// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Add Colliders to Skeleton" m_bulletInitUI.kAddCollider; displayString -replace -value "Add a collider to the ragdoll for each selected skeleton joint." m_bulletInitUI.kAddColliderAnnot; displayString -replace -value "Collider creation options" m_bulletInitUI.kAddColliderOpt; displayString -replace -value "Add Selected" m_bulletInitUI.kAddToRigidSet; displayString -replace -value "Add selected objects to the specified rigid sets." m_bulletInitUI.kAddToRigidSetAnnot; displayString -replace -value "Create" m_bulletInitUI.kBulletCreate; displayString -replace -value "Edit" m_bulletInitUI.kBulletEdit; displayString -replace -value "Export" m_bulletInitUI.kBulletExport; displayString -replace -value "Bullet Help" m_bulletInitUI.kBulletHelp; displayString -replace -value "Open Bullet Documentation" m_bulletInitUI.kBulletHelpAnnot; displayString -replace -value "Bullet" m_bulletInitUI.kBulletMenuTitle; displayString -replace -value "Solver" m_bulletInitUI.kBulletSolver; displayString -replace -value "Active Rigid Body" m_bulletInitUI.kCreateActiveRB; displayString -replace -value "Create an active Rigid Body object from the selection" m_bulletInitUI.kCreateActiveRBAnnot; displayString -replace -value "Active Rigid Body creation options" m_bulletInitUI.kCreateActiveRBOpt; displayString -replace -value "Select Soft Body vertices and an object to act as the anchor" m_bulletInitUI.kCreateAnchorAnnot; displayString -replace -value "Passive Rigid Body" m_bulletInitUI.kCreatePassiveRB; displayString -replace -value "Create a passive Rigid Body object" m_bulletInitUI.kCreatePassiveRBAnnot; displayString -replace -value "Passive Rigid Body creation options" m_bulletInitUI.kCreatePassiveRBOpt; displayString -replace -value "Rigid Body Constraint" m_bulletInitUI.kCreateRBConstraint; displayString -replace -value "Constrain 1 or 2 selected Rigid Bodies" m_bulletInitUI.kCreateRBConstraintAnnot; displayString -replace -value "Rigid Body Constraint options" m_bulletInitUI.kCreateRBConstraintOpt; displayString -replace -value "Rigid Set" m_bulletInitUI.kCreateRBSet; displayString -replace -value "Create a set of Rigid Body objects from the selection" m_bulletInitUI.kCreateRBSetAnnot; displayString -replace -value "Rigid Set creation options" m_bulletInitUI.kCreateRBSetOpt; displayString -replace -value "Ragdoll" m_bulletInitUI.kCreateRagdoll; displayString -replace -value "Create a ragdoll from the selected root joint of a skeleton." m_bulletInitUI.kCreateRagdollAnnot; displayString -replace -value "Ragdoll creation options" m_bulletInitUI.kCreateRagdollOpt; displayString -replace -value "Soft Body" m_bulletInitUI.kCreateSB; displayString -replace -value "Soft Body Anchor" m_bulletInitUI.kCreateSBAnchor; displayString -replace -value "Select geometry objects to create Soft Bodies" m_bulletInitUI.kCreateSBAnnot; displayString -replace -value "Create Soft Body options" m_bulletInitUI.kCreateSBOpt; displayString -replace -value "Delete Entire Bullet System" m_bulletInitUI.kDeleteBulletSystem; displayString -replace -value "Delete all Bullet solvers and their rigid and soft bodies" m_bulletInitUI.kDeleteBulletSystemAnnot; displayString -replace -value "Delete" m_bulletInitUI.kDeleteRigidSet; displayString -replace -value "Delete the selected rigid sets along with their intial state, solved state and output mesh nodes." m_bulletInitUI.kDeleteRigidSetAnnot; displayString -replace -value "Empty" m_bulletInitUI.kEmptyRigidSet; displayString -replace -value "Remove all member objects from the selected rigid sets and update their associated initial state and solved state nodes." m_bulletInitUI.kEmptyRigidSetAnnot; displayString -replace -value "Export all to Alembic..." m_bulletInitUI.kExportAll; displayString -replace -value "Export the transforms of all Bullet object to Alembic" m_bulletInitUI.kExportAllAnnot; displayString -replace -value "Export selection to Alembic..." m_bulletInitUI.kExportSelected; displayString -replace -value "Export the transforms of selected Bullet objects to Alembic" m_bulletInitUI.kExportSelectedAnnot; displayString -replace -value "Extract Selected" m_bulletInitUI.kExtractFromRigidSet; displayString -replace -value "Extract the selected objects from the specified rigid set into a new rigid set" m_bulletInitUI.kExtractFromRigidSetAnnot; displayString -replace -value "Help" m_bulletInitUI.kHelp; displayString -replace -value "Initial State" m_bulletInitUI.kInitialState; displayString -replace -value "Membership" m_bulletInitUI.kMembership; displayString -replace -value "Modify" m_bulletInitUI.kModify; displayString -replace -value "Bend Resistance" m_bulletInitUI.kPaintBendResistanceProp; displayString -replace -value "Paint particle Bend Resistance" m_bulletInitUI.kPaintBendResistancePropAnnot; displayString -replace -value "Linear Stiffness" m_bulletInitUI.kPaintLinearStiffnessProp; displayString -replace -value "Paint particle Linear Stiffness" m_bulletInitUI.kPaintLinearStiffnessPropAnnot; displayString -replace -value "Mass" m_bulletInitUI.kPaintMassProp; displayString -replace -value "Paint particle mass factor (multiplied by the main mass attribute)" m_bulletInitUI.kPaintMassPropAnnot; displayString -replace -value "Remove Bullet from Selection" m_bulletInitUI.kRemoveBulletObjects; displayString -replace -value "Remove all Bullet objects from selection and restore to original state" m_bulletInitUI.kRemoveBulletObjectsAnnot; displayString -replace -value "Remove Selected" m_bulletInitUI.kRemoveFromRigidSet; displayString -replace -value "Remove the selected objects from the specified rigid sets." m_bulletInitUI.kRemoveFromRigidSetAnnot; displayString -replace -value "Reset Initial State" m_bulletInitUI.kResetInitialState; displayString -replace -value "Reset the initial state to the original state of the rigid set members." m_bulletInitUI.kResetInitialStateAnnot; displayString -replace -value "Rigid Sets" m_bulletInitUI.kRigidSets; displayString -replace -value "Select Bullet Solver" m_bulletInitUI.kSelectSolver; displayString -replace -value "Select Bullet Solver" m_bulletInitUI.kSelectSolverAnnot; displayString -replace -value "Select Initial State" m_bulletInitUI.kSeleteInitialState; displayString -replace -value "Select the initial state node associated with rigid set" m_bulletInitUI.kSeleteInitialStateAnnot; displayString -replace -value "Bend Resistance" m_bulletInitUI.kSetBendResistanceProp; displayString -replace -value "Explicitly set per-particle bend resistance for particles corresponding to selected mesh vertices (multiplied by the main bend resistance attribute)" m_bulletInitUI.kSetBendResistancePropAnnot; displayString -replace -value "Set Initial State" m_bulletInitUI.kSetInitialState; displayString -replace -value "Set the initial state from current state of rigid set members." m_bulletInitUI.kSetInitialStateAnnot; displayString -replace -value "Linear Stiffness" m_bulletInitUI.kSetLinearStiffnessProp; displayString -replace -value "Explicitly set per-particle linear stiffness for particles corresponding to selected mesh vertices (multipled by the main linear stiffness)" m_bulletInitUI.kSetLinearStiffnessPropAnnot; displayString -replace -value "Mass" m_bulletInitUI.kSetMassProp; displayString -replace -value "Explicitly set per-particle mass for particles corresponding to selected mesh vertices (multiplied by the main mass attribute)" m_bulletInitUI.kSetMassPropAnnot; displayString -replace -value "Paint" m_bulletInitUI.kSetSBPropPaint; displayString -replace -value "Set" m_bulletInitUI.kSetSBPropSet; displayString -replace -value "Soft Body Vertex Properties" m_bulletInitUI.kSetSBProps; displayString -replace -value "[BULLET] " m_bulletInitUI.kSolverProperties;