// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Make Selected Instance Current" m_PolygonsCreateUVsMenu.kPolyUVMakeInstanceCurrent; displayString -replace -value "Select Shared Instances" m_PolygonsCreateUVsMenu.kPolyUVSelectShared; displayString -replace -value "UV Set Editor" m_PolygonsCreateUVsMenu.kPolyUVSetEditor; displayString -replace -value "Share Instances" m_PolygonsCreateUVsMenu.kPolyUVShareInstances; displayString -replace -value "Assign Shader to Each Projection" m_PolygonsCreateUVsMenu.kPolyUVsAssignShaderToProjection; displayString -replace -value "Create and assign a new checker map shader for each new UV mapping projection" m_PolygonsCreateUVsMenu.kPolyUVsAssignShaderToProjectionAnnot; displayString -replace -value "Automatic Mapping" m_PolygonsCreateUVsMenu.kPolyUVsAutomatic; displayString -replace -value "Create UV texture coordinates for the selected object or faces by automatically finding the best UV placement using simultaneous projections from multiple planes" m_PolygonsCreateUVsMenu.kPolyUVsAutomaticAnnot; displayString -replace -value "Automatic mapping options" m_PolygonsCreateUVsMenu.kPolyUVsAutomaticOptionAnnot; displayString -replace -value "Best Plane" m_PolygonsCreateUVsMenu.kPolyUVsBestPlane; displayString -replace -value "Create UV texture coordinates for the selected object, using the current camera view as the plane of projection" m_PolygonsCreateUVsMenu.kPolyUVsCameraAnnot; displayString -replace -value "Create UVs Based On Camera" m_PolygonsCreateUVsMenu.kPolyUVsCameraBasedUVsCreate; displayString -replace -value "Create camera UVs options" m_PolygonsCreateUVsMenu.kPolyUVsCameraOptionAnnot; displayString -replace -value "Contour Stretch Mapping" m_PolygonsCreateUVsMenu.kPolyUVsContour; displayString -replace -value "Create UV texture coordinates that follow along the contours of the selected faces. Best suited for tracks and roads on irregular, terrain-like meshes" m_PolygonsCreateUVsMenu.kPolyUVsContourAnnot; displayString -replace -value "Create Contour Stretch Mapping" m_PolygonsCreateUVsMenu.kPolyUVsContourMapping; displayString -replace -value "Contour stretch mapping options" m_PolygonsCreateUVsMenu.kPolyUVsContourOptAnnot; displayString -replace -value "Copy Current UV Set" m_PolygonsCreateUVsMenu.kPolyUVsCopyCurrentUVSet; displayString -replace -value "Copy into New UV Set" m_PolygonsCreateUVsMenu.kPolyUVsCopyIntoNewUVSet; displayString -replace -value "Copy the selected face's UVs from the active UVset to a new UVset" m_PolygonsCreateUVsMenu.kPolyUVsCopyIntoNewUVSetAnnot; displayString -replace -value "Copy into new UV set options" m_PolygonsCreateUVsMenu.kPolyUVsCopyNewUVSetOptionAnnot; displayString -replace -value "Copy UVs to UV Set" m_PolygonsCreateUVsMenu.kPolyUVsCopyUVsToUVSet; displayString -replace -value "Create Cylindrical Mapping" m_PolygonsCreateUVsMenu.kPolyUVsCreateCylindrical; displayString -replace -value "Create Empty UV Set" m_PolygonsCreateUVsMenu.kPolyUVsCreateEmptyUVSet; displayString -replace -value "Create Planar Mapping" m_PolygonsCreateUVsMenu.kPolyUVsCreatePlanar; displayString -replace -value "Create a new empty UV set" m_PolygonsCreateUVsMenu.kPolyUVsCreateUVSetAnnot; displayString -replace -value "Create UV set options" m_PolygonsCreateUVsMenu.kPolyUVsCreateUVSetOptAnnot; displayString -replace -value "Cylindrical Mapping" m_PolygonsCreateUVsMenu.kPolyUVsCylindrical; displayString -replace -value "Create UV texture coordinates for the selected object, using a cylindrical projection shape that gets wrapped around the mesh. Best suited for completely enclosed cylindrical shapes with no holes or projections on the surface" m_PolygonsCreateUVsMenu.kPolyUVsCylindricalAnnot; displayString -replace -value "Cylindrical mapping options" m_PolygonsCreateUVsMenu.kPolyUVsCylindricalOptAnnot; displayString -replace -value "Delete Current UV Set" m_PolygonsCreateUVsMenu.kPolyUVsDeleteCurrentUVSet; displayString -replace -value "Per Instance Sharing" m_PolygonsCreateUVsMenu.kPolyUVsPerInstance; displayString -replace -value "Planar Mapping" m_PolygonsCreateUVsMenu.kPolyUVsPlanar; displayString -replace -value "Create UV texture coordinates for the selected object, using a planar projection shape. Best suited for surfaces that are relatively flat or completely visible from a single camera angle" m_PolygonsCreateUVsMenu.kPolyUVsPlanarAnnot; displayString -replace -value "Planar mapping options" m_PolygonsCreateUVsMenu.kPolyUVsPlanarOptionAnnot; displayString -replace -value "Rename Current UV Set..." m_PolygonsCreateUVsMenu.kPolyUVsRenameCurrentUVSet; displayString -replace -value "Set Current UV Set..." m_PolygonsCreateUVsMenu.kPolyUVsSetCurrentUVSet; displayString -replace -value "Spherical Mapping" m_PolygonsCreateUVsMenu.kPolyUVsSpherical; displayString -replace -value "Create UV texture coordinates for the selected object, using a spherical projection shape that gets wrapped around the mesh. Best suited for completely enclosed spherical shapes with no holes or projections on the surface" m_PolygonsCreateUVsMenu.kPolyUVsSphericalAnnot; displayString -replace -value "Create Spherical Mapping" m_PolygonsCreateUVsMenu.kPolyUVsSphericalMapping; displayString -replace -value "Spherical mapping options" m_PolygonsCreateUVsMenu.kPolyUVsSphericalOptAnnot; displayString -replace -value "Create Empty UV Set" m_PolygonsCreateUVsMenu.kPolyUVsUVSetLabel;