// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Align UVs" m_PolyTextureMenu.kAlignUVs; displayString -replace -value "Assign Checker Shader" m_PolyTextureMenu.kAssignShaderToProjection; displayString -replace -value "Create and assign a new checker map shader for each new UV mapping projection" m_PolyTextureMenu.kAssignShaderToProjectionAnnot; displayString -replace -value "Automatic Mapping" m_PolyTextureMenu.kAutomaticMapping; displayString -replace -value "Create UV texture coordinates for the selected object or faces by automatically finding the best UV placement using simultaneous projections from multiple planes" m_PolyTextureMenu.kAutomaticMappingAnnot; displayString -replace -value "Automatic mapping options" m_PolyTextureMenu.kAutomaticMappingOptionAnnot; displayString -replace -value "Best Plane" m_PolyTextureMenu.kBestPlaneTexturing; displayString -replace -value "Cancel" m_PolyTextureMenu.kCancel; displayString -replace -value "Copy Current UV Set" m_PolyTextureMenu.kCopyCurrentUVSet; displayString -replace -value "Copy into New UV Set" m_PolyTextureMenu.kCopyIntoNewUVSet; displayString -replace -value "Copy the selected face's UVs from the active UVset to a new UVset" m_PolyTextureMenu.kCopyIntoNewUVSetAnnot; displayString -replace -value "Copy into new UV set options" m_PolyTextureMenu.kCopyIntoNewUVSetOptionAnnot; displayString -replace -value "Copy UVs to UV Set" m_PolyTextureMenu.kCopyUVsToUVSet; displayString -replace -value "Create UVs Based On Camera" m_PolyTextureMenu.kCreateCameraBasedUVs; displayString -replace -value "Create UVs Based On Camera" m_PolyTextureMenu.kCreateCameraUVLabel0; displayString -replace -value "Create UVs Based On Camera..." m_PolyTextureMenu.kCreateCameraUVLabel1; displayString -replace -value "Create Cylindrical Mapping" m_PolyTextureMenu.kCreateCylindricalMapping; displayString -replace -value "Create Empty UV Set" m_PolyTextureMenu.kCreateEmptyUVSet; displayString -replace -value "Create Planar Mapping" m_PolyTextureMenu.kCreatePlanarMapping; displayString -replace -value "Create Spherical Mapping" m_PolyTextureMenu.kCreateSphericalMapping; displayString -replace -value "Create a new empty UV set" m_PolyTextureMenu.kCreateUVSet; displayString -replace -value "Create UV set options" m_PolyTextureMenu.kCreateUVSetAnnot; displayString -replace -value "Create Empty UV Set" m_PolyTextureMenu.kCreateUVSetLabel0; displayString -replace -value "Empty UV Set" m_PolyTextureMenu.kCreateUVSetLabel1; displayString -replace -value "Create UV texture coordinates for the selected object, using the current camera view as the plane of projection" m_PolyTextureMenu.kCreateUVsBasedOnCamera; displayString -replace -value "Create camera UVs options" m_PolyTextureMenu.kCreateUVsBasedOnCameraOptionAnnot; displayString -replace -value "Create Unitized UVs" m_PolyTextureMenu.kCreateUnitizedUVs; displayString -replace -value "Cut UVs" m_PolyTextureMenu.kCutUVs; displayString -replace -value "Create UV texture coordinates for the selected object, using a cylindrical projection shape that gets wrapped around the mesh. Best suited for completely enclosed cylindrical shapes with no holes or projections on the surface" m_PolyTextureMenu.kCylindricalMapping; displayString -replace -value "Cylindrical Mapping" m_PolyTextureMenu.kCylindricalMapping0; displayString -replace -value "Cylindrical Mapping..." m_PolyTextureMenu.kCylindricalMapping1; displayString -replace -value "Cylindrical mapping options" m_PolyTextureMenu.kCylindricalMappingAnnot; displayString -replace -value "Delete Current UV Set" m_PolyTextureMenu.kDeleteCurrentUVSet; displayString -replace -value "Delete UVs" m_PolyTextureMenu.kDeleteUVs; displayString -replace -value "UV set name:" m_PolyTextureMenu.kDialogUVSetName; displayString -replace -value "Flip UVs" m_PolyTextureMenu.kFlipUVs; displayString -replace -value "FUV" m_PolyTextureMenu.kFlipUvIconOverlay; displayString -replace -value "Grid UVs" m_PolyTextureMenu.kGridUVs; displayString -replace -value "Layout UVs" m_PolyTextureMenu.kLayoutUVs; displayString -replace -value "Automatically move, rotate and scale UV shells to maximize the usage of UV texture space" m_PolyTextureMenu.kLayoutUVsAnnot; displayString -replace -value "Layout Options" m_PolyTextureMenu.kLayoutUVsOptionAnnot; displayString -replace -value "Map UV Border" m_PolyTextureMenu.kMapUVBorder; displayString -replace -value "Merge UVs" m_PolyTextureMenu.kMergeUVs; displayString -replace -value "Move and Sew UVs" m_PolyTextureMenu.kMoveAndSewUVs; displayString -replace -value "Merge and move UVs together along the selected components" m_PolyTextureMenu.kMoveAndSewUVsAnnot; displayString -replace -value "Move and sew Options" m_PolyTextureMenu.kMoveAndSewUVsOptionAnnot; displayString -replace -value "Normalize UVs" m_PolyTextureMenu.kNormalizeUVs; displayString -replace -value "OK" m_PolyTextureMenu.kOK; displayString -replace -value "Planar Mapping" m_PolyTextureMenu.kPlanarMapping0; displayString -replace -value "Planar Mapping..." m_PolyTextureMenu.kPlanarMapping1; displayString -replace -value "Create UV texture coordinates for the selected object, using a planar projection shape. Best suited for surfaces that are relatively flat or completely visible from a single camera angle" m_PolyTextureMenu.kPlanarMappingAnnot; displayString -replace -value "Planar mapping options" m_PolyTextureMenu.kPlanarMappingOptionAnnot; displayString -replace -value "Relax UVs " m_PolyTextureMenu.kRelaxUVs; displayString -replace -value "Rename Current UV Set..." m_PolyTextureMenu.kRenameCurrentUVSet; displayString -replace -value "Rotate UVs" m_PolyTextureMenu.kRotateUVs; displayString -replace -value "Set Current UV Set..." m_PolyTextureMenu.kSetCurrentUVSet; displayString -replace -value "Sew UVs" m_PolyTextureMenu.kSewUVs; displayString -replace -value "Create UV texture coordinates for the selected object, using a spherical projection shape that gets wrapped around the mesh. Best suited for completely enclosed spherical shapes with no holes or projections on the surface" m_PolyTextureMenu.kSphericalMapping; displayString -replace -value "Spherical Mapping" m_PolyTextureMenu.kSphericalMapping0; displayString -replace -value "Spherical Mapping..." m_PolyTextureMenu.kSphericalMapping1; displayString -replace -value "Spherical mapping options" m_PolyTextureMenu.kSphericalMappingAnnot; displayString -replace -value "Spherical Mapping Option Box" m_PolyTextureMenu.kSphericalMappingOption; displayString -replace -value "Straighten UV Border" m_PolyTextureMenu.kStraightenUVBorder; displayString -replace -value "Unfold UVs" m_PolyTextureMenu.kUnfoldUVs; displayString -replace -value "Unitize UVs" m_PolyTextureMenu.kUnitizeLabel0; displayString -replace -value "Unitize UVs..." m_PolyTextureMenu.kUnitizeLabel1; displayString -replace -value "Place the UVs of the selected faces on the boundary of the 0 to 1 texture space" m_PolyTextureMenu.kUnitizeUVsAnnot; displayString -replace -value "Unitize Options" m_PolyTextureMenu.kUnitizeUVsOptionAnnot; displayString -replace -value "Warp Image" m_PolyTextureMenu.kWarpImage;