// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Add Selected" m_texturePanelMenus.kAddSelected; displayString -replace -value "Add selected UVs to the isolate select set" m_texturePanelMenus.kAddSelectedAnnot; displayString -replace -value "Align" m_texturePanelMenus.kAlignUVs; displayString -replace -value "Assign Checker Shader" m_texturePanelMenus.kAssignCheckerShader; displayString -replace -value "Auto Seams" m_texturePanelMenus.kAutoSeamUVs; displayString -replace -value "Automatically select and cut seams for the selected objects or shells" m_texturePanelMenus.kAutoSeamUVsAnnot; displayString -replace -value "Auto Seams Options" m_texturePanelMenus.kAutoSeamUVsOptionsAnnot; displayString -replace -value "Automatic" m_texturePanelMenus.kAutomatic; displayString -replace -value "Back-Facing" m_texturePanelMenus.kBackFacing; displayString -replace -value "Best Plane" m_texturePanelMenus.kBestPlaneTexturingTool; displayString -replace -value "Brushes" m_texturePanelMenus.kBrushes; displayString -replace -value "Camera-based" m_texturePanelMenus.kCameraBased; displayString -replace -value "Channels" m_texturePanelMenus.kChannels; displayString -replace -value "Checker Map" m_texturePanelMenus.kCheckerMap; displayString -replace -value "Apply a checker texture to the UV mesh" m_texturePanelMenus.kCheckerMapAnnot; displayString -replace -value "Clear" m_texturePanelMenus.kClearSelection; displayString -replace -value "Clear Selection" m_texturePanelMenus.kClearSelectionAnnot; displayString -replace -value "Clear Selection" m_texturePanelMenus.kClearSelectionItems; displayString -replace -value "Connected Faces" m_texturePanelMenus.kConnectedFaces; displayString -replace -value "Display only faces associated with and directly connected to the current UV selection" m_texturePanelMenus.kConnectedFacesAnnot; displayString -replace -value "Contained Faces" m_texturePanelMenus.kContainedFaces; displayString -replace -value "Display only faces associated with the current UV selection" m_texturePanelMenus.kContainedFacesAnnot; displayString -replace -value "Contour Stretch" m_texturePanelMenus.kContour; displayString -replace -value "Convert Selection" m_texturePanelMenus.kConvertSelection; displayString -replace -value "To Connected Faces" m_texturePanelMenus.kConvertSelectionToConnectedFaces; displayString -replace -value "Select all faces that share the currently selected components" m_texturePanelMenus.kConvertSelectionToConnectedFacesAnnot; displayString -replace -value "To Contained Edges" m_texturePanelMenus.kConvertSelectionToContainedEdges; displayString -replace -value "To Contained Faces" m_texturePanelMenus.kConvertSelectionToContainedFaces; displayString -replace -value "Select all faces contained by the current selection" m_texturePanelMenus.kConvertSelectionToContainedFacesAnnot; displayString -replace -value "To Edge Loop" m_texturePanelMenus.kConvertSelectionToEdgeLoop; displayString -replace -value "To Edge Perimeter" m_texturePanelMenus.kConvertSelectionToEdgePerimeter; displayString -replace -value "To Edge Ring" m_texturePanelMenus.kConvertSelectionToEdgeRing; displayString -replace -value "To Edges" m_texturePanelMenus.kConvertSelectionToEdges; displayString -replace -value "To Face Path" m_texturePanelMenus.kConvertSelectionToFacePath; displayString -replace -value "To Face Perimeter" m_texturePanelMenus.kConvertSelectionToFacePerimeter; displayString -replace -value "To Faces" m_texturePanelMenus.kConvertSelectionToFaces; displayString -replace -value "To UV Edge Loop" m_texturePanelMenus.kConvertSelectionToUVEdgeLoop; displayString -replace -value "To UV Perimeter" m_texturePanelMenus.kConvertSelectionToUVPerimeter; displayString -replace -value "To UV Shell" m_texturePanelMenus.kConvertSelectionToUVShell; displayString -replace -value "To UV Shell Border" m_texturePanelMenus.kConvertSelectionToUVShellBorder; displayString -replace -value "To UVs" m_texturePanelMenus.kConvertSelectionToUVs; displayString -replace -value "To Vertex Perimeter" m_texturePanelMenus.kConvertSelectionToVertexPerimeter; displayString -replace -value "To Vertices" m_texturePanelMenus.kConvertSelectionToVertices; displayString -replace -value "Copy" m_texturePanelMenus.kCopy; displayString -replace -value "Copy into New UV Set" m_texturePanelMenus.kCopyIntoNewUVSet; displayString -replace -value "Copy the selected face's UVs from the active UVset to a new UVset" m_texturePanelMenus.kCopyIntoNewUVSetAnnot; displayString -replace -value "Copy into new UV set options" m_texturePanelMenus.kCopyIntoNewUVSetOptionsAnnot; displayString -replace -value "Copy UVs to UV Set" m_texturePanelMenus.kCopyUVsToUVSet; displayString -replace -value "Create" m_texturePanelMenus.kCreate; displayString -replace -value "Create Empty UV Set" m_texturePanelMenus.kCreateEmptyUVSet; displayString -replace -value "Create PSD Network..." m_texturePanelMenus.kCreatePSDNetwork; displayString -replace -value "Create a PSD file texture node" m_texturePanelMenus.kCreatePSDNetworkAnnot; displayString -replace -value "Create UV Shell" m_texturePanelMenus.kCreateShell; displayString -replace -value "Create Shell (Grid)" m_texturePanelMenus.kCreateShellGrid; displayString -replace -value "Create a new empty UV set" m_texturePanelMenus.kCreateUVSetAnnot; displayString -replace -value "Create UV set options" m_texturePanelMenus.kCreateUVSetOptionsAnnot; displayString -replace -value "Current UV Set" m_texturePanelMenus.kCurrentUVSet; displayString -replace -value "Custom Shelf" m_texturePanelMenus.kCustomShelf; displayString -replace -value "Show/hide the custom shelf in the UV Editor" m_texturePanelMenus.kCustomShelfAnnot; displayString -replace -value "Cut/Sew" m_texturePanelMenus.kCutSew; displayString -replace -value "Cut" m_texturePanelMenus.kCutUVTool; displayString -replace -value "Interactively split UVs by dragging along edges" m_texturePanelMenus.kCutUVToolAnnot; displayString -replace -value "Cut Options" m_texturePanelMenus.kCutUVToolOption; displayString -replace -value "Cut" m_texturePanelMenus.kCutUVs; displayString -replace -value "Cycle" m_texturePanelMenus.kCycleUVs; displayString -replace -value "Rotate U and V values of the selected faces" m_texturePanelMenus.kCycleUVsAnnot; displayString -replace -value "Cylindrical" m_texturePanelMenus.kCylindrical; displayString -replace -value "Delete" m_texturePanelMenus.kDelete; displayString -replace -value "Delete Current UV Set" m_texturePanelMenus.kDeleteCurrentUVSet; displayString -replace -value "Dim" m_texturePanelMenus.kDimImage; displayString -replace -value "Reduce the brightness of the currently displayed texture image to more easily view and select components in the UV editor view" m_texturePanelMenus.kDimImageAnnot; displayString -replace -value "Alpha" m_texturePanelMenus.kDisplayAlphaChannel; displayString -replace -value "Display only the texture's transparency channel" m_texturePanelMenus.kDisplayAlphaChannelAnnot; displayString -replace -value "Display" m_texturePanelMenus.kDisplayImage; displayString -replace -value "Display Mode" m_texturePanelMenus.kDisplayMode; displayString -replace -value "RGBA" m_texturePanelMenus.kDisplayRGBAChannels; displayString -replace -value "Display texture image (RGB) and its transparency (A) channels" m_texturePanelMenus.kDisplayRGBAChannelsAnnot; displayString -replace -value "RGB" m_texturePanelMenus.kDisplayRGBChannels; displayString -replace -value "Display texture image (RGB)" m_texturePanelMenus.kDisplayRGBChannelsAnnot; displayString -replace -value "Unfiltered" m_texturePanelMenus.kDisplayUnfiltered; displayString -replace -value "Turn off pixel blurring to show exact pixel boundaries" m_texturePanelMenus.kDisplayUnfilteredAnnot; displayString -replace -value "Distribute Shells" m_texturePanelMenus.kDistributeShells; displayString -replace -value "Distribute UVs" m_texturePanelMenus.kDistributeUVs; displayString -replace -value "Edge" m_texturePanelMenus.kEdge; displayString -replace -value "Edit" m_texturePanelMenus.kEdit; displayString -replace -value "Edit NURBS UV Mode" m_texturePanelMenus.kEditNURBSUVMode; displayString -replace -value "Edit UV Mode: Toggles the use of implicit and explicit UVs on a NURBS object." m_texturePanelMenus.kEditNurbsUVModeAnn; displayString -replace -value "Face" m_texturePanelMenus.kFace; displayString -replace -value "Faces of Selected Images" m_texturePanelMenus.kFacesOfSelectedImages; displayString -replace -value "Display only faces associated with the currently selected texture image" m_texturePanelMenus.kFacesOfSelectedImagesAnnot; displayString -replace -value "Filter Selection" m_texturePanelMenus.kFilterSelection; displayString -replace -value "Flip" m_texturePanelMenus.kFlipUVs; displayString -replace -value "Frame All" m_texturePanelMenus.kFrameAll; displayString -replace -value "Frame Selection" m_texturePanelMenus.kFrameSelection; displayString -replace -value "Front-Facing" m_texturePanelMenus.kFrontFacing; displayString -replace -value "Gather Shells" m_texturePanelMenus.kGatherShells; displayString -replace -value "Grab" m_texturePanelMenus.kGrabUVTool; displayString -replace -value "Interactively move UVs under the tool cursor and within the radius" m_texturePanelMenus.kGrabUVToolAnnot; displayString -replace -value "Grab Options" m_texturePanelMenus.kGrabUVToolOption; displayString -replace -value "Grid" m_texturePanelMenus.kGrid; displayString -replace -value "Grid options" m_texturePanelMenus.kGridOptionsAnnot; displayString -replace -value "Match Grid" m_texturePanelMenus.kGridUVs; displayString -replace -value "Grow" m_texturePanelMenus.kGrow; displayString -replace -value "Grow Along Loop" m_texturePanelMenus.kGrowLoop; displayString -replace -value "Grow Selection" m_texturePanelMenus.kGrowSelection; displayString -replace -value "Heads-Up Display" m_texturePanelMenus.kHeadsUpDisplay; displayString -replace -value "Help on UV Editor" m_texturePanelMenus.kHelpOnUVEditor; displayString -replace -value "Hide UV Toolkit" m_texturePanelMenus.kHideUVToolkit; displayString -replace -value "Image" m_texturePanelMenus.kImage; displayString -replace -value "No texture found" m_texturePanelMenus.kImageNoObjectSelected; displayString -replace -value "Image Range" m_texturePanelMenus.kImageRange; displayString -replace -value "Set how much of the texture image appears in the UV view" m_texturePanelMenus.kImageRangeAnnot; displayString -replace -value "Invert Pinning" m_texturePanelMenus.kInvertPinning; displayString -replace -value "Inverse" m_texturePanelMenus.kInvertSelection; displayString -replace -value "Inverse Selection" m_texturePanelMenus.kInvertSelectionItems; displayString -replace -value "Isolate Select" m_texturePanelMenus.kIsolateSelect; displayString -replace -value "Isolate Select" m_texturePanelMenus.kIsolateSelectHUD; displayString -replace -value "Layout Along" m_texturePanelMenus.kLayoutAlong; displayString -replace -value "Layout" m_texturePanelMenus.kLayoutUVs; displayString -replace -value "Linear Align" m_texturePanelMenus.kLinearAlign; displayString -replace -value "Align UVs or UV shells along a common linear path" m_texturePanelMenus.kLinearAlignAnnot; displayString -replace -value "Load Set" m_texturePanelMenus.kLoadSet; displayString -replace -value "Map Border" m_texturePanelMenus.kMapUVBorder; displayString -replace -value "Match UVs" m_texturePanelMenus.kMatchUVs; displayString -replace -value "Measure Pixel Distance" m_texturePanelMenus.kMeasurePixelDistance; displayString -replace -value "Measure the pixel distance between two selected UVs" m_texturePanelMenus.kMeasurePixelDistanceAnnot; displayString -replace -value "Merge" m_texturePanelMenus.kMergeUVs; displayString -replace -value "Modify" m_texturePanelMenus.kModify; displayString -replace -value "Move and sew Options" m_texturePanelMenus.kMoveAndSewOptionsAnnot; displayString -replace -value "Move and Sew" m_texturePanelMenus.kMoveAndSewUVs; displayString -replace -value "Merge and move UVs together along the selected components" m_texturePanelMenus.kMoveAndSewUVsAnnot; displayString -replace -value "Move UV Shell" m_texturePanelMenus.kMoveUVShellTool; displayString -replace -value "Reposition UV shells by click-dragging any component. Moved UV shells will automatically avoid overlap with other shells" m_texturePanelMenus.kMoveUVShellToolAnnot; displayString -replace -value "Move UV Shell Options" m_texturePanelMenus.kMoveUVShellToolOption; displayString -replace -value "Move" m_texturePanelMenus.kMoveUVTool; displayString -replace -value "Move Options" m_texturePanelMenus.kMoveUVToolOption; displayString -replace -value "Non-Overlapping" m_texturePanelMenus.kNonOverlapping; displayString -replace -value "Normal-based" m_texturePanelMenus.kNormalBased; displayString -replace -value "Normalize" m_texturePanelMenus.kNormalizeUVs; displayString -replace -value "Optimize" m_texturePanelMenus.kOptimizeUVTool; displayString -replace -value "Interactively untangle and relax the spacing between UVs" m_texturePanelMenus.kOptimizeUVToolAnnot; displayString -replace -value "Optimize Options" m_texturePanelMenus.kOptimizeUVToolOption; displayString -replace -value "Optimize" m_texturePanelMenus.kOptimizeUVs; displayString -replace -value "Orient Shells" m_texturePanelMenus.kOrientShells; displayString -replace -value "Orient Shells to Edges" m_texturePanelMenus.kOrientShellsToEdges; displayString -replace -value "Orient selected UV shells using selected edges to run parallel with the most adjacent U or V axis" m_texturePanelMenus.kOrientShellsToEdgesAnnot; displayString -replace -value "Overlapping" m_texturePanelMenus.kOverlapping; displayString -replace -value "Paste" m_texturePanelMenus.kPaste; displayString -replace -value "Pin Selection" m_texturePanelMenus.kPinSelection; displayString -replace -value "Pin" m_texturePanelMenus.kPinUVTool; displayString -replace -value "Interactively lock UVs to avoid further modification" m_texturePanelMenus.kPinUVToolAnnot; displayString -replace -value "Pin Options" m_texturePanelMenus.kPinUVToolOption; displayString -replace -value "Pinch" m_texturePanelMenus.kPinchUVTool; displayString -replace -value "Interactively pull UVs in towards the center of the tool cursor" m_texturePanelMenus.kPinchUVToolAnnot; displayString -replace -value "Pinch Options" m_texturePanelMenus.kPinchUVToolOption; displayString -replace -value "Pinning" m_texturePanelMenus.kPinning; displayString -replace -value "Pixel Snap" m_texturePanelMenus.kPixelSnap; displayString -replace -value "Automatically snap UVs to pixel corners or centers" m_texturePanelMenus.kPixelSnapAnnot; displayString -replace -value "Planar" m_texturePanelMenus.kPlanar; displayString -replace -value "Auto-Load Textures" m_texturePanelMenus.kPolyUVAutoLoadTexture; displayString -replace -value "Make Selected Instance Current" m_texturePanelMenus.kPolyUVMakeInstanceCurrent; displayString -replace -value "Select Shared Instances" m_texturePanelMenus.kPolyUVSelectShared; displayString -replace -value "UV Set Editor" m_texturePanelMenus.kPolyUVSetEditor; displayString -replace -value "Share Instances" m_texturePanelMenus.kPolyUVShareInstances; displayString -replace -value "Per Instance Sharing" m_texturePanelMenus.kPolyUVsPerInstance; displayString -replace -value "Randomize Shells" m_texturePanelMenus.kRandomizeShells; displayString -replace -value "Redo View Change" m_texturePanelMenus.kRedoViewChange; displayString -replace -value "Remove All" m_texturePanelMenus.kRemoveAll; displayString -replace -value "Remove all UVs of the selected object from the isolate select set" m_texturePanelMenus.kRemoveAllannot; displayString -replace -value "Remove Selected" m_texturePanelMenus.kRemoveSelected; displayString -replace -value "Remove selected UVs to the isolate select set" m_texturePanelMenus.kRemoveSelectedAnnot; displayString -replace -value "Rename Current UV Set..." m_texturePanelMenus.kRenameCurrentUVSet; displayString -replace -value "Reset Settings" m_texturePanelMenus.kResetSettings; displayString -replace -value "Reset UV Editor UI" m_texturePanelMenus.kResetUVEditorUI; displayString -replace -value "Rotate" m_texturePanelMenus.kRotateTool; displayString -replace -value "Rotate Options" m_texturePanelMenus.kRotateToolOption; displayString -replace -value "Rotate" m_texturePanelMenus.kRotateUVs; displayString -replace -value "Scale" m_texturePanelMenus.kScaleTool; displayString -replace -value "Scale Options" m_texturePanelMenus.kScaleToolOption; displayString -replace -value "Select" m_texturePanelMenus.kSelect; displayString -replace -value "All" m_texturePanelMenus.kSelectAll; displayString -replace -value "Select All" m_texturePanelMenus.kSelectAllItems; displayString -replace -value "Select Back-Facing" m_texturePanelMenus.kSelectBackFacing; displayString -replace -value "Components" m_texturePanelMenus.kSelectComponents; displayString -replace -value "Select Front-Facing" m_texturePanelMenus.kSelectFrontFacing; displayString -replace -value "Grow" m_texturePanelMenus.kSelectGrow; displayString -replace -value "Grow Along Loop" m_texturePanelMenus.kSelectGrowLoop; displayString -replace -value "Select Non-Overlapping" m_texturePanelMenus.kSelectNonOverlapping; displayString -replace -value "Select Overlapping" m_texturePanelMenus.kSelectOverlapping; displayString -replace -value "Shortest Edge Path Tool" m_texturePanelMenus.kSelectShortestEdgePathTool; displayString -replace -value "Shrink" m_texturePanelMenus.kSelectShrink; displayString -replace -value "Shrink Along Loop" m_texturePanelMenus.kSelectShrinkLoop; displayString -replace -value "Select Texture Borders" m_texturePanelMenus.kSelectTextureBorders; displayString -replace -value "Select" m_texturePanelMenus.kSelectUVTool; displayString -replace -value "Select Options" m_texturePanelMenus.kSelectUVToolOption; displayString -replace -value "Select Unmapped Faces" m_texturePanelMenus.kSelectUnmapped; displayString -replace -value "Sew" m_texturePanelMenus.kSewUVTool; displayString -replace -value "Interactively weld UVs together by dragging along edges" m_texturePanelMenus.kSewUVToolAnnot; displayString -replace -value "Sew Options" m_texturePanelMenus.kSewUVToolOption; displayString -replace -value "Sew" m_texturePanelMenus.kSewUVs; displayString -replace -value "Shaded" m_texturePanelMenus.kShadeUVs; displayString -replace -value "Turn on/off grid visibility in the UV editor view" m_texturePanelMenus.kShowGridAnnot; displayString -replace -value "Show UV Toolkit" m_texturePanelMenus.kShowUVToolkit; displayString -replace -value "Shrink" m_texturePanelMenus.kShrink; displayString -replace -value "Shrink Along Loop" m_texturePanelMenus.kShrinkLoop; displayString -replace -value "Shrink Selection" m_texturePanelMenus.kShrinkSelection; displayString -replace -value "Smear" m_texturePanelMenus.kSmearUVTool; displayString -replace -value "Interactively move UVs in a direction that is tangent to their original position on the surface" m_texturePanelMenus.kSmearUVToolAnnot; displayString -replace -value "Smear Options" m_texturePanelMenus.kSmearUVToolOption; displayString -replace -value "Smooth" m_texturePanelMenus.kSmoothUVTool; displayString -replace -value "Interactively unfold or relax UVs by first selecting a group of components, and then click-dragging the Unfold or Relax controls to the right in the UV view" m_texturePanelMenus.kSmoothUVToolAnnot; displayString -replace -value "Smooth Options" m_texturePanelMenus.kSmoothUVToolOption; displayString -replace -value "Snap and Stack" m_texturePanelMenus.kSnapStack; displayString -replace -value "Snap and stack multiple shells together using selected components on each shell" m_texturePanelMenus.kSnapStackAnnot; displayString -replace -value "Snap Together" m_texturePanelMenus.kSnapTogether; displayString -replace -value "Spherical" m_texturePanelMenus.kSpherical; displayString -replace -value "Split" m_texturePanelMenus.kSplitUVs; displayString -replace -value "Separate selected components into single UVs for each connected edge, creating borders" m_texturePanelMenus.kSplitUVsAnnot; displayString -replace -value "Stack and Orient Shells" m_texturePanelMenus.kStackOrientShells; displayString -replace -value "Stack and orient selected UV shells on top of each other" m_texturePanelMenus.kStackOrientShellsAnnot; displayString -replace -value "Stack Shells" m_texturePanelMenus.kStackShells; displayString -replace -value "Stack selected UV shells on top of each other" m_texturePanelMenus.kStackShellsAnnot; displayString -replace -value "Stack Similar Shells" m_texturePanelMenus.kStackSimilar; displayString -replace -value "Stitch Together" m_texturePanelMenus.kStitchTogether; displayString -replace -value "Straighten Shell" m_texturePanelMenus.kStraightenShell; displayString -replace -value "Straighten a UV shell by unfolding UVs around a selected UV edge loop" m_texturePanelMenus.kStraightenShellAnnot; displayString -replace -value "Straighten Border" m_texturePanelMenus.kStraightenUVBorder; displayString -replace -value "Straighten UVs" m_texturePanelMenus.kStraightenUVs; displayString -replace -value "Cut UV Edges" m_texturePanelMenus.kSubdivCutUVEdges; displayString -replace -value "Layout" m_texturePanelMenus.kSubdivLayout; displayString -replace -value "Select faces to be moved in UV space" m_texturePanelMenus.kSubdivLayoutAnnot; displayString -replace -value "Layout options" m_texturePanelMenus.kSubdivLayoutOptionsAnnot; displayString -replace -value "Move and Sew UV Edges" m_texturePanelMenus.kSubdivMoveandSewUVEdges; displayString -replace -value "Select edges to be mapped merged" m_texturePanelMenus.kSubdivMoveandSewUVEdgesAnnot; displayString -replace -value "Move and sew options" m_texturePanelMenus.kSubdivMoveandSewUVEdgesOptionsAnnot; displayString -replace -value "UV Snapshot..." m_texturePanelMenus.kSubdivUVSnapshot; displayString -replace -value "Draws the UVs into an image" m_texturePanelMenus.kSubdivUVSnapshotAnnot; displayString -replace -value "Subdivs" m_texturePanelMenus.kSubdivs; displayString -replace -value "Symmetrize" m_texturePanelMenus.kSymmetrize; displayString -replace -value "Symmetrize" m_texturePanelMenus.kSymmetrizeUVTool; displayString -replace -value "Interactively mirror UVs across an axis using topological symmetry" m_texturePanelMenus.kSymmetrizeUVToolAnnot; displayString -replace -value "Symmetrize Options" m_texturePanelMenus.kSymmetrizeUVToolOption; displayString -replace -value "Texture Borders" m_texturePanelMenus.kTextureBorders; displayString -replace -value "Textures" m_texturePanelMenus.kTextures; displayString -replace -value "To UV Shell Border" m_texturePanelMenus.kToBorder; displayString -replace -value "To Connected Faces" m_texturePanelMenus.kToConnectedFaces; displayString -replace -value "To Contained Edges" m_texturePanelMenus.kToContainedEdges; displayString -replace -value "To Contained Faces" m_texturePanelMenus.kToContainedFaces; displayString -replace -value "To Edge Loop" m_texturePanelMenus.kToEdgeLoop; displayString -replace -value "To Edge Perimeter" m_texturePanelMenus.kToEdgePerim; displayString -replace -value "To Edge Ring" m_texturePanelMenus.kToEdgeRing; displayString -replace -value "To Edges" m_texturePanelMenus.kToEdges; displayString -replace -value "To Face Path" m_texturePanelMenus.kToFacePath; displayString -replace -value "To Face Perimeter" m_texturePanelMenus.kToFacePerimeter; displayString -replace -value "To Faces" m_texturePanelMenus.kToFaces; displayString -replace -value "To UV Shell" m_texturePanelMenus.kToShell; displayString -replace -value "To UV Edge Loop" m_texturePanelMenus.kToShellBorder; displayString -replace -value "To UV Perimeter" m_texturePanelMenus.kToUVPerim; displayString -replace -value "To UVs" m_texturePanelMenus.kToUVs; displayString -replace -value "To Vertex Perimeter" m_texturePanelMenus.kToVertexPerim; displayString -replace -value "To Vertices" m_texturePanelMenus.kToVertices; displayString -replace -value "Texture Borders" m_texturePanelMenus.kToggleTextureBorders; displayString -replace -value "Toggle Shell Borders" m_texturePanelMenus.kToggleTextureShellBorders; displayString -replace -value "Toggle the display of the UV Toolkit panel" m_texturePanelMenus.kToggleUVToolkitAnnot; displayString -replace -value "Toolbar" m_texturePanelMenus.kToolbar; displayString -replace -value "Show/hide the toolbar in the UV Editor" m_texturePanelMenus.kToolbarAnnot; displayString -replace -value "Tools" m_texturePanelMenus.kTools; displayString -replace -value "Tweak" m_texturePanelMenus.kTweakUVTool; displayString -replace -value "Reposition UVs without needing to select them first" m_texturePanelMenus.kTweakUVToolAnnot; displayString -replace -value "Tweak Options" m_texturePanelMenus.kTweakUVToolOption; displayString -replace -value "UV" m_texturePanelMenus.kUV; displayString -replace -value "UV Distortion" m_texturePanelMenus.kUVDistortion; displayString -replace -value "UV Editor Baking" m_texturePanelMenus.kUVEditorBaking; displayString -replace -value "Lattice" m_texturePanelMenus.kUVLatticeTool; displayString -replace -value "Lattice Options" m_texturePanelMenus.kUVLatticeToolOption; displayString -replace -value "UV Mapping" m_texturePanelMenus.kUVMapping; displayString -replace -value "No object selected." m_texturePanelMenus.kUVSetNoObjectSelected; displayString -replace -value "Too many objects selected to display all" m_texturePanelMenus.kUVSetTooManySelected; displayString -replace -value "UV Sets" m_texturePanelMenus.kUVSets; displayString -replace -value "UV Shell" m_texturePanelMenus.kUVShell; displayString -replace -value "Smudge" m_texturePanelMenus.kUVSmudgeTool; displayString -replace -value "Pull the components of a UV shell in the direction of your stroke" m_texturePanelMenus.kUVSmudgeToolAnnot; displayString -replace -value "Smudge Options" m_texturePanelMenus.kUVSmudgeToolOption; displayString -replace -value "UV Snapshot..." m_texturePanelMenus.kUVSnapshot; displayString -replace -value "UV Statistics" m_texturePanelMenus.kUVStatisticsHUD; displayString -replace -value "UV Statistics Options" m_texturePanelMenus.kUVStatisticsHUDOption; displayString -replace -value "Bake the texture image and store it in memory" m_texturePanelMenus.kUVTextureEditorBakingAnnot; displayString -replace -value "Undo View Change" m_texturePanelMenus.kUndoViewChange; displayString -replace -value "Unfold" m_texturePanelMenus.kUnfoldUVTool; displayString -replace -value "Interactively unwrap a UV mesh and reduce overlapping UVs" m_texturePanelMenus.kUnfoldUVToolAnnot; displayString -replace -value "Unfold Options" m_texturePanelMenus.kUnfoldUVToolOption; displayString -replace -value "Unfold" m_texturePanelMenus.kUnfoldUVs; displayString -replace -value "Unitize" m_texturePanelMenus.kUnitizeUVs; displayString -replace -value "Unmapped Faces" m_texturePanelMenus.kUnmappedFaces; displayString -replace -value "Unpin All" m_texturePanelMenus.kUnpinAll; displayString -replace -value "Unpin Selection" m_texturePanelMenus.kUnpinSelection; displayString -replace -value "Unstack Shells" m_texturePanelMenus.kUnstackShells; displayString -replace -value "Refresh all PSD textures in the current scene" m_texturePanelMenus.kUpdatePSDNetworkAnnot; displayString -replace -value "Update PSD Networks" m_texturePanelMenus.kUpdatePSDNetworks; displayString -replace -value "Image Ratio" m_texturePanelMenus.kUseImageRatio; displayString -replace -value "Show texture space with the same ratio of width to height as the texture image" m_texturePanelMenus.kUseImageRatioAnnot; displayString -replace -value "Vertex" m_texturePanelMenus.kVertex; displayString -replace -value "View" m_texturePanelMenus.kView; displayString -replace -value "View Selected" m_texturePanelMenus.kViewSelected; displayString -replace -value "Warp Image" m_texturePanelMenus.kWarpImage; displayString -replace -value "Wireframe" m_texturePanelMenus.kWireFrame;