// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Add Selected" m_textureWindowToolbar.kAddSelected; displayString -replace -value "Add selected UVs to the isolate select set" m_textureWindowToolbar.kAddSelectedAnnot; displayString -replace -value "UV Editor Baking: Bake the texture image and store it in memory\nRMB: Force texture rebake" m_textureWindowToolbar.kBakeTextureBtnAnnot; displayString -replace -value "Checker Map: Apply a checker texture to the UV mesh\nRMB: Multi-Color mode\nCtrl + Up: Increase checker map size\nCtrl + Down: Decrease checker map size" m_textureWindowToolbar.kCheckerdBtnAnnot; displayString -replace -value "Image Dimming: Reduce the brightness of the currently displayed texture image to more easily view and select components in the UV view" m_textureWindowToolbar.kDimmerBtnAnnot; displayString -replace -value "Image dimming control" m_textureWindowToolbar.kDimmerControlAnnot; displayString -replace -value "Channel Display: Toggle between RGB, RGBA and Alpha-only channel display modes" m_textureWindowToolbar.kDisplayRGBChannelsAnnot; displayString -replace -value "UV Distortion: Identify areas of a UV shell that are stretched (colored red) or compressed (colored blue) (7)\nRMB: Evaluate distortion on a per-object basis" m_textureWindowToolbar.kDistortionBtnAnnot; displayString -replace -value "Adjust the brightness for display." m_textureWindowToolbar.kExposureIconAnnotation; displayString -replace -value "Unfiltered Image: Turn off pixel blurring to show exact pixel boundaries" m_textureWindowToolbar.kFilteredBtnAnnot; displayString -replace -value "Adjust the contrast, or brightness of the midtones in the image for display." m_textureWindowToolbar.kGammaIconAnnotation; displayString -replace -value "Grid: Display a grid in the UV Editor view" m_textureWindowToolbar.kGridBtnAnnot; displayString -replace -value "Display Image: Show or hide the texture image (6)" m_textureWindowToolbar.kImageDisplayBtnAnnot; displayString -replace -value "No texture found" m_textureWindowToolbar.kImageNoObjectSelected; displayString -replace -value "Isolate Select: View current selection in an isolated display mode (Ctrl+1)\nRMB: Options" m_textureWindowToolbar.kIsolateSelectBtnAnnot; displayString -replace -value "Load Set" m_textureWindowToolbar.kLoadSet; displayString -replace -value "Pixel Snap: Automatically snap UVs to pixel corners or centers" m_textureWindowToolbar.kPixelSnapBtnAnnot; displayString -replace -value "Image Ratio: Show texture space with the same ratio of width to height as the texture image" m_textureWindowToolbar.kRatioBtnAnnot; displayString -replace -value "Remove All" m_textureWindowToolbar.kRemoveAll; displayString -replace -value "Remove all UVs of the selected object from the isolate select set" m_textureWindowToolbar.kRemoveAllannot; displayString -replace -value "Remove Selected" m_textureWindowToolbar.kRemoveSelected; displayString -replace -value "Remove selected UVs from the isolate select set" m_textureWindowToolbar.kRemoveSelectedAnnot; displayString -replace -value "Shaded: Shade UV shells with semi-transparency to identify overlapped and reversed UVs (5)\nRMB: Shade using Multi-Color mode" m_textureWindowToolbar.kShadeUVBtnAnnot; displayString -replace -value "Shell Borders: Toggle the coloring of selected UV shell border edges (8)" m_textureWindowToolbar.kShellBorderBtnAnnot; displayString -replace -value "\nShift + LMB: Options" m_textureWindowToolbar.kShiftLMBOptions; displayString -replace -value "Texture Borders: Emphasize texture border edges using color and thickness (9)" m_textureWindowToolbar.kTextureBorderBtnAnnot; displayString -replace -value "Textures" m_textureWindowToolbar.kTextures; displayString -replace -value "UV Snapshot: Save an image file of the current UV layout to then use as a background reference layer for texture work in an image editor" m_textureWindowToolbar.kUVSnapshotAnnot; displayString -replace -value "Update PSD Networks: Refresh all PSD textures in the current scene" m_textureWindowToolbar.kUpdatePSDBtnAnnot; displayString -replace -value "Wireframe: Display UV shells in wireframe and with no shading (4)" m_textureWindowToolbar.kWireFrameBtnAnnot;