// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "A ramp will be connected to the \"spriteNumRamp\" attribute on the particle object. This ramp can be modified to determine which sprite receives each image." m_spriteWizard.kARampWillBeConnectedToThe2Annot; displayString -replace -value "A ramp will be connected to the \"spriteNumRamp\" attribute on the particle object. This ramp can be modified to determine which sprite receives each image." m_spriteWizard.kARampWillBeConnectedToTheAnnot; displayString -replace -value "All particles use the first image in the sequence as their first image." m_spriteWizard.kAllFirst; displayString -replace -value "The images will be animated based on the \"spriteNumPP\" value every ^1s frames." m_spriteWizard.kAnimPP; displayString -replace -value "Animation Assignment:" m_spriteWizard.kAnimationAssignment; displayString -replace -value "The images will be animated based on the \"spriteNumPP\" value once over the lifespan." m_spriteWizard.kAnimationPP; displayString -replace -value "Apply" m_spriteWizard.kApply; displayString -replace -value "Apply" m_spriteWizard.kApply2; displayString -replace -value "Back" m_spriteWizard.kBack; displayString -replace -value "Bad File Name!" m_spriteWizard.kBadFile; displayString -replace -value "Base Name" m_spriteWizard.kBaseName; displayString -replace -value "Browse" m_spriteWizard.kBrowse; displayString -replace -value "Please choose a particle object to which to apply sprites" m_spriteWizard.kChooseErr; displayString -replace -value "Please choose a particle object to which to apply sprites" m_spriteWizard.kChooseErr2; displayString -replace -value "Choose files within available continuous range that contains the selected file." m_spriteWizard.kChooseFilesWithinAvailable; displayString -replace -value "Click on the \"Browse\" button to select the image sequence." m_spriteWizard.kClickOnTheBrowseButtonTo; displayString -replace -value "Close" m_spriteWizard.kClose; displayString -replace -value "Close" m_spriteWizard.kClose2; displayString -replace -value "Close this window" m_spriteWizard.kCloseThisWindowAnnot; displayString -replace -value "Continue" m_spriteWizard.kContinue; displayString -replace -value "Continue" m_spriteWizard.kContinue2; displayString -replace -value "Continue" m_spriteWizard.kContinue3; displayString -replace -value "Continue" m_spriteWizard.kContinue4; displayString -replace -value "Continue" m_spriteWizard.kContinue5; displayString -replace -value "Custom Cycling" m_spriteWizard.kCustomCycling; displayString -replace -value "Custom Start" m_spriteWizard.kCustomStart; displayString -replace -value "The images will cycle down linearly every ^1s frames." m_spriteWizard.kCycleDown; displayString -replace -value "The images will cycle down linearly once over the lifespan." m_spriteWizard.kCycleDownLinearly; displayString -replace -value "Cycle Images:\n ^1s\n ^2s\n" m_spriteWizard.kCycleImages; displayString -replace -value "Cycle Length In Frames" m_spriteWizard.kCycleLengthInFrames; displayString -replace -value "Cycle only once during lifespan" m_spriteWizard.kCycleOnlyOnceDuringLifespan; displayString -replace -value "Cycle through the images for each particle." m_spriteWizard.kCycleThroughTheImagesForEach; displayString -replace -value "The images will cycle up linearly every ^1s frames." m_spriteWizard.kCycleUp; displayString -replace -value "The images will cycle up linearly once over the lifespan." m_spriteWizard.kCycleUpLinearly; displayString -replace -value "The images will cycle down and then up linearly every ^1s frames." m_spriteWizard.kDownLin; displayString -replace -value "The images will cycle down and then up linearly once over the lifespan." m_spriteWizard.kDownLinearly; displayString -replace -value "Each particle uses its \"particleId\" value to choose its first image." m_spriteWizard.kEachID; displayString -replace -value "Each particle uses its \"spriteNumPP\" value to choose its first image." m_spriteWizard.kEachPP; displayString -replace -value "Each particle displays a sequence of images in turn" m_spriteWizard.kEachParticleDisplaysAAnnot; displayString -replace -value "Each particle uses some fixed image throughout its lifetime" m_spriteWizard.kEachParticleUsesSomeFixedAnnot; displayString -replace -value "Each particle will choose a random image from the sequence." m_spriteWizard.kEachParticleWillChooseAAnnot; displayString -replace -value "Each particle uses the ramp connected to \"spriteNumRamp\" to choose its images." m_spriteWizard.kEachRamp; displayString -replace -value "Each particle chooses a random first image." m_spriteWizard.kEachRnd; displayString -replace -value "The images will ease-in/ease-out down every ^1s frames." m_spriteWizard.kEaseDown; displayString -replace -value "The images will ease-in/ease-out down once over the lifespan." m_spriteWizard.kEaseDownOnce; displayString -replace -value "The images will ease-in/ease-out down and then up every ^1s frames." m_spriteWizard.kEaseDownUp; displayString -replace -value "The images will ease-in/ease-out down and then up once over the lifespan." m_spriteWizard.kEaseDownUpOnce; displayString -replace -value "Ease-In/Ease-Out Increasing" m_spriteWizard.kEaseInEaseOutIncreasing; displayString -replace -value "Ease-In/Ease-Out Increasing And Decreasing" m_spriteWizard.kEaseInEaseOutIncreasingAnd; displayString -replace -value "The images will ease-in/ease-out up every ^1s frames." m_spriteWizard.kEaseUp; displayString -replace -value "The images will ease-in/ease-out up and then down every ^1s frames." m_spriteWizard.kEaseUpDown; displayString -replace -value "The images will ease-in/ease-out up and then down once over the lifespan." m_spriteWizard.kEaseUpDownOnce; displayString -replace -value "The images will ease-in/ease-out up once over the lifespan." m_spriteWizard.kEaseUpOnce; displayString -replace -value "Ease-in and ease-out the rate that the image sequence is played. When the end of the sequence is reached, play it in reverse." m_spriteWizard.kEaseinAndEaseoutTheRateThat2Annot; displayString -replace -value "Ease-in and ease-out the rate that the image sequence is played. The first and last images in the sequence will be used for longer times." m_spriteWizard.kEaseinAndEaseoutTheRateThatAnnot; displayString -replace -value "Edit" m_spriteWizard.kEdit; displayString -replace -value "// Error: Cannot read file: ^1s\n" m_spriteWizard.kErrorFmt; displayString -replace -value "Every particle will use the first image in the sequence." m_spriteWizard.kEveryParticleWillUseTheFirstAnnot; displayString -replace -value "All particles use the first image in the sequence" m_spriteWizard.kFirst; displayString -replace -value "Help" m_spriteWizard.kHelp; displayString -replace -value "Help on the Sprite Wizard" m_spriteWizard.kHelpOnTheSpriteWizard; displayString -replace -value "How do you want the images to be cycled for each particle?" m_spriteWizard.kHowDoYouWantTheImagesToBe; displayString -replace -value "Image Assignment:" m_spriteWizard.kImageAssignment; displayString -replace -value "Image File Selection:" m_spriteWizard.kImageFileSelection; displayString -replace -value "Index of first and last file to use." m_spriteWizard.kIndexOfFirstAndLastFileToUseAnnot; displayString -replace -value "Initial Sprite Assignment:" m_spriteWizard.kInitialSpriteAssignment; displayString -replace -value "Invalid image selection option selected." m_spriteWizard.kInvSel; displayString -replace -value "Invalid sprite animation option selected." m_spriteWizard.kInvSprite; displayString -replace -value "Invalid image selection option selected." m_spriteWizard.kInvalidImg; displayString -replace -value "Invert Cycle" m_spriteWizard.kInvertCycle; displayString -replace -value "Invert Ramp" m_spriteWizard.kInvertRamp; displayString -replace -value "Invert the meaning of the ramp's values. Higher values mean use images closer to the start of the sequence." m_spriteWizard.kInvertTheMeaningOfTheRampsAnnot; displayString -replace -value "Linearly Increasing" m_spriteWizard.kLinearlyIncreasing; displayString -replace -value "Linearly Increasing And Decreasing" m_spriteWizard.kLinearlyIncreasingAnd; displayString -replace -value "Make this choice, and go on to the next screen" m_spriteWizard.kMakeThisChoiceAndGoOnToTheAnnot; displayString -replace -value "Max" m_spriteWizard.kMax; displayString -replace -value "^1s :Max" m_spriteWizard.kMaxLabel; displayString -replace -value "Min" m_spriteWizard.kMin; displayString -replace -value "Min: ^1s" m_spriteWizard.kMinLabel; displayString -replace -value "There are ^1s particle objects at or below \"^2s\" in the scene. Select exactly one." m_spriteWizard.kMultiObj; displayString -replace -value "No Animation:\n ^1s\n" m_spriteWizard.kNoAnim; displayString -replace -value "No animation. Use a single image for each particle." m_spriteWizard.kNoAnimationUseASingleImage; displayString -replace -value "No particle object selected. Select exactly one." m_spriteWizard.kNoObj; displayString -replace -value "Please choose just one particle object" m_spriteWizard.kOneErr; displayString -replace -value "Please choose just one particle object" m_spriteWizard.kOneErr2; displayString -replace -value "Open web window to the manual to sprites" m_spriteWizard.kOpenWebWindowToTheManualToAnnot; displayString -replace -value "Each particle uses its \"particleId\" value to choose its image" m_spriteWizard.kPartID; displayString -replace -value "Particle object: ^1s\n" m_spriteWizard.kParticleObj; displayString -replace -value "Play through image sequence at an even speed. When the end of the sequence is reached, play it in reverse." m_spriteWizard.kPlayThroughImageSequenceAtAnAnnot; displayString -replace -value "Play through the image sequence at an even speed." m_spriteWizard.kPlayThroughTheImageSequenceAnnot; displayString -replace -value "Quit the wizard and close the window" m_spriteWizard.kQuitTheWizardAndCloseTheAnnot; displayString -replace -value "Each particle uses the ramp to choose its image" m_spriteWizard.kRamp; displayString -replace -value "A ramp will control the image cycling every ^1s frames." m_spriteWizard.kRampCycle; displayString -replace -value "A ramp will control the image cycling once over the lifespan." m_spriteWizard.kRampCycleOnce; displayString -replace -value "Each particle uses the inverse of the ramp to choose its image" m_spriteWizard.kRampInv; displayString -replace -value "Each particle chooses a random image" m_spriteWizard.kRand; displayString -replace -value "Random" m_spriteWizard.kRandom; displayString -replace -value "Read Manual" m_spriteWizard.kReadManual; displayString -replace -value "Reset Settings" m_spriteWizard.kResetSettings; displayString -replace -value "Return to the previous screen" m_spriteWizard.kReturnToThePreviousScreenAnnot; displayString -replace -value "Select the technique used to assign the initial sprite to each particle:" m_spriteWizard.kSelectTheTechniqueUsedTo; displayString -replace -value "Specify the file name of one of the images in the sequence." m_spriteWizard.kSpecifyTheFileNameOfOneOfTheAnnot; displayString -replace -value "Sprite File" m_spriteWizard.kSpriteFile; displayString -replace -value "Sprite Image:\n ^1s\n Frames: ^2s - ^3s\n" m_spriteWizard.kSpriteImg; displayString -replace -value "Each particle uses its \"spriteNumPP\" value to choose its image" m_spriteWizard.kSpriteNum; displayString -replace -value "Sprite Wizard" m_spriteWizard.kSpriteWizard; displayString -replace -value "Sprite Wizard" m_spriteWizard.kSpriteWizard2; displayString -replace -value "Sprite Wizard Help" m_spriteWizard.kSpriteWizardHelp; displayString -replace -value "Sprite Wizard: ^1s" m_spriteWizard.kSpriteWizardTitle; displayString -replace -value "Summary" m_spriteWizard.kSummary2; displayString -replace -value "The animation will be timed to cycle once during the particle lifespan." m_spriteWizard.kTheAnimationWillBeTimedToAnnot; displayString -replace -value "The particle will use its \"particleId\" to pick an image. If a particleId is greater than the number of images in the sequence, start over with the first." m_spriteWizard.kTheParticleWillUseItsAnnot; displayString -replace -value "The particle will use its \"spriteNumPP\" to pick an image. It is the user's responsibility to set the spriteNumPP values by editing the particle runtime expression." m_spriteWizard.kTheParticleWillUseItsSprite2Annot; displayString -replace -value "The particle will use its \"spriteNumPP\" to pick an image. It is the user's responsibility to set the spriteNumPP values by editing the particle creation expression." m_spriteWizard.kTheParticleWillUseItsSpriteAnnot; displayString -replace -value "This field will be filled automatically when a sprite file is specified." m_spriteWizard.kThisFieldWillBeFilledAnnot; displayString -replace -value "This is a summary of the sprite options." m_spriteWizard.kThisIsASummaryOfTheSprite; displayString -replace -value "This option is only valid if the \"Cycle only once during lifespan\" checkbox is disabled. It controls the length of each animation cycle." m_spriteWizard.kThisOptionIsOnlyValidIfTheAnnot; displayString -replace -value "The images will cycle up and then down linearly every ^1s frames." m_spriteWizard.kUpLin; displayString -replace -value "The images will cycle up and then down linearly once over the lifespan." m_spriteWizard.kUpLinearly; displayString -replace -value "Use a ramp" m_spriteWizard.kUseARamp; displayString -replace -value "Use a ramp" m_spriteWizard.kUseARamp2; displayString -replace -value "Use each particle's \"particleId\" value" m_spriteWizard.kUseEachParticlesParticleId; displayString -replace -value "Use existing setup with new images." m_spriteWizard.kUseExistingSetupWithNewImages; displayString -replace -value "Use the first image in the sequence" m_spriteWizard.kUseTheFirstImageInTheSequence; displayString -replace -value "Use the new image sequence just picked and leave all other options unchanged. This option is only valid when editing existing particle sprites." m_spriteWizard.kUseTheNewImageSequenceJustAnnot;