// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Allow multiple bind poses" m_performSkinCluster.kAllowMultipleBindPoses; displayString -replace -value "This option automatically assigns a color to each bone in the skeleton to allow easy visualizing of weights" m_performSkinCluster.kAssignColorAnnot; displayString -replace -value "Bind method:" m_performSkinCluster.kBindMethod; displayString -replace -value "Bind Skin" m_performSkinCluster.kBindSkin; displayString -replace -value "Bind to:" m_performSkinCluster.kBindTo; displayString -replace -value "Bind to all joints in the selected skeleton(s), selected joints only, or to all transform in the selected hierarchy" m_performSkinCluster.kBindToAllAnnot; displayString -replace -value "Bind based on distance, distance plus hierarchy location or by heat map" m_performSkinCluster.kBindonDistAnnot; displayString -replace -value "Weight blended" m_performSkinCluster.kBlendedMethod; displayString -replace -value "Closest distance" m_performSkinCluster.kClosestDistance; displayString -replace -value "Closest in hierarchy" m_performSkinCluster.kClosestHierarchy; displayString -replace -value "Colorize skeleton" m_performSkinCluster.kColorizeSkeleton; displayString -replace -value "Distance" m_performSkinCluster.kDZWDistance; displayString -replace -value "Neighbors" m_performSkinCluster.kDZWNeighbors; displayString -replace -value "Distance Options" m_performSkinCluster.kDistanceOptions; displayString -replace -value "Dropoff rate:" m_performSkinCluster.kDropoffRate; displayString -replace -value "Dual quaternion" m_performSkinCluster.kDualQuaternionMethod; displayString -replace -value "Geodesic Voxel" m_performSkinCluster.kGeodesicVoxel; displayString -replace -value "Validate voxel state" m_performSkinCluster.kGeodesicVoxelPostCheck; displayString -replace -value "Post validation of voxel state" m_performSkinCluster.kGeodesicVoxelPostCheckAnnot; displayString -replace -value "Resolution:" m_performSkinCluster.kGeodesicVoxelResolution; displayString -replace -value "Voxel grid resolution" m_performSkinCluster.kGeodesicVoxelResolutionAnnot; displayString -replace -value "Falloff:" m_performSkinCluster.kGeomBindFalloff; displayString -replace -value "Controls the bind stiffness for geodesic voxel binding." m_performSkinCluster.kGeomBindFalloffAnnot; displayString -replace -value "Geodesic Voxel Options" m_performSkinCluster.kGeomBindOptions; displayString -replace -value "Value must be in range of [1, 11]" m_performSkinCluster.kGridResAssert; displayString -replace -value "Heat Map" m_performSkinCluster.kHeatMap; displayString -replace -value "Heatmap falloff:" m_performSkinCluster.kHeatmapFalloff; displayString -replace -value "Reduces the amount of small weights spread over the mesh surface when performing heat map binding." m_performSkinCluster.kHeatmapFalloffAnnot; displayString -replace -value "Heatmap Options" m_performSkinCluster.kHeatmapOptions; displayString -replace -value "This option determines if hidden selections are included in the selection list when performing the bind" m_performSkinCluster.kIncludeHiddenSelAnnot; displayString -replace -value "Include hidden selections on creation" m_performSkinCluster.kIncludeHiddenSelections; displayString -replace -value "Specifies whether the maximum influences is enforced during subsequent operations, such as weight painting" m_performSkinCluster.kInfluencesEnforcedAnnot; displayString -replace -value "Joint hierarchy" m_performSkinCluster.kJointHierarchy; displayString -replace -value "Classic linear" m_performSkinCluster.kLinearMethod; displayString -replace -value "Maintain max influences" m_performSkinCluster.kMaintainInfluences; displayString -replace -value "Max influences:" m_performSkinCluster.kMaxInfluences; displayString -replace -value "Specifies the maximum number of weighted influences for a given point" m_performSkinCluster.kMaxInfluencesAnnot; displayString -replace -value "Normalize weights:" m_performSkinCluster.kNormalizationWeights; displayString -replace -value "Interactive" m_performSkinCluster.kNormalizeInteractive; displayString -replace -value "None" m_performSkinCluster.kNormalizeNone; displayString -replace -value "Post" m_performSkinCluster.kNormalizePost; displayString -replace -value "Set the normalization mode for the skin cluster" m_performSkinCluster.kNormalizeWeightsAnnot; displayString -replace -value "Object hierarchy" m_performSkinCluster.kObjectHierarchy; displayString -replace -value "This option improves performance by removing influences with all zero weights" m_performSkinCluster.kPerformanceImproveAnnot; displayString -replace -value "Remove unused influences" m_performSkinCluster.kRemUnused; displayString -replace -value "Selected joints" m_performSkinCluster.kSelectedJoints; displayString -replace -value "Skinning method:" m_performSkinCluster.kSkinMethod; displayString -replace -value "Set the algorithm method used by the skin cluster" m_performSkinCluster.kSkinMethodAnnot; displayString -replace -value "Bind Skin Options" m_performSkinCluster.kSmoothBindOptions; displayString -replace -value "Weight distribution:" m_performSkinCluster.kWeightDistribution; displayString -replace -value "Set the weight distribution option the skin cluster" m_performSkinCluster.kWeightDistributionAnnot;