// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Add End Locator to Capsule" m_shelf_Muscle.kAddEndLocator; displayString -replace -value "Sets up selected muscleObjects to aim at a newly created locator. Also sets capsule length to be based on this distance." m_shelf_Muscle.kAddEndLocatorAnnot; displayString -replace -value "Apply Maya Muscle Skin Deformer" m_shelf_Muscle.kApplyMayaMuscleSkinDeformer; displayString -replace -value "Deforms selected item(s) with a Maya Muscle deformer." m_shelf_Muscle.kApplyMayaMuscleSkinDeformerAnnot; displayString -replace -value "Apply Muscle Spline Deformer..." m_shelf_Muscle.kApplyMuscleSplineDeformer; displayString -replace -value "Sets up selected objects to be deformed by the muscleSpline deformer." m_shelf_Muscle.kApplyMuscleSplineDeformerAnnot; displayString -replace -value "Apply Muscle Stretch Deformer" m_shelf_Muscle.kApplyMuscleStretchDeformer; displayString -replace -value "Sets up selected objects to be deformed by the muscleStretch deformer." m_shelf_Muscle.kApplyMuscleStretchDeformerAnnot; displayString -replace -value "Bind Fat on muscleSystem" m_shelf_Muscle.kBindFatOnMuscleSystem; displayString -replace -value "Sets the muscleSystem to use calculated fat bind mode. Should be ran with base pose." m_shelf_Muscle.kBindFatOnMuscleSystemAnnot; displayString -replace -value "Connect selected muscleDirections" m_shelf_Muscle.kConnectSelectedMuscleDirections; displayString -replace -value "Connects selected muscleDirection nodes to the selected muscleSystem deformer." m_shelf_Muscle.kConnectSelectedMuscleDirectionsAnnot; displayString -replace -value "Connect selected muscleObjects" m_shelf_Muscle.kConnectSelectedMuscleObjects; displayString -replace -value "Connects selected muscleObject nodes to the selected muscleSystem deformer." m_shelf_Muscle.kConnectSelectedMuscleObjectsAnnot; displayString -replace -value "Convert Maya Skin to Maya Muscle" m_shelf_Muscle.kConvertMayaSkinToMuscle; displayString -replace -value "Convert an existing Maya skinCluster deformed object(s) to a Maya Muscle deformed object(s)." m_shelf_Muscle.kConvertMayaSkinToMuscleAnnot; displayString -replace -value "Convert Surface to Muscle/Bone" m_shelf_Muscle.kConvertSurfaceToMuscleBone; displayString -replace -value "Converts selected objects to muscleObjects." m_shelf_Muscle.kConvertSurfaceToMuscleBoneAnnot; displayString -replace -value "Create Base for selected muscleObjects" m_shelf_Muscle.kCreateBaseForSelectedMuscleObjects; displayString -replace -value "Creates a Base object for any selected muscleObject. You can use this to interactively reset the muscle or bones shapes." m_shelf_Muscle.kCreateBaseForSelectedMuscleObjectsAnnot; displayString -replace -value "Create Cache..." m_shelf_Muscle.kCreateCache; displayString -replace -value "Generates the cache frame by frame for the selected Maya Muscle deformed objects." m_shelf_Muscle.kCreateCacheAnnot; displayString -replace -value "Create Muscle Spline..." m_shelf_Muscle.kCreateMuscleSpline; displayString -replace -value "Creates a cMuscleSpline based rig." m_shelf_Muscle.kCreateMuscleSplineAnnot; displayString -replace -value "Custom Muscle Shapes..." m_shelf_Muscle.kCustomMuscleShapes; displayString -replace -value "Create custom muscle shaping based on length changes." m_shelf_Muscle.kCustomMuscleShapesAnnot; displayString -replace -value "Delete Jiggle Cache..." m_shelf_Muscle.kDeleteJiggleCache; displayString -replace -value "Deletes the jiggle cache for the selected cMuscleSplineDeformed objects." m_shelf_Muscle.kDeleteJiggleCacheAnnot; displayString -replace -value "Delete Node Cache..." m_shelf_Muscle.kDeleteNodeCache; displayString -replace -value "Deletes the node-based cache for the selected Maya Muscle deformed objects." m_shelf_Muscle.kDeleteNodeCacheAnnot; displayString -replace -value "Delete Per-Point Skin Jiggle Cache..." m_shelf_Muscle.kDeletePerPointSkinJiggleCache; displayString -replace -value "Deletes the per-point skin jiggle data for the selected Maya Muscle deformed objects." m_shelf_Muscle.kDeletePerPointSkinJiggleCacheAnnot; displayString -replace -value "Disconnect all muscleDirections" m_shelf_Muscle.kDisconnectAllMuscleDirections; displayString -replace -value "Removes all cMuscleDirection connections from the selected Maya Muscle deformer." m_shelf_Muscle.kDisconnectAllMuscleDirectionsAnnot; displayString -replace -value "Disconnect all muscleObjects" m_shelf_Muscle.kDisconnectAllMuscleObjects; displayString -replace -value "Removes all cMuscleObjects connections from the selected Maya Muscle deformer." m_shelf_Muscle.kDisconnectAllMuscleObjectsAnnot; displayString -replace -value "Disconnect selected muscleDirections" m_shelf_Muscle.kDisconnectSelectedMuscleDirections; displayString -replace -value "Removes selected cMuscleDirection connections from the selected Maya Muscle deformer." m_shelf_Muscle.kDisconnectSelectedMuscleDirectionsAnnot; displayString -replace -value "Removes selected cMuscleObjects connections from the selected Maya Muscle deformer." m_shelf_Muscle.kDisconnectSelectedMuscleObjectAnnot; displayString -replace -value "Disconnect selected muscleObjects" m_shelf_Muscle.kDisconnectSelectedMuscleObjects; displayString -replace -value "Generate Polygon Cylinders from Capsules" m_shelf_Muscle.kGeneratePolygonCylinders; displayString -replace -value "Generates polygon cylinders from selected capsules so that they can be rendered." m_shelf_Muscle.kGeneratePolygonCylindersAnnot; displayString -replace -value "Initialize Relax Data on muscleSystem" m_shelf_Muscle.kInitializeRelaxDataOnMuscleSystem; displayString -replace -value "Re-calculates relax data on the muscle system." m_shelf_Muscle.kInitializeRelaxDataOnMuscleSystemAnnot; displayString -replace -value "Joint Tool" m_shelf_Muscle.kJointTool; displayString -replace -value "Make Capsule" m_shelf_Muscle.kMakeCapsule; displayString -replace -value "Creates a new muscleObject Capsule." m_shelf_Muscle.kMakeCapsuleAnnot; displayString -replace -value "Make Capsule with End Locator" m_shelf_Muscle.kMakeCapsuleEndLocator; displayString -replace -value "Creates a new muscleObject Capsule that also is setup with an end locator." m_shelf_Muscle.kMakeCapsuleEndLocatorAnnot; displayString -replace -value "Make muscleDirection" m_shelf_Muscle.kMakeMuscleDirection; displayString -replace -value "Creates a new muscleDirection object." m_shelf_Muscle.kMakeMuscleDirectionAnnot; displayString -replace -value "Muscle Builder UI..." m_shelf_Muscle.kMuscleBuilderUI; displayString -replace -value "Brings up a UI to build muscles and set their parameters." m_shelf_Muscle.kMuscleBuilderUIAnnot; displayString -replace -value "Paint Muscle Weights..." m_shelf_Muscle.kPaintMuscleWeights; displayString -replace -value "Brings up the Artisan paint weights for the selected Maya Muscle object." m_shelf_Muscle.kPaintMuscleWeightsAnnot; displayString -replace -value "Re-Bind Sticky for selected muscleObjects" m_shelf_Muscle.kReBindStickyForSelectedMuscleObjects; displayString -replace -value "Binds/Re-Binds all selected Muscles to all seleted Maya Muscles for Stickyness." m_shelf_Muscle.kReBindStickyForSelectedMuscleObjectsAnnot; displayString -replace -value "Reset Base Pose for Muscle Spline Deformer" m_shelf_Muscle.kResetBasePoseForMuscleSplineDeformer; displayString -replace -value "Resets the base pose for any objects deformed by a muscle spline deformer. Use if you want to reposition or reshape the default spline on the deformer." m_shelf_Muscle.kResetBasePoseForMuscleSplineDeformerAnnot; displayString -replace -value "Reset Base Pose for selected muscleObjects" m_shelf_Muscle.kResetBasePoseForSelectedMuscleObjects; displayString -replace -value "Resets the muscle system base pose for any selected muscleObject. Use If you want to reposition or reshape the default muscle/bone." m_shelf_Muscle.kResetBasePoseForSelectedMuscleObjectsAnnot; displayString -replace -value "Safe Delete History" m_shelf_Muscle.kSafeDeleteHistory; displayString -replace -value "Deletes history on the mesh but retains muscleObjects." m_shelf_Muscle.kSafeDeleteHistoryAnnot; displayString -replace -value "Save/Mirror Weights..." m_shelf_Muscle.kSaveMirrorWeights; displayString -replace -value "Brings up the Maya Muscle save weights tool." m_shelf_Muscle.kSaveMirrorWeightsAnnot; displayString -replace -value "Select connected muscleObjects from selected muscleSystems" m_shelf_Muscle.kSelectMuscleObjectsFromSelectedMuscleSystems; displayString -replace -value "Selects connected muscleObjects from the selected muscleSystem node(s)." m_shelf_Muscle.kSelectMuscleObjectsFromSelectedMuscleSystemsAnnot; displayString -replace -value "Select connected muscleDirections from selected muscleSystems" m_shelf_Muscle.kSelectedMuscleDirectionsFromMuscleSystems; displayString -replace -value "Selects connected muscleDirections from the selected muscleSystem node(s)." m_shelf_Muscle.kSelectedMuscleDirectionsFromMuscleSystemsAnnot; displayString -replace -value "Select connected muscleSystems from muscleDirectons" m_shelf_Muscle.kSelectedMuscleSystemsFromMuscleDirections; displayString -replace -value "Selects connected muscleSystem nodes from the selected muscleDirection(s)." m_shelf_Muscle.kSelectedMuscleSystemsFromMuscleDirectionsAnnot; displayString -replace -value "Select connected muscleSystems from selected muscleObjects" m_shelf_Muscle.kSelectedMuscleSystemsFromMuscleObjects; displayString -replace -value "Selects connected muscleSystem nodes from the selected muscleObject(s)." m_shelf_Muscle.kSelectedMuscleSystemsFromMuscleObjectsAnnot; displayString -replace -value "Set Location of File Cache..." m_shelf_Muscle.kSetLocationOfFileCache; displayString -replace -value "Sets the cache path/file for the selected Maya Muscle deformed object." m_shelf_Muscle.kSetLocationOfFileCacheAnnot; displayString -replace -value "Set Muscle Parameters..." m_shelf_Muscle.kSetMuscleParameters; displayString -replace -value "Adjust basic muscle parameters." m_shelf_Muscle.kSetMuscleParametersAnnot; displayString -replace -value "Setup Master Muscle Control..." m_shelf_Muscle.kSetupMasterMuscleControl; displayString -replace -value "Sets up a master control to drive multiple muscle jiggle movers." m_shelf_Muscle.kSetupMasterMuscleControlAnnot; displayString -replace -value "Surface Attach" m_shelf_Muscle.kSurfaceAttach; displayString -replace -value "Creates a locator attached to the surface of an object." m_shelf_Muscle.kSurfaceAttachAnnot; displayString -replace -value "Transfer Weights..." m_shelf_Muscle.kTransferWeights; displayString -replace -value "Brings up the Maya Muscle transfer weights tool." m_shelf_Muscle.kTransferWeightsAnnot; displayString -replace -value "Visualize Sticky Bind Distance for selected muscleObjects" m_shelf_Muscle.kVisualizeStickyBindDistanceForSelectedMuscleobjects; displayString -replace -value "Displays a sphere showing the influence a muscle can have with a default sticky bind distance." m_shelf_Muscle.kVisualizeStickyBindDistanceForSelectedMuscleobjectsAnnot;