// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== // // // // // // resetPfxToPolyCamera // // // None. // // // Setup all paint effects and toon elements that are // converted to poly that are also view dependant // for the current renderable camera. For example if you had changed // the current render camera since doing toon to poly then // this will connect the new render camera to the toon nodes // so the profiles face the rendered view. // // // None. // // resetPfxToPolyCamera; // global proc resetPfxToPolyCamera() { setPfxToPolyCamera( getCameraForPfx(), false ); }