// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Automatically display the interaction nodes for the selected objects in the scene" m_relationshipEditor.kActionEventCentricInteractionListAnnot; displayString -replace -value "Delete Highlighted Node" m_relationshipEditor.kActionEventInteractionDeleteHighlighted; displayString -replace -value "Delete the highlighted interaction node(s)" m_relationshipEditor.kActionEventInteractionDeleteHighlightedAnnot; displayString -replace -value "Select Node" m_relationshipEditor.kActionEventInteractionSelectNode; displayString -replace -value "Put the highlighted interaction nodes on the active list" m_relationshipEditor.kActionEventInteractionSelectNodeAnnot; displayString -replace -value "Actions" m_relationshipEditor.kActions; displayString -replace -value "Add Animation Layer from Selection" m_relationshipEditor.kAddAnimLayersSelection; displayString -replace -value "Add the animation layers associated with the selected object(s) to the display" m_relationshipEditor.kAddAnimLayersSelectionAnnot; displayString -replace -value "Add Character Set from Selection" m_relationshipEditor.kAddCharacterSetsSelection; displayString -replace -value "Add the character sets associated with the selected object(s) to the display" m_relationshipEditor.kAddCharacterSetsSelectionAnnot; displayString -replace -value "Add Deformer Set from Selection" m_relationshipEditor.kAddDeformerSetSelection; displayString -replace -value "Add the deformer sets associated with the selected object(s) to the display" m_relationshipEditor.kAddDeformerSetSelectionAnnot; displayString -replace -value "Add Display Layer from Selection" m_relationshipEditor.kAddDisplayLayersSelection; displayString -replace -value "Add the display layers associated with the selected object(s) to the display" m_relationshipEditor.kAddDisplayLayersSelectionAnnot; displayString -replace -value "There are must be only 1 layer selected when adding members." m_relationshipEditor.kAddMembersWarn; displayString -replace -value "Add Objects to Character Set" m_relationshipEditor.kAddObjectsToCharacterSet; displayString -replace -value "Add attributes on the selected object(s) to the character set" m_relationshipEditor.kAddObjectsToCharacterSetAnnot; displayString -replace -value "Add Partition from Selection" m_relationshipEditor.kAddPartitionSelection; displayString -replace -value "Add the partitions associated with the selected set(s) to the display" m_relationshipEditor.kAddPartitionSelectionAnnot; displayString -replace -value "Add Render Layer from Selection" m_relationshipEditor.kAddRenderLayersSelection; displayString -replace -value "Add the render layers associated with the selected object(s) to the display" m_relationshipEditor.kAddRenderLayersSelectionAnnot; displayString -replace -value "Add Render Pass Set from Selection" m_relationshipEditor.kAddRenderPassSetSelection; displayString -replace -value "Add the render pass sets associated with the selected render pass(es) to the display" m_relationshipEditor.kAddRenderPassSetSelectionAnnot; displayString -replace -value "Add Selection to List" m_relationshipEditor.kAddSelectionLeft; displayString -replace -value "Add Selection to List" m_relationshipEditor.kAddSelectionRight; displayString -replace -value "Add the selected object(s) to the existing display" m_relationshipEditor.kAddSelectionRightAnnot; displayString -replace -value "Add Set from Selection" m_relationshipEditor.kAddSetSelection; displayString -replace -value "Add the sets associated with the selected object(s) to the display" m_relationshipEditor.kAddSetSelectionAnnot; displayString -replace -value "Animation layers" m_relationshipEditor.kAnimLayers; displayString -replace -value "Specify the membership of animation layers" m_relationshipEditor.kAnimLayersAnnot; displayString -replace -value "^1s..." m_relationshipEditor.kAttrEditorMenuItemFormat; displayString -replace -value "Auto Expand Frames" m_relationshipEditor.kAutoExpandFrames; displayString -replace -value "Auto Load All" m_relationshipEditor.kAutoLoadAllRight; displayString -replace -value "Automatically display all the objects in the scene" m_relationshipEditor.kAutoLoadAllRightAnnot; displayString -replace -value "Auto Load All Animation Layers" m_relationshipEditor.kAutoLoadAnimLayers; displayString -replace -value "Automatically display all the animation layers in the scene" m_relationshipEditor.kAutoLoadAnimLayersAnnot; displayString -replace -value "Auto Load All Character Sets" m_relationshipEditor.kAutoLoadCharacterSets; displayString -replace -value "Automatically display all the character sets in the scene" m_relationshipEditor.kAutoLoadCharacterSetsAnnot; displayString -replace -value "Auto Load All Deformer Sets" m_relationshipEditor.kAutoLoadDeformerSets; displayString -replace -value "Automatically display all the deformer sets in the scene" m_relationshipEditor.kAutoLoadDeformerSetsAnnot; displayString -replace -value "Auto Load All Display Layers" m_relationshipEditor.kAutoLoadDisplayLayers; displayString -replace -value "Automatically display all the display layers in the scene" m_relationshipEditor.kAutoLoadDisplayLayersAnnot; displayString -replace -value "Auto Load All" m_relationshipEditor.kAutoLoadLeft; displayString -replace -value "Auto Load All Partitions" m_relationshipEditor.kAutoLoadPartitions; displayString -replace -value "Automatically display all the partitions in the scene" m_relationshipEditor.kAutoLoadPartitionsAnnot; displayString -replace -value "Auto Load All Render Layers" m_relationshipEditor.kAutoLoadRenderLayers; displayString -replace -value "Automatically display all the render layers in the scene" m_relationshipEditor.kAutoLoadRenderLayersAnnot; displayString -replace -value "Auto Load All Render Pass Sets" m_relationshipEditor.kAutoLoadRenderPassSets; displayString -replace -value "Automatically display all the render pass sets in the scene" m_relationshipEditor.kAutoLoadRenderPassSetsAnnot; displayString -replace -value "Auto Load Selection" m_relationshipEditor.kAutoLoadSelectionRight; displayString -replace -value "Auto Load All Sets" m_relationshipEditor.kAutoLoadSets; displayString -replace -value "Automatically display all the sets in the scene" m_relationshipEditor.kAutoLoadSetsAnnot; displayString -replace -value "Invalid animation layer selection \"^1s\". Select only animation layers on the left side to remove objects from." m_relationshipEditor.kBreakRelationshipInvalidAnimLayerSelection; displayString -replace -value "Invalid partition selection ^1s. Select only partitions on the left side to remove objects from." m_relationshipEditor.kBreakRelationshipInvalidPartitionSelection; displayString -replace -value "Invalid render layer selection \"^1s\". Select only render layers on the left side to remove objects from." m_relationshipEditor.kBreakRelationshipInvalidRenderLayerSelection; displayString -replace -value "Invalid render pass set selection \"^1s\". Select only render pass sets on the left side to remove objects from." m_relationshipEditor.kBreakRelationshipInvalidRenderPassSetSelection; displayString -replace -value "Invalid set selection ^1s. Select only sets on the left side to remove objects from." m_relationshipEditor.kBreakRelationshipInvalidSetSelection; displayString -replace -value "Camera Sets" m_relationshipEditor.kCameraSets; displayString -replace -value "Specify the membership of cameraSets" m_relationshipEditor.kCameraSetsAnnot; displayString -replace -value "Cannot add the same attribute(s) to multiple character sets." m_relationshipEditor.kCannotAddSameAttribute; displayString -replace -value "Cannot make lights non-exclusive because defaultLightSet does not exist." m_relationshipEditor.kCannotMakeLightsNonExclusive; displayString -replace -value "Cannot open Attribute Editor on multiple items. Please choose only one." m_relationshipEditor.kCannotOpenAttributeEditor; displayString -replace -value "Character editing" m_relationshipEditor.kCharacterEditing; displayString -replace -value "Specify the membership of various characters" m_relationshipEditor.kCharacterEditingAnnot; displayString -replace -value "Delete Highlighted Character Sets" m_relationshipEditor.kCharacterMembershipDeleteHighlighted; displayString -replace -value "Delete the highlighted character set(s)" m_relationshipEditor.kCharacterMembershipDeleteHighlightedAnnot; displayString -replace -value "Automatically display the character sets for the selected objects in the scene" m_relationshipEditor.kCharacterMembershipListAnnot; displayString -replace -value "Expand all characters automatically" m_relationshipEditor.kCharacterMembershipOptionsAnnot; displayString -replace -value "Remove Highlighted Attributes" m_relationshipEditor.kCharacterMembershipRemoveHighlighted; displayString -replace -value "Remove the attributes from the character set" m_relationshipEditor.kCharacterMembershipRemoveHighlightedAnnot; displayString -replace -value "Select Character Set" m_relationshipEditor.kCharacterMembershipSelectCharacterSet; displayString -replace -value "Put the highlighted character sets on the active list" m_relationshipEditor.kCharacterMembershipSelectCharacterSetAnnot; displayString -replace -value "Character Sets" m_relationshipEditor.kCharacterSets; displayString -replace -value "Create Camera Layer..." m_relationshipEditor.kCreateCameraLayer; displayString -replace -value "Create a new camera layer" m_relationshipEditor.kCreateCameraLayerAnnot; displayString -replace -value "Create Camera Set" m_relationshipEditor.kCreateCameraSet; displayString -replace -value "Create a new cameraSet node" m_relationshipEditor.kCreateCameraSetAnnot; displayString -replace -value "Create Camera Set Option Box" m_relationshipEditor.kCreateCameraSetOptionBox; displayString -replace -value "Create Character Set" m_relationshipEditor.kCreateCharacterSet; displayString -replace -value "Make a character to animate the selected object(s)" m_relationshipEditor.kCreateCharacterSetAnnot; displayString -replace -value "Create Character Set Option Box" m_relationshipEditor.kCreateCharacterSetOptionBox; displayString -replace -value "Create Display Layer" m_relationshipEditor.kCreateDisplayLayer; displayString -replace -value "Make a display layer containing the selected object(s)" m_relationshipEditor.kCreateDisplayLayerAnnot; displayString -replace -value "Create Hair" m_relationshipEditor.kCreateHair; displayString -replace -value "Create Light Set from Highlighted Lights" m_relationshipEditor.kCreateLightSet; displayString -replace -value "Create Object Set from Highlighted Objects" m_relationshipEditor.kCreateObjectSet; displayString -replace -value "Create Partition" m_relationshipEditor.kCreatePartition; displayString -replace -value "Make a partition containing the selected set(s)" m_relationshipEditor.kCreatePartitionAnnot; displayString -replace -value "Create Partition Option Box" m_relationshipEditor.kCreatePartitionOptionBox; displayString -replace -value "Create Render Layer" m_relationshipEditor.kCreateRenderLayer; displayString -replace -value "Make a render layer containing the selected object(s)" m_relationshipEditor.kCreateRenderLayerAnnot; displayString -replace -value "Create Render Pass Set" m_relationshipEditor.kCreateRenderPassSet; displayString -replace -value "Make a render pass set containing the selected render pass(es)" m_relationshipEditor.kCreateRenderPassSetAnnot; displayString -replace -value "Create Set" m_relationshipEditor.kCreateSet; displayString -replace -value "Make a set containing the selected object(s)" m_relationshipEditor.kCreateSetAnnot; displayString -replace -value "Create Set Option Box" m_relationshipEditor.kCreateSetOptionBox; displayString -replace -value "Create UV Set" m_relationshipEditor.kCreateUVSet; displayString -replace -value "Create Unattached Fur" m_relationshipEditor.kCreateUnattachedFur; displayString -replace -value "Create unattached fur description" m_relationshipEditor.kCreateUnattachedFurAnnot; displayString -replace -value "Add Selected Items" m_relationshipEditor.kDeformerSetAddSelectedItems; displayString -replace -value "Add the selected object(s) to the deformer set" m_relationshipEditor.kDeformerSetAddSelectedItemsAnnot; displayString -replace -value "Delete the highlighted deformer set(s)" m_relationshipEditor.kDeformerSetDeleteHighlightedAnnot; displayString -replace -value "Deformer set editing" m_relationshipEditor.kDeformerSetEditing; displayString -replace -value "Specify the membership of deformer sets" m_relationshipEditor.kDeformerSetEditingAnnot; displayString -replace -value "Automatically display the deformer sets for the selected objects in the scene" m_relationshipEditor.kDeformerSetListAnnot; displayString -replace -value "Expand all deformer sets automatically" m_relationshipEditor.kDeformerSetOptionsAnnot; displayString -replace -value "Remove Highlighted from Deformer Set" m_relationshipEditor.kDeformerSetRemoveHighlighted; displayString -replace -value "Remove the highlighted member from the deformer set" m_relationshipEditor.kDeformerSetRemoveHighlightedAnnot; displayString -replace -value "Remove Selected Items" m_relationshipEditor.kDeformerSetRemoveSelectedItems; displayString -replace -value "Remove the selected object(s) from the deformer set" m_relationshipEditor.kDeformerSetRemoveSelectedItemsAnnot; displayString -replace -value "Put the highlighted deformer sets on the active list" m_relationshipEditor.kDeformerSetSelectHighlightedAnnot; displayString -replace -value "Select Set Members" m_relationshipEditor.kDeformerSetSelectMembers; displayString -replace -value "Put the members of the highlighted deformer sets on the active list" m_relationshipEditor.kDeformerSetSelectMembersAnnot; displayString -replace -value "Deformer Sets" m_relationshipEditor.kDeformerSets; displayString -replace -value "Delete All Highlighted Fur" m_relationshipEditor.kDeleteAllHighlightedFur; displayString -replace -value "Delete all the highlighted fur description" m_relationshipEditor.kDeleteAllHighlightedFurAnnot; displayString -replace -value "Delete Highlighted" m_relationshipEditor.kDeleteHighlighted; displayString -replace -value "Delete Highlighted Camera Layer" m_relationshipEditor.kDeleteHighlightedCameraLayer; displayString -replace -value "Delete Highlighted Camera Set" m_relationshipEditor.kDeleteHighlightedCameraSet; displayString -replace -value "Display layers" m_relationshipEditor.kDisplayLayers; displayString -replace -value "Add Selected Items" m_relationshipEditor.kDisplayLayersAddSelectedItems; displayString -replace -value "Add the selected object(s) to the display layer" m_relationshipEditor.kDisplayLayersAddSelectedItemsAnnot; displayString -replace -value "Specify the membership of display layers" m_relationshipEditor.kDisplayLayersAnnot; displayString -replace -value "Delete the highlighted layer(s)" m_relationshipEditor.kDisplayLayersDeleteHighlightedAnnot; displayString -replace -value "Remove Highlighted from Display Layer" m_relationshipEditor.kDisplayLayersRemoveHighlighted; displayString -replace -value "Remove the highlighted member from the layer" m_relationshipEditor.kDisplayLayersRemoveHighlightedAnnot; displayString -replace -value "Remove Selected Items" m_relationshipEditor.kDisplayLayersRemoveSelectedItems; displayString -replace -value "Remove the selected object(s) from the display layer" m_relationshipEditor.kDisplayLayersRemoveSelectedItemsAnnot; displayString -replace -value "Put the highlighted layer(s) on the active list" m_relationshipEditor.kDisplayLayersSelectHighlightedAnnot; displayString -replace -value "Duplicate All Highlighted Fur" m_relationshipEditor.kDuplicateAllHighlightedFur; displayString -replace -value "Duplicate all the highlighted fur description" m_relationshipEditor.kDuplicateAllHighlightedFurAnnot; displayString -replace -value "Edit" m_relationshipEditor.kEdit; displayString -replace -value "Add selected items to the character" m_relationshipEditor.kEditIconCharacterAddAnnot; displayString -replace -value "Remove selected items from the character" m_relationshipEditor.kEditIconCharacterRemoveAnnot; displayString -replace -value "Add selected items to the deformer set" m_relationshipEditor.kEditIconDeformerSetAddAnnot; displayString -replace -value "Remove selected items from the deformer set" m_relationshipEditor.kEditIconDeformerSetRemoveAnnot; displayString -replace -value "Add selected items to the partition" m_relationshipEditor.kEditIconPartitionAddAnnot; displayString -replace -value "Remove selected items from the partition" m_relationshipEditor.kEditIconPartitionRemoveAnnot; displayString -replace -value "Add selected items to the set" m_relationshipEditor.kEditIconSetAddAnnot; displayString -replace -value "Remove selected items from the set" m_relationshipEditor.kEditIconSetRemoveAnnot; displayString -replace -value "Events" m_relationshipEditor.kEvents; displayString -replace -value "Fur Descriptions" m_relationshipEditor.kFurDescriptions; displayString -replace -value "Fur/UV linking" m_relationshipEditor.kFurUVLinking; displayString -replace -value "Specify the Fur Descriptions which use a particular UV set" m_relationshipEditor.kFurUVLinkingAnnot; displayString -replace -value "Open the Attribute Editor for the highlighted FurDescription" m_relationshipEditor.kFurUVLinkingAttributeEditorAnnot; displayString -replace -value "Hair/Fur linking" m_relationshipEditor.kHairFurLinking; displayString -replace -value "Specify the Hair Systems which use a particular Fur Description" m_relationshipEditor.kHairFurLinkingAnnot; displayString -replace -value "Open the Attribute Editor for the highlighted hairSystem" m_relationshipEditor.kHairFurLinkingAttributeEditorAnnot; displayString -replace -value "No item is highlighted." m_relationshipEditor.kHairFurLinkingNoItemHighlighted; displayString -replace -value "Hair Systems" m_relationshipEditor.kHairSystems; displayString -replace -value "Hair/UV linking" m_relationshipEditor.kHairUVLinking; displayString -replace -value "Specify the Hair systems which use a particular UV set" m_relationshipEditor.kHairUVLinkingAnnot; displayString -replace -value "Help on Relationship Editor" m_relationshipEditor.kHelpRelationshipEditor; displayString -replace -value "Highlight Current Character Sets" m_relationshipEditor.kHighlightCurrentCharacterSets; displayString -replace -value "Make Highlighted Lights Illuminate by Default" m_relationshipEditor.kHighlightedLightsIlluminatedByDefault; displayString -replace -value "Make Highlighted Lights Not Illuminate by Default" m_relationshipEditor.kHighlightedLightsNotIlluminatedByDefault; displayString -replace -value "Ignore Texture" m_relationshipEditor.kIgnoreTexture; displayString -replace -value "Ignore the highlighted textures when rendering" m_relationshipEditor.kIgnoreTextureAnnot; displayString -replace -value "Illuminated Objects" m_relationshipEditor.kIlluminatedObjects; displayString -replace -value "Invalid anim layer selection \"^1s\". Select only anim layers on the left side to add objects to." m_relationshipEditor.kInvalidAnimLayerSelection; displayString -replace -value "Invalid character selection \"^1s\". Select only characters on the left side to add objects to." m_relationshipEditor.kInvalidCharacterSelection; displayString -replace -value "Invalid deformer set selection \"^1s\". Select only deformer sets on the left side to add objects to." m_relationshipEditor.kInvalidDeformerSetSelection; displayString -replace -value "Invalid display layer selection \"^1s\". Select only display layers on the left side to add objects to." m_relationshipEditor.kInvalidDisplayLayerSelection; displayString -replace -value "Invalid partition selection \"^1s\". Select only partitions on the left side to add objects to." m_relationshipEditor.kInvalidPartitionSelection; displayString -replace -value "Invalid render layer selection \"^1s\". Select only render layers on the left side to add objects to." m_relationshipEditor.kInvalidRenderLayerSelection; displayString -replace -value "Invalid render pass set selection \"^1s\". Select only render pass sets on the left side to add objects to." m_relationshipEditor.kInvalidRenderPassSetSelection; displayString -replace -value "Invalid set selection \"^1s\". Select only sets on the left side to add objects to." m_relationshipEditor.kInvalidSetSelection; displayString -replace -value "Isolate Texture" m_relationshipEditor.kIsolateTexture; displayString -replace -value "Ignore all textures in the list except the highlighted textures when rendering " m_relationshipEditor.kIsolateTextureAnnot; displayString -replace -value "Camera Sets" m_relationshipEditor.kLabelCameraSets; displayString -replace -value "Cameras and Sets" m_relationshipEditor.kLabelCamerasAndSets; displayString -replace -value "Layers" m_relationshipEditor.kLayers; displayString -replace -value "No item is highlighted." m_relationshipEditor.kLeftEditAttributeEditorNoItemHighlighted; displayString -replace -value "No item is highlighted." m_relationshipEditor.kLeftEditDeleteFurNoItemHighlighted; displayString -replace -value "No item is highlighted." m_relationshipEditor.kLeftEditDuplicateFurNoItemHighlighted; displayString -replace -value "The filter \"^1s\" cannot be found." m_relationshipEditor.kLeftImplicitFilterNotFound; displayString -replace -value "Light centric light linking" m_relationshipEditor.kLightCentricLightLinking; displayString -replace -value "Specify which geometry is illuminated by particular lights" m_relationshipEditor.kLightCentricLightLinkingAnnot; displayString -replace -value "Light Sources" m_relationshipEditor.kLightSources; displayString -replace -value "The defaultLightSet does not exist. It is assumed that the lights are already exclusive." m_relationshipEditor.kLightsAlreadyExclusive; displayString -replace -value "List" m_relationshipEditor.kList; displayString -replace -value "Load Animation Layer from Selection" m_relationshipEditor.kLoadAnimLayersSelection; displayString -replace -value "Display the animation layer associated with the selected object(s)" m_relationshipEditor.kLoadAnimLayersSelectionAnnot; displayString -replace -value "Load Character Sets from Selection" m_relationshipEditor.kLoadCharacterSetsSelection; displayString -replace -value "Display the character sets associated with the selected object(s)" m_relationshipEditor.kLoadCharacterSetsSelectionAnnot; displayString -replace -value "Load Deformer Set from Selection" m_relationshipEditor.kLoadDeformerSetSelection; displayString -replace -value "Display the deformer sets associated with the selected object(s)" m_relationshipEditor.kLoadDeformerSetSelectionAnnot; displayString -replace -value "Load Display Layer from Selection" m_relationshipEditor.kLoadDisplayLayersSelection; displayString -replace -value "Display the display layer associated with the selected object(s)" m_relationshipEditor.kLoadDisplayLayersSelectionAnnot; displayString -replace -value "Load Partition from Selection" m_relationshipEditor.kLoadPartitionSelection; displayString -replace -value "Display the partitions associated with the selected set(s)" m_relationshipEditor.kLoadPartitionSelectionAnnot; displayString -replace -value "Load Render Layer from Selection" m_relationshipEditor.kLoadRenderLayersSelection; displayString -replace -value "Display the render layer associated with the selected object(s)" m_relationshipEditor.kLoadRenderLayersSelectionAnnot; displayString -replace -value "Load Render Pass Set from Selection" m_relationshipEditor.kLoadRenderPassSetSelection; displayString -replace -value "Display the render pass sets associated with the selected render pass(es)" m_relationshipEditor.kLoadRenderPassSetSelectionAnnot; displayString -replace -value "Load List from Selection" m_relationshipEditor.kLoadSelectionLeft; displayString -replace -value "Load List from Selection" m_relationshipEditor.kLoadSelectionRight; displayString -replace -value "Display the selected object(s)" m_relationshipEditor.kLoadSelectionRightAnnot; displayString -replace -value "Load Set from Selection" m_relationshipEditor.kLoadSetSelection; displayString -replace -value "Display the sets associated with the selected object(s)" m_relationshipEditor.kLoadSetSelectionAnnot; displayString -replace -value "Make Highlighted Character Sets Current" m_relationshipEditor.kMakeHighlightedCharacterSetsCurrent; displayString -replace -value "Cannot add the same attribute(s) to multiple character sets." m_relationshipEditor.kMakeRelationshipCannotAddSameAttribute; displayString -replace -value "Manual Load Animation Layers" m_relationshipEditor.kManualLoadAnimLayers; displayString -replace -value "Display the animation layers from the scene" m_relationshipEditor.kManualLoadAnimLayersAnnot; displayString -replace -value "Manual Load Character Sets" m_relationshipEditor.kManualLoadCharacterSets; displayString -replace -value "Display the character sets from the scene" m_relationshipEditor.kManualLoadCharacterSetsAnnot; displayString -replace -value "Manual Load Deformer Sets" m_relationshipEditor.kManualLoadDeformerSets; displayString -replace -value "Display the deformer sets from the scene" m_relationshipEditor.kManualLoadDeformerSetsAnnot; displayString -replace -value "Manual Load Display Layers" m_relationshipEditor.kManualLoadDisplayLayers; displayString -replace -value "Display the display layers from the scene" m_relationshipEditor.kManualLoadDisplayLayersAnnot; displayString -replace -value "Manual Load" m_relationshipEditor.kManualLoadLeft; displayString -replace -value "Manual Load Partitions" m_relationshipEditor.kManualLoadPartitions; displayString -replace -value "Display the partitions from the scene" m_relationshipEditor.kManualLoadPartitionsAnnot; displayString -replace -value "Manual Load Render Layers" m_relationshipEditor.kManualLoadRenderLayers; displayString -replace -value "Display the render layers from the scene" m_relationshipEditor.kManualLoadRenderLayersAnnot; displayString -replace -value "Manual Load Render Pass Sets" m_relationshipEditor.kManualLoadRenderPassSets; displayString -replace -value "Display the render pass sets from the scene" m_relationshipEditor.kManualLoadRenderPassSetsAnnot; displayString -replace -value "Manual Load" m_relationshipEditor.kManualLoadRight; displayString -replace -value "Display the objects from the scene" m_relationshipEditor.kManualLoadRightAnnot; displayString -replace -value "Manual Load Sets" m_relationshipEditor.kManualLoadSets; displayString -replace -value "Display the sets from the scene" m_relationshipEditor.kManualLoadSetsAnnot; displayString -replace -value "Move selected items out of the animation layer" m_relationshipEditor.kMoveItemsOutofAnimLayer; displayString -replace -value "Move selected items out of the display layer (into the default layer)" m_relationshipEditor.kMoveItemsOutofDisplayLayer; displayString -replace -value "Move selected items out of the render layer (into the default render layer)" m_relationshipEditor.kMoveItemsOutofRenderLayer; displayString -replace -value "Move selected items out of the render pass set" m_relationshipEditor.kMoveItemsOutofRenderPassSet; displayString -replace -value "Move selected items into the animation layer" m_relationshipEditor.kMoveItemsToAnimLayer; displayString -replace -value "Move selected items into the display layer" m_relationshipEditor.kMoveItemsToDisplayLayer; displayString -replace -value "Move selected items into the render layer" m_relationshipEditor.kMoveItemsToRenderLayer; displayString -replace -value "Move selected items into the render pass set" m_relationshipEditor.kMoveItemsToRenderPassSet; displayString -replace -value "There are no active objects to add to a character set." m_relationshipEditor.kNoActiveObjectsToAddToCharacterSet; displayString -replace -value "There are no active objects to add to a deformer set." m_relationshipEditor.kNoActiveObjectsToAddToDeformerSet; displayString -replace -value "There are no active objects to add to a display layer." m_relationshipEditor.kNoActiveObjectsToAddToDisplayLayer; displayString -replace -value "There are no active sets to add to a partition." m_relationshipEditor.kNoActiveObjectsToAddToPartition; displayString -replace -value "There are no active objects to add to a render layer." m_relationshipEditor.kNoActiveObjectsToAddToRenderLayer; displayString -replace -value "There are no active objects to add to a set." m_relationshipEditor.kNoActiveObjectsToAddToSet; displayString -replace -value "There are no active objects to remove from a display layer." m_relationshipEditor.kNoActiveObjectsToRemoveFromDisplayLayer; displayString -replace -value "There are no active objects to remove from a render layer." m_relationshipEditor.kNoActiveObjectsToRemoveFromRenderLayer; displayString -replace -value "There are no active render passes to add to a render pass set." m_relationshipEditor.kNoActiveRenderPassesToAddToRenderPassSet; displayString -replace -value "There are no active render passes to remove from a render pass set." m_relationshipEditor.kNoActiveRenderPassesToRemoveFromRenderPassSet; displayString -replace -value "There are no character members selected to remove." m_relationshipEditor.kNoCharacterMembersSelectedToRemove; displayString -replace -value "There are no character sets selected to add a member to." m_relationshipEditor.kNoCharacterSetsSelected; displayString -replace -value "No characters are highlighted" m_relationshipEditor.kNoCharactersHighlighted; displayString -replace -value "There are no deformer set members selected to remove from a deformer set." m_relationshipEditor.kNoDeformerSetMembersSelectedToRemoveFromDeformerSet; displayString -replace -value "There are no deformer sets selected to add a member to." m_relationshipEditor.kNoDeformerSetsSelected; displayString -replace -value "No item is highlighted." m_relationshipEditor.kNoItemHighlighted; displayString -replace -value "There are no layer members selected to remove from a display layer" m_relationshipEditor.kNoLayerMembersSelectedToRemoveFromDisplayLayer; displayString -replace -value "There are no layer members selected to remove from a render layer" m_relationshipEditor.kNoLayerMembersSelectedToRemoveFromRenderLayer; displayString -replace -value "There are no members highlighted to remove." m_relationshipEditor.kNoMembersHighlighted; displayString -replace -value "No options for this task" m_relationshipEditor.kNoOptions; displayString -replace -value "There are no partition members selected to remove from a partition." m_relationshipEditor.kNoPartitionMembersSelectedToRemoveFromPartition; displayString -replace -value "There are no partitions selected to add a member to." m_relationshipEditor.kNoPartitionsSelected; displayString -replace -value "There are no set members selected to remove from a set." m_relationshipEditor.kNoSetMembersSelectedToRemoveFromSet; displayString -replace -value "There are no sets selected to add a member to." m_relationshipEditor.kNoSetsSelected; displayString -replace -value "There are no sets selected in the outliner." m_relationshipEditor.kNoSetsSelectedInOutliner; displayString -replace -value "^1s is not a member of ^2s" m_relationshipEditor.kNotAMember; displayString -replace -value "^1s is not a display layer." m_relationshipEditor.kNotDisplayLayer; displayString -replace -value "^1s is not a render layer." m_relationshipEditor.kNotRenderLayer; displayString -replace -value "^1s is not a render pass set." m_relationshipEditor.kNotRenderPassSet; displayString -replace -value "Nothing is selected." m_relationshipEditor.kNothingSelected; displayString -replace -value "Object centric light linking" m_relationshipEditor.kObjectCentricLightLinking; displayString -replace -value "Specify which lights illuminate particular geometry" m_relationshipEditor.kObjectCentricLightLinkingAnnot; displayString -replace -value "Objects" m_relationshipEditor.kObjects; displayString -replace -value "Options" m_relationshipEditor.kOptions; displayString -replace -value "PFX Strokes" m_relationshipEditor.kPFXStrokes; displayString -replace -value "Paint Effects/UV linking" m_relationshipEditor.kPaintEffectsUVLinking; displayString -replace -value "Specify the PFX strokes which use a particular UV set" m_relationshipEditor.kPaintEffectsUVLinkingAnnot; displayString -replace -value "Pane description" m_relationshipEditor.kPaneDescription; displayString -replace -value "Partition editing" m_relationshipEditor.kPartitionEditing; displayString -replace -value "Specify the membership of various partitions" m_relationshipEditor.kPartitionEditingAnnot; displayString -replace -value "Add Selected Items" m_relationshipEditor.kPartitionMembershipAddSelectedItems; displayString -replace -value "Add the selected set(s) to the partition" m_relationshipEditor.kPartitionMembershipAddSelectedItemsAnnot; displayString -replace -value "Delete the highlighted partition(s)" m_relationshipEditor.kPartitionMembershipDeleteHighlightedAnnot; displayString -replace -value "Automatically display the partitions for the selected objects in the scene" m_relationshipEditor.kPartitionMembershipListAnnot; displayString -replace -value "Remove Highlighted from Partition" m_relationshipEditor.kPartitionMembershipRemoveHighlighted; displayString -replace -value "Remove the highlighted member from the partition" m_relationshipEditor.kPartitionMembershipRemoveHighlightedAnnot; displayString -replace -value "Remove Selected Items" m_relationshipEditor.kPartitionMembershipRemoveSelectedItems; displayString -replace -value "Remove the selected set(s) from the partition" m_relationshipEditor.kPartitionMembershipRemoveSelectedItemsAnnot; displayString -replace -value "Put the highlighted partitions on the active list" m_relationshipEditor.kPartitionMembershipSelectHighlightedAnnot; displayString -replace -value "Partitions" m_relationshipEditor.kPartitions; displayString -replace -value "Expand all partitions automatically" m_relationshipEditor.kPartitionsOptionsAnnot; displayString -replace -value "Remove Animation Layer from Selection" m_relationshipEditor.kRemoveAnimLayersSelection; displayString -replace -value "Remove the animation layers associated with the selected object(s) from the display" m_relationshipEditor.kRemoveAnimLayersSelectionAnnot; displayString -replace -value "Remove Character Set from Selection" m_relationshipEditor.kRemoveCharacterSetsSelection; displayString -replace -value "Remove the character sets associated with the selected object(s) from the display" m_relationshipEditor.kRemoveCharacterSetsSelectionAnnot; displayString -replace -value "Remove Deformer Set from Selection" m_relationshipEditor.kRemoveDeformerSetSelection; displayString -replace -value "Remove the deformer sets associated with the selected object(s) from the display" m_relationshipEditor.kRemoveDeformerSetSelectionAnnot; displayString -replace -value "Remove Display Layer from Selection" m_relationshipEditor.kRemoveDisplayLayersSelection; displayString -replace -value "Remove the display layers associated with the selected object(s) from the display" m_relationshipEditor.kRemoveDisplayLayersSelectionAnnot; displayString -replace -value "Remove Highlighted from Set" m_relationshipEditor.kRemoveHighlighted; displayString -replace -value "Remove the highlighted member from the set" m_relationshipEditor.kRemoveHighlightedFromSetAnnot; displayString -replace -value "Remove Objects from Character Set" m_relationshipEditor.kRemoveObjectsFromCharacterSet; displayString -replace -value "Remove attributes on the selected object(s) from the character set" m_relationshipEditor.kRemoveObjectsFromCharacterSetAnnot; displayString -replace -value "Remove Partition from Selection" m_relationshipEditor.kRemovePartitionSelection; displayString -replace -value "Remove the partitions associated with the selected set(s) from the display" m_relationshipEditor.kRemovePartitionSelectionAnnot; displayString -replace -value "Remove Render Layer from Selection" m_relationshipEditor.kRemoveRenderLayersSelection; displayString -replace -value "Remove the render layers associated with the selected object(s) from the display" m_relationshipEditor.kRemoveRenderLayersSelectionAnnot; displayString -replace -value "Remove Render Pass Set from Selection" m_relationshipEditor.kRemoveRenderPassSetSelection; displayString -replace -value "Remove the render pass sets associated with the selected render pass(es) from the display" m_relationshipEditor.kRemoveRenderPassSetSelectionAnnot; displayString -replace -value "Remove Selection from List" m_relationshipEditor.kRemoveSelectionLeft; displayString -replace -value "Remove Selection from List" m_relationshipEditor.kRemoveSelectionRight; displayString -replace -value "Remove the selected object(s) from the existing display" m_relationshipEditor.kRemoveSelectionRightAnnot; displayString -replace -value "Remove Set from Selection" m_relationshipEditor.kRemoveSetSelection; displayString -replace -value "Remove the sets associated with the selected object(s) from the display" m_relationshipEditor.kRemoveSetSelectionAnnot; displayString -replace -value "Remove UV Set" m_relationshipEditor.kRemoveUVSet; displayString -replace -value "Remove the highlighted UV set from the lead object of the current selection" m_relationshipEditor.kRemoveUVSetAnnot; displayString -replace -value "Rename UV Set..." m_relationshipEditor.kRenameUVSet; displayString -replace -value "Rename the highlighted UV set on the trailing item of the current selection" m_relationshipEditor.kRenameUVSetAnnot; displayString -replace -value "Render layers" m_relationshipEditor.kRenderLayers; displayString -replace -value "Add Selected Items" m_relationshipEditor.kRenderLayersAddSelectedItems; displayString -replace -value "Add the selected object(s) to the render layer" m_relationshipEditor.kRenderLayersAddSelectedItemsAnnot; displayString -replace -value "Specify the membership of render layers" m_relationshipEditor.kRenderLayersAnnot; displayString -replace -value "Delete the highlighted layer(s)" m_relationshipEditor.kRenderLayersDeleteHighlightedAnnot; displayString -replace -value "Remove Highlighted from Render Layer" m_relationshipEditor.kRenderLayersRemoveHighlighted; displayString -replace -value "Remove the highlighted member from the render layer" m_relationshipEditor.kRenderLayersRemoveHighlightedAnnot; displayString -replace -value "Remove Selected Items" m_relationshipEditor.kRenderLayersRemoveSelectedItems; displayString -replace -value "Remove the selected object(s) from the render layer" m_relationshipEditor.kRenderLayersRemoveSelectedItemsAnnot; displayString -replace -value "Put the highlighted render layer(s) on the active list" m_relationshipEditor.kRenderLayersSelectHighlighted; displayString -replace -value "Add Render Passes from Selection" m_relationshipEditor.kRenderPassAddSelection; displayString -replace -value "Add the selected render passes to the existing display" m_relationshipEditor.kRenderPassAddSelectionAnnot; displayString -replace -value "Auto Load All Render Passes" m_relationshipEditor.kRenderPassAutoLoadAll; displayString -replace -value "Automatically display all the render passes in the scene" m_relationshipEditor.kRenderPassAutoLoadAllAnnot; displayString -replace -value "Auto Load Selected Render Passes" m_relationshipEditor.kRenderPassAutoLoadSelection; displayString -replace -value "Automatically display all the selected render passes in the scene" m_relationshipEditor.kRenderPassAutoLoadSelectionAnnot; displayString -replace -value "Load Render Passes from Selection" m_relationshipEditor.kRenderPassLoadSelection; displayString -replace -value "Display the selected render passes" m_relationshipEditor.kRenderPassLoadSelectionAnnot; displayString -replace -value "Manual Load Render Passes" m_relationshipEditor.kRenderPassManualLoad; displayString -replace -value "Display the render passes from the scene" m_relationshipEditor.kRenderPassManualLoadAnnot; displayString -replace -value "Remove Render Passes from Selection" m_relationshipEditor.kRenderPassRemoveSelection; displayString -replace -value "Remove the selected render passes from the existing display" m_relationshipEditor.kRenderPassRemoveSelectionAnnot; displayString -replace -value "Add Selected Items" m_relationshipEditor.kRenderPassSetAddSelectedItems; displayString -replace -value "Add the selected render pass(es) to the render pass set" m_relationshipEditor.kRenderPassSetAddSelectedItemsAnnot; displayString -replace -value "Delete the highlighted render pass set(s)" m_relationshipEditor.kRenderPassSetDeleteHighlightedAnnot; displayString -replace -value "Remove Selected Items" m_relationshipEditor.kRenderPassSetRemoveSelectedItems; displayString -replace -value "Remove the selected render pass(es) from the render pass set" m_relationshipEditor.kRenderPassSetRemoveSelectedItemsAnnot; displayString -replace -value "Put the highlighted render pass set(s) on the active list" m_relationshipEditor.kRenderPassSetSelectHighlighted; displayString -replace -value "Select Render Pass Set Members" m_relationshipEditor.kRenderPassSetSelectMembers; displayString -replace -value "Put the members of the highlighted render pass sets on the active list" m_relationshipEditor.kRenderPassSetSelectMembersAnnot; displayString -replace -value "Render Pass Sets" m_relationshipEditor.kRenderPassSets; displayString -replace -value "Specify the membership of render pass sets" m_relationshipEditor.kRenderPassSetsAnnot; displayString -replace -value "Render Passes" m_relationshipEditor.kRenderPassed; displayString -replace -value "Create UV Set" m_relationshipEditor.kRightEditMenuCreateUVSet; displayString -replace -value "Ignore Texture" m_relationshipEditor.kRightEditMenuIgnoreTexture; displayString -replace -value "Ignore the highlighted textures when rendering" m_relationshipEditor.kRightEditMenuIgnoreTextureAnnot; displayString -replace -value "Isolate Texture" m_relationshipEditor.kRightEditMenuIsolateTexture; displayString -replace -value "Ignore all textures in the list except the highlighted textures when rendering" m_relationshipEditor.kRightEditMenuIsolateTextureAnnot; displayString -replace -value "Remove UV Set" m_relationshipEditor.kRightEditMenuRemoveUVSet; displayString -replace -value "Remove the highlighted UV set from the lead object of the current selection" m_relationshipEditor.kRightEditMenuRemoveUVSetAnnot; displayString -replace -value "Rename UV Set..." m_relationshipEditor.kRightEditMenuRenameUVSet; displayString -replace -value "Rename the highlighted UV set on the trailing item of the current selection" m_relationshipEditor.kRightEditMenuRenameUVSetAnnot; displayString -replace -value "Select Highlighted" m_relationshipEditor.kRightEditMenuSelectHighlighted; displayString -replace -value "Create UV Set" m_relationshipEditor.kRightEditMenuTextureCentricUvLinkingCreateUVSet; displayString -replace -value "Rename UV Set..." m_relationshipEditor.kRightEditMenuTextureCentricUvLinkingRenameUVSet; displayString -replace -value "Rename the highlighted UV set on the trailing item of the current selection" m_relationshipEditor.kRightEditMenuTextureCentricUvLinkingRenameUVSetAnnot; displayString -replace -value "Use All Textures When Rendering" m_relationshipEditor.kRightEditMenuUseAllTextures; displayString -replace -value "Stop ignoring all textures in the list when rendering" m_relationshipEditor.kRightEditMenuUseAllTexturesAnnot; displayString -replace -value "Use Texture When Rendering" m_relationshipEditor.kRightEditMenuUseTextureWhenRendering; displayString -replace -value "Stop ignoring the highlighted textures when rendering" m_relationshipEditor.kRightEditMenuUseTextureWhenRenderingAnnot; displayString -replace -value "Open the Attribute Editor for the highlighted texture " m_relationshipEditor.kRightEditMenuUvCentricUvLinkingAttributeEditorAnnot; displayString -replace -value "The filter \"^1s\" cannot be found." m_relationshipEditor.kRightImplicitFilterNotFound; displayString -replace -value "Select Character Set Members" m_relationshipEditor.kSelectCharacterSetMembers; displayString -replace -value "Put the nodes animated by the highlighted character sets on the active list" m_relationshipEditor.kSelectCharacterSetMembersAnnot; displayString -replace -value "Select Display Layer Members" m_relationshipEditor.kSelectDisplayLayerMembers; displayString -replace -value "Put the members of the highlighted layer(s) on the active list" m_relationshipEditor.kSelectDisplayLayerMembersAnnot; displayString -replace -value "Select Highlighted Object: Put the highlighted objects on the active list" m_relationshipEditor.kSelectHighlightObj; displayString -replace -value "Select Highlighted" m_relationshipEditor.kSelectHighlighted; displayString -replace -value "Select Highlighted Camera Set" m_relationshipEditor.kSelectHighlightedCameraSet; displayString -replace -value "Select Node" m_relationshipEditor.kSelectNode; displayString -replace -value "Select only one key." m_relationshipEditor.kSelectOneKey; displayString -replace -value "Select Partition Members" m_relationshipEditor.kSelectPartitionMembers; displayString -replace -value "Put the members of the highlighted partitions on the active list" m_relationshipEditor.kSelectPartitionMembersAnnot; displayString -replace -value "Select Render Layer Members" m_relationshipEditor.kSelectRenderLayerMembers; displayString -replace -value "Put the members of the highlighted layers on the active list" m_relationshipEditor.kSelectRenderLayerMembersAnnot; displayString -replace -value "Select Set Members" m_relationshipEditor.kSelectSetMembers; displayString -replace -value "Put the members of the highlighted sets on the active list" m_relationshipEditor.kSelectSetMembersAnnot; displayString -replace -value "Select UVSet to rename." m_relationshipEditor.kSelectUVSet; displayString -replace -value "Select UVSet to rename." m_relationshipEditor.kSelectUVSetToRename; displayString -replace -value "^1s is not a character." m_relationshipEditor.kSelectionIsNotCharacter; displayString -replace -value "^1s is not a deformer set." m_relationshipEditor.kSelectionIsNotDeformerSet; displayString -replace -value "^1s is not a partition." m_relationshipEditor.kSelectionIsNotPartition; displayString -replace -value "^1s is not a set." m_relationshipEditor.kSelectionIsNotSet; displayString -replace -value "Set editing" m_relationshipEditor.kSetEditing; displayString -replace -value "Specify the membership of various sets" m_relationshipEditor.kSetEditingAnnot; displayString -replace -value "Add Selected Items" m_relationshipEditor.kSetMembershipAddSelectedItems; displayString -replace -value "Add the selected object(s) to the set" m_relationshipEditor.kSetMembershipAddSelectedItemsAnnot; displayString -replace -value "Delete the highlighted set(s)" m_relationshipEditor.kSetMembershipDeleteHighlightedAnnot; displayString -replace -value "Automatically display the sets for the selected objects in the scene" m_relationshipEditor.kSetMembershipListAnnot; displayString -replace -value "Expand all sets automatically" m_relationshipEditor.kSetMembershipOptionsAnnot; displayString -replace -value "Remove Highlighted from Set" m_relationshipEditor.kSetMembershipRemoveHighlighted; displayString -replace -value "Remove Selected Items" m_relationshipEditor.kSetMembershipRemoveSelectedItems; displayString -replace -value "Remove the selected object(s) from the set" m_relationshipEditor.kSetMembershipRemoveSelectedItemsAnnot; displayString -replace -value "Put the highlighted sets on the active list" m_relationshipEditor.kSetMembershipSelectHighlightedAnnot; displayString -replace -value "Sets" m_relationshipEditor.kSets; displayString -replace -value "The Shading Groups Editor was made obsolete in Maya 3.0; ignoring command." m_relationshipEditor.kShadingGroupsEditorObsolete; displayString -replace -value "Texture-centric UV linking" m_relationshipEditor.kTextureCentricUVLinking; displayString -replace -value "Specify the UV set used by a particular texture" m_relationshipEditor.kTextureCentricUVLinkingAnnot; displayString -replace -value "Open the Attribute Editor for the highlighted texture" m_relationshipEditor.kTextureCentricUvLinkingAttributeEditorAnnot; displayString -replace -value "Textures" m_relationshipEditor.kTextures; displayString -replace -value "Delete Highlighted Object" m_relationshipEditor.kTouchSensorInteractionDeleteHighlighted; displayString -replace -value "Delete the highlighted object(s)" m_relationshipEditor.kTouchSensorInteractionDeleteHighlightedAnnot; displayString -replace -value "Automatically display the objects that are associated with the selected touch sensors in the scene" m_relationshipEditor.kTouchSensorInteractionListAnnot; displayString -replace -value "Touch Sensors" m_relationshipEditor.kTouchSensors; displayString -replace -value "Touchable Objects" m_relationshipEditor.kTouchableObjects; displayString -replace -value "UV-centric UV linking" m_relationshipEditor.kUVCentricUVLinking; displayString -replace -value "Specify the textures which use a particular UV set" m_relationshipEditor.kUVCentricUVLinkingAnnot; displayString -replace -value "Select UVSet to rename." m_relationshipEditor.kUVHairLinkingSelectUVSetToRename; displayString -replace -value "UV Sets" m_relationshipEditor.kUVSets; displayString -replace -value "Use All Textures When Rendering" m_relationshipEditor.kUseAllTextures; displayString -replace -value "Stop ignoring all textures in the list when rendering" m_relationshipEditor.kUseAllTexturesAnnot; displayString -replace -value "Use Texture When Rendering" m_relationshipEditor.kUseTextureWhenRendering; displayString -replace -value "Stop ignoring the highlighted textures when rendering" m_relationshipEditor.kUseTextureWhenRenderingAnnot;