// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Assign container ^1s to selected surfaces/polygons" m_buildShaderMenus.kAssignContainer; displayString -replace -value "Assign Existing Material" m_buildShaderMenus.kAssignExistingMaterial; displayString -replace -value "Assign Favorite Material" m_buildShaderMenus.kAssignFavouriteMaterial; displayString -replace -value "Assign material ^1s to selected surfaces/polygons" m_buildShaderMenus.kAssignMaterial; displayString -replace -value "^1s options" m_buildShaderMenus.kAssignMaterialOptionBoxAnnotation; displayString -replace -value "^1s Options" m_buildShaderMenus.kAssignMaterialOptionBoxLabel; displayString -replace -value "Assign New Material..." m_buildShaderMenus.kAssignNewMaterialMenuItem; displayString -replace -value "Assign New Material: " m_buildShaderMenus.kAssignNewMaterialWinTitle; displayString -replace -value "Automatic Attribute Editor" m_buildShaderMenus.kAutomaticAttributeEditor; displayString -replace -value "Open the Attribute Editor each time one of the above materials is created (if checked)" m_buildShaderMenus.kAutomaticAttributeEditorAnnoation; displayString -replace -value "Close" m_buildShaderMenus.kClose; displayString -replace -value "Automatic Attribute Editor" m_buildShaderMenus.kCreateAttributeEditor; displayString -replace -value "Open the Attribute Editor each time one of the above materials is created (if checked)" m_buildShaderMenus.kCreateAttributeEditorAnnoation; displayString -replace -value "Create material ^1s and assign it to selected surfaces/polygons" m_buildShaderMenus.kCreateMaterial; displayString -replace -value "Create New Material" m_buildShaderMenus.kCreateNewMaterial; displayString -replace -value "Toggle to keep the Assign New Material window open" m_buildShaderMenus.kLockButtonAnnotation; displayString -replace -value "No object has been selected" m_buildShaderMenus.kNoObjectsSelected; displayString -replace -value "Options" m_buildShaderMenus.kOptions; displayString -replace -value "the selected faces of ^1s" m_buildShaderMenus.kSelectedFaces; displayString -replace -value "Material Assets" m_buildShaderMenus.kShaderContainers;