// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Add to Current Scene" m_buildSendToSubMenus.kAddToCurrentScene; displayString -replace -value "Connected to 3ds Max" m_buildSendToSubMenus.kConnectedToMax; displayString -replace -value "Connected to MotionBuilder" m_buildSendToSubMenus.kConnectedToMotionBuilder; displayString -replace -value "Connected to Mudbox" m_buildSendToSubMenus.kConnectedToMudbox; displayString -replace -value "Receiving updates from 3ds Max" m_buildSendToSubMenus.kReceivingFromMax; displayString -replace -value "Receiving updates from MotionBuilder" m_buildSendToSubMenus.kReceivingFromMotionBuilder; displayString -replace -value "Receiving updates from Mudbox" m_buildSendToSubMenus.kReceivingFromMudbox; displayString -replace -value "Select Previously Sent Objects" m_buildSendToSubMenus.kSelectPreviouslySentObjects; displayString -replace -value "Send as New Scene" m_buildSendToSubMenus.kSendAsNewScene; displayString -replace -value "Sending updates to 3ds Max" m_buildSendToSubMenus.kSendingToMax; displayString -replace -value "Sending updates to MotionBuilder" m_buildSendToSubMenus.kSendingToMotionBuilder; displayString -replace -value "Sending updates to Mudbox" m_buildSendToSubMenus.kSendingToMudbox; displayString -replace -value "Send to 3ds Max" m_buildSendToSubMenus.kSendto3dsMax; displayString -replace -value "Send to MotionBuilder" m_buildSendToSubMenus.kSendtoMotionBuilder; displayString -replace -value "Send to Mudbox" m_buildSendToSubMenus.kSendtoMudbox; displayString -replace -value "Update" m_buildSendToSubMenus.kUpdate; displayString -replace -value "Update Current Scene" m_buildSendToSubMenus.kUpdateCurrentScene;