrayLightShaders; displayString -replace -value "mental ray Lightmap Shaders" m_initDefaultFilters.kMentalrayLightmapShaders; displayString -replace -value "mental ray Materials" m_initDefaultFilters.kMentalrayMaterials; displayString -replace -value "mental ray Misc. Shaders" m_initDefaultFilters.kMentalrayMiscShaders; displayString -replace -value "mental ray Output Shaders" m_initDefaultFilters.kMentalrayOutputShaders; displayString -replace -value "mental ray Photon Emitter Shaders" m_initDefaultFilters.kMentalrayPhotonEmitterShaders; displayString -replace -value "mental ray Photon Shaders" m_initDefaultFilters.kMentalrayPhotonShaders; displayString -replace -value "mental ray Photon Volume Shaders" m_initDefaultFilters.kMentalrayPhotonVolumeShaders; displayString -replace -value "mental ray Sample Compositing Shaders" m_initDefaultFilters.kMentalraySampleCompositingShaders; displayString -replace -value "mental ray Shadow Shaders" m_initDefaultFilters.kMentalrayShadowShaders; displayString -replace -value "mental ray State Shaders" m_initDefaultFilters.kMentalrayStateShaders; displayString -replace -value "mental ray Texture Shaders" m_initDefaultFilters.kMentalrayTextureShaders; displayString -replace -value "mental ray Volume Shaders" m_initDefaultFilters.kMentalrayVolumeShaders; displayString -replace -value "Cameras" m_initDefaultFilters.kMulilisterCamera; displayString -replace -value "NURBS Objects" m_initDefaultFilters.kNURBSObjects; displayString -replace -value "No Shader Glow" m_initDefaultFilters.kNoShaderGlow; displayString -replace -value "Non Linear Sets" m_initDefaultFilters.kNonLinearSets; displayString -replace -value "Optical FX" m_initDefaultFilters.kOpticalFX; displayString -replace -value "Partitions" m_initDefaultFilters.kPartitons; displayString -replace -value "Polygon Objects" m_initDefaultFilters.kPolygonObjects; displayString -replace -value "Post Process" m_initDefaultFilters.kPostProcess; displayString -replace -value "Published" m_initDefaultFilters.kPublished; displayString -replace -value "Render Nodes" m_initDefaultFilters.kRenderNodes; displayString -replace -value "Render Passes" m_initDefaultFilters.kRenderPass; displayString -replace -value "Render Pass Sets" m_initDefaultFilters.kRenderPassSet; displayString -replace -value "Render Utilities" m_initDefaultFilters.kRenderUtilities; displayString -replace -value "Renderable Object Sets" m_initDefaultFilters.kRenderableObjectSets; displayString -replace -value "Renderable Objects" m_initDefaultFilters.kRenderableObjects; displayString -replace -value "Renderable Objects" m_initDefaultFilters.kRenderableObjectsDynamicsExists; displayString -replace -value "Rendering Nodes" m_initDefaultFilters.kRenderingNodes; displayString -replace -value "Rotate" m_initDefaultFilters.kRotate; displayString -replace -value "Scale" m_initDefaultFilters.kScale; displayString -replace -value "Scale Rotate Translate" m_initDefaultFilters.kScaleRotateTranslate; displayString -replace -value "Sets" m_initDefaultFilters.kSets; displayString -replace -value "Shader Glow" m_initDefaultFilters.kShaderGlow; displayString -replace -value "Shading Groups" m_initDefaultFilters.kShadingGroups; displayString -replace -value "Shading Groups and Textures" m_initDefaultFilters.kShadingGroupsAndTextures; displayString -replace -value "Shading Groups, Lights and Post Process" m_initDefaultFilters.kShadingGroupsLightsAndPostProcess; displayString -replace -value "Shading Groups, Materials, Textures and Lights" m_initDefaultFilters.kShadingGroupsMaterialsTexturesLights; displayString -replace -value "Shading Groups, Textures and Lights" m_initDefaultFilters.kShadingGroupsTexturesAndLights; displayString -replace -value "Shading Nodes" m_initDefaultFilters.kShadingNodes; displayString -replace -value "Skin Cluster Sets" m_initDefaultFilters.kSkinClusterSets; displayString -replace -value "Subdiv Objects" m_initDefaultFilters.kSubdivObjects; displayString -replace -value "Texture Placements" m_initDefaultFilters.kTexturePlacements; displayString -replace -value "Textures" m_initDefaultFilters.kTextures; displayString -replace -value "2D Textures" m_initDefaultFilters.kTextures2D; displayString -replace -value "3D Textures" m_initDefaultFilters.kTextures3D; displayString -replace -value "Translate" m_initDefaultFilters.kTranslate; displayString -replace -value "Lights and Light Sets" m_initDefaultFilters.kUnionLightsAndLightSets; displayString -replace -value "Materials and Shader Glow" m_initDefaultFilters.kUnionMaterialsShaderGlow; displayString -replace -value "Shading Groups and Materials" m_initDefaultFilters.kUnionMaterialsShadingGroups; displayString -replace -value "Renderable Objects and Renderable Object Sets" m_initDefaultFilters.kUnionObjectShapeObjectSet; displayString -replace -value "User Defined" m_initDefaultFilters.kUserDefined; displayString -replace -value "Uses Image File" m_initDefaultFilters.kUsesImageFile;