// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== global proc removeMaterialSoloing() { global string $gSoloShaderName; if( `objExists $gSoloShaderName` ) { delete $gSoloShaderName; } }