// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Auto-Load Textures: Automatically load linked textures for selected UV sets" m_uvTkBuildUVSetsOptions.kAutoLoadTexAnnt; displayString -replace -value "Copy into New UV Set" m_uvTkBuildUVSetsOptions.kCopyIntoNewUVSet; displayString -replace -value "Copy the selected face's UVs from the active UVset to a new UVset" m_uvTkBuildUVSetsOptions.kCopyIntoNewUVSetAnnot; displayString -replace -value "Copy into new UV set options" m_uvTkBuildUVSetsOptions.kCopyIntoNewUVSetOptionsAnnot; displayString -replace -value "Copy UVs to UV Set" m_uvTkBuildUVSetsOptions.kCopyUVsToUVSet; displayString -replace -value "Create empty UV set" m_uvTkBuildUVSetsOptions.kCreateEmptyUVSet; displayString -replace -value "UV Snapshot: " m_uvTkBuildUVSetsOptions.kCreateSnapshotAnnot; displayString -replace -value "Default UV set" m_uvTkBuildUVSetsOptions.kDefaultUVSet; displayString -replace -value "Delete" m_uvTkBuildUVSetsOptions.kDelete; displayString -replace -value "Duplicate" m_uvTkBuildUVSetsOptions.kDuplicate; displayString -replace -value "Duplicate UV Set" m_uvTkBuildUVSetsOptions.kDuplicateSetAnnot; displayString -replace -value "Create empty UV set\nShift + LMB: Options" m_uvTkBuildUVSetsOptions.kEmptySetAnnot; displayString -replace -value "Move Down" m_uvTkBuildUVSetsOptions.kMoveDown; displayString -replace -value "Move to Top" m_uvTkBuildUVSetsOptions.kMoveToTop; displayString -replace -value "Move Up" m_uvTkBuildUVSetsOptions.kMoveUp; displayString -replace -value "Object" m_uvTkBuildUVSetsOptions.kObject; displayString -replace -value "Propagate UV Set: Copy current UV set to all selected meshes that do not contain this UV set" m_uvTkBuildUVSetsOptions.kPropSetAnnot; displayString -replace -value "Open Relationship Editor in UV-Centric UV Linking mode\nRMB:Open Relationship Editor in Texture-Centric UV Linking mode" m_uvTkBuildUVSetsOptions.kRelationshipEditorAnnot; displayString -replace -value "Select Shared Instances: Select instances that share the UV set family with the selected instance" m_uvTkBuildUVSetsOptions.kSelSharedInst; displayString -replace -value "Share Instances: Select the polygon to be shared followed by the instance to share" m_uvTkBuildUVSetsOptions.kShareInst; displayString -replace -value "Shared UV Set" m_uvTkBuildUVSetsOptions.kSharedUVSet; displayString -replace -value "Snapshot..." m_uvTkBuildUVSetsOptions.kSnapshot; displayString -replace -value "UV Set" m_uvTkBuildUVSetsOptions.kUVSet; displayString -replace -value "UV Sets" m_uvTkBuildUVSetsOptions.kUVSetsFrame;