// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Apply Color" m_PolyColorsMenu.kApplyColor; displayString -replace -value "Color Set Editor..." m_PolyColorsMenu.kColorSetEditor; displayString -replace -value "Automatic vertex color display" m_PolyColorsMenu.kConvertDisplay; displayString -replace -value "Automatically turn on shaded viewport display and vertex color display attribute when working with vertex colors" m_PolyColorsMenu.kConvertDisplayAnnot; displayString -replace -value "Create Empty Color Set" m_PolyColorsMenu.kCreateEmptyColorSet; displayString -replace -value "Create an empty color set on selected objects" m_PolyColorsMenu.kCreateEmptyColorSetAnnot; displayString -replace -value "Create Empty Color Set Options" m_PolyColorsMenu.kCreateEmptyColorSetOption; displayString -replace -value "Delete Current Color Set" m_PolyColorsMenu.kDeleteCurrentColorSet; displayString -replace -value "Delete the current color set on selected objects" m_PolyColorsMenu.kDeleteCurrentColorSetAnnot; displayString -replace -value "Paint Vertex Color Tool" m_PolyColorsMenu.kPaintVertexColorTool; displayString -replace -value "Prelight (Maya Software)" m_PolyColorsMenu.kPrelightMayaSoftware; displayString -replace -value "Prelight polygon using the Maya software renderer" m_PolyColorsMenu.kPrelightMayaSoftwareAnnot; displayString -replace -value "Polygon prelighting options for the Maya software renderer" m_PolyColorsMenu.kPrelightMayaSwOptionAnnot; displayString -replace -value "Prelight (mental ray)" m_PolyColorsMenu.kPrelightMentalRay; displayString -replace -value "Prelight polygon using mental ray" m_PolyColorsMenu.kPrelightMentalRayAnnot; displayString -replace -value "Polygon prelighting options for the mental ray renderer" m_PolyColorsMenu.kPrelightMentalRayOptionAnnot; displayString -replace -value "Rename Current Color Set" m_PolyColorsMenu.kRenameCurrentColorSet; displayString -replace -value "Rename the current UV set on selected objects" m_PolyColorsMenu.kRenameCurrentColorSetAnnot; displayString -replace -value "Set Vertex Color Key" m_PolyColorsMenu.kSetVertexColorKey; displayString -replace -value "Set a keyframe for colors on selected polygon components" m_PolyColorsMenu.kSetVertexColorKeyAnnot;