// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== // // // Creation Date: 24 April 1997 // // Description: // This script provides an option box dialog for the normalConstraint command. // // Input Arguments: // boolean showOptionBox true - show the option box dialog // false - just execute the command // // Procedure Name: // setOptionVars // // Description: // Initialize the option values. // // Input Arguments: // Whether to set the options to default values. // // Return Value: // None. // proc setOptionVars(int $forceFactorySettings) { // weight // if ($forceFactorySettings || !`optionVar -exists normalConstraintWeight`) { optionVar -floatValue normalConstraintWeight 1.0; } // aimVector. // if ($forceFactorySettings || !`optionVar -exists normalConstraintAimVector`) { optionVar -floatValue normalConstraintAimVector 1.0 -floatValueAppend normalConstraintAimVector 0.0 -floatValueAppend normalConstraintAimVector 0.0; } // upVector. // if ($forceFactorySettings || !`optionVar -exists normalConstraintUpVector`) { optionVar -floatValue normalConstraintUpVector 0.0 -floatValueAppend normalConstraintUpVector 1.0 -floatValueAppend normalConstraintUpVector 0.0; } // World up if ($forceFactorySettings || !`optionVar -exists normalConstraintWorldUpType`) { optionVar -stringValue normalConstraintWorldUpType "vector"; } if ($forceFactorySettings || !`optionVar -exists normalConstraintWorldUpVector`) { optionVar -floatValue normalConstraintWorldUpVector 0.0 -floatValueAppend normalConstraintWorldUpVector 1.0 -floatValueAppend normalConstraintWorldUpVector 0.0; } if ($forceFactorySettings || !`optionVar -exists normalConstraintWorldUpObject`) { optionVar -stringValue normalConstraintWorldUpObject ""; } } // // Procedure Name: // normalConstraintSetup // // Description: // Update the state of the option box UI to reflect the option values. // // Input Arguments: // parent - Top level parent layout of the option box UI. // Required so that UI object names can be // successfully resolved. // // forceFactorySettings - Whether the option values should be set to // default values. // // Return Value: // None. // global proc normalConstraintSetup(string $parent, int $forceFactorySettings) { // Retrieve the option settings // setOptionVars($forceFactorySettings); setParent $parent; // Query the optionVar's and set the values into the controls. // weight // floatSliderGrp -edit -value `optionVar -query normalConstraintWeight` normalConstraintWeight; // aimVector. // float $aimVector[] = `optionVar -query normalConstraintAimVector`; floatFieldGrp -edit -value1 $aimVector[0] -value2 $aimVector[1] -value3 $aimVector[2] normalConstraintAimVector; // upVector. // float $upVector[] = `optionVar -query normalConstraintUpVector`; floatFieldGrp -edit -value1 $upVector[0] -value2 $upVector[1] -value3 $upVector[2] normalConstraintUpVector; // World up string $worldUpType = `optionVar -query normalConstraintWorldUpType`; switch ( $worldUpType ) { case "scene": optionMenuGrp -edit -select 1 normalConstraintWorldUpType; break; case "object": optionMenuGrp -edit -select 2 normalConstraintWorldUpType; break; case "objectrotation": optionMenuGrp -edit -select 3 normalConstraintWorldUpType; break; case "vector": optionMenuGrp -edit -select 4 normalConstraintWorldUpType; break; case "none": optionMenuGrp -edit -select 5 normalConstraintWorldUpType; break; } float $worldUpVector[] = `optionVar -query normalConstraintWorldUpVector`; floatFieldGrp -edit -value1 $worldUpVector[0] -value2 $worldUpVector[1] -value3 $worldUpVector[2] normalConstraintWorldUpVector; textFieldGrp -edit -text `optionVar -query normalConstraintWorldUpObject` normalConstraintWorldUpObject; normalConstraintEnabling $parent; } // // Procedure Name: // normalConstraintCallback // // Description: // Update the option values with the current state of the option box UI. // // Input Arguments: // parent - Top level parent layout of the option box UI. Required so // that UI object names can be successfully resolved. // // doIt - Whether the command should execute. // // Return Value: // None. // global proc normalConstraintCallback(string $parent, int $doIt) { setParent $parent; // Set the optionVar's from the control values, and then // perform the command. // weight // optionVar -floatValue normalConstraintWeight `floatSliderGrp -query -value normalConstraintWeight`; // aimVector. // optionVar -floatValue normalConstraintAimVector `floatFieldGrp -query -value1 normalConstraintAimVector` -floatValueAppend normalConstraintAimVector `floatFieldGrp -query -value2 normalConstraintAimVector` -floatValueAppend normalConstraintAimVector `floatFieldGrp -query -value3 normalConstraintAimVector`; // upVector. // optionVar -floatValue normalConstraintUpVector `floatFieldGrp -query -value1 normalConstraintUpVector` -floatValueAppend normalConstraintUpVector `floatFieldGrp -query -value2 normalConstraintUpVector` -floatValueAppend normalConstraintUpVector `floatFieldGrp -query -value3 normalConstraintUpVector`; // World up int $state = `optionMenuGrp -query -select normalConstraintWorldUpType`; switch ( $state ) { case 1: optionVar -stringValue normalConstraintWorldUpType "scene"; break; case 2: optionVar -stringValue normalConstraintWorldUpType "object"; break; case 3: optionVar -stringValue normalConstraintWorldUpType "objectrotation"; break; case 4: optionVar -stringValue normalConstraintWorldUpType "vector"; break; case 5: optionVar -stringValue normalConstraintWorldUpType "none"; break; } optionVar -floatValue normalConstraintWorldUpVector `floatFieldGrp -query -value1 normalConstraintWorldUpVector` -floatValueAppend normalConstraintWorldUpVector `floatFieldGrp -query -value2 normalConstraintWorldUpVector` -floatValueAppend normalConstraintWorldUpVector `floatFieldGrp -query -value3 normalConstraintWorldUpVector`; optionVar -stringValue normalConstraintWorldUpObject `textFieldGrp -query -text normalConstraintWorldUpObject`; if ($doIt) { performNormalConstraint 0; addToRecentCommandQueue "performNormalConstraint 0" "NormalConstraint"; } } // Callbacks to dim/undim different widget // global proc normalConstraintEnabling(string $parent) { setParent $parent; int $state = `optionMenuGrp -query -select normalConstraintWorldUpType`; switch ( $state ) { case 1: // Scene Up case 5: // None floatFieldGrp -edit -enable false normalConstraintWorldUpVector; textFieldGrp -edit -enable false normalConstraintWorldUpObject; break; case 2: // Object Up floatFieldGrp -edit -enable false normalConstraintWorldUpVector; textFieldGrp -edit -enable true normalConstraintWorldUpObject; break; case 3: // Object Rotation Up floatFieldGrp -edit -enable true normalConstraintWorldUpVector; textFieldGrp -edit -enable true normalConstraintWorldUpObject; break; case 4: // Vector floatFieldGrp -edit -enable true normalConstraintWorldUpVector; textFieldGrp -edit -enable false normalConstraintWorldUpObject; break; } } // // Procedure Name: // normalConstraintOptions // // Description: // Construct the option box UI. Involves accessing the standard option // box and customizing the UI accordingly. // // Input Arguments: // None. // // Return Value: // None. // proc normalConstraintOptions() { // Name of the command for this option box. // string $commandName = "normalConstraint"; // Build the option box actions. // string $callback = ($commandName + "Callback"); string $setup = ($commandName + "Setup"); // Get the option box. // string $layout = getOptionBox(); setParent $layout; // Pass the command name to the option box. // setOptionBoxCommandName($commandName); // Activate the default UI template. // setUITemplate -pushTemplate DefaultTemplate; // Turn on the wait cursor. // waitCursor -state 1; string $parent = `columnLayout -adjustableColumn 1`; floatSliderGrp -label (uiRes("m_performNormalConstraint.kWeight")) -field true -min 0.0 -max 1.0 normalConstraintWeight; floatFieldGrp -label (uiRes("m_performNormalConstraint.kAimVector")) -numberOfFields 3 normalConstraintAimVector; floatFieldGrp -label (uiRes("m_performNormalConstraint.kUpVector")) -numberOfFields 3 normalConstraintUpVector; optionMenuGrp -label (uiRes("m_performNormalConstraint.kWorldUpType")) -cc ("normalConstraintEnabling " + $parent) normalConstraintWorldUpType; menuItem -label (uiRes("m_performNormalConstraint.kSceneUp")) normalConstraintUpDirMI1; menuItem -label (uiRes("m_performNormalConstraint.kObjectUp")) normalConstraintUpDirMI2; menuItem -label (uiRes("m_performNormalConstraint.kObjectRotationUp")) normalConstraintUpDirMI3; menuItem -label (uiRes("m_performNormalConstraint.kVector")) normalConstraintUpDirMI4; menuItem -label (uiRes("m_performNormalConstraint.kNone")) normalConstraintUpDirMI5; floatFieldGrp -label (uiRes("m_performNormalConstraint.kWorldUpVector")) -nf 3 normalConstraintWorldUpVector; textFieldGrp -label (uiRes("m_performNormalConstraint.kWorldUpObject")) normalConstraintWorldUpObject; // Turn off the wait cursor. // waitCursor -state 0; // Deactivate the default UI template. // setUITemplate -popTemplate; // 'Apply' button. // string $applyBtn = getOptionBoxApplyBtn(); button -edit -label (uiRes("m_performNormalConstraint.kAddButton")) -command ($callback + " " + $parent + " " + 1) $applyBtn; // 'Save' button. // string $saveBtn = getOptionBoxSaveBtn(); button -edit -command ($callback + " " + $parent + " " + 0 + "; hideOptionBox") $saveBtn; // 'Reset' button. // string $resetBtn = getOptionBoxResetBtn(); button -edit -command ($setup + " " + $parent + " " + 1) $resetBtn; // Set the option box title. // setOptionBoxTitle (uiRes("m_performNormalConstraint.kNormalConstraintOptions")); // Customize the 'Help' menu item text. // setOptionBoxHelpTag( "Normal" ); // Set the current values of the option box. // eval (($setup + " " + $parent + " " + 0)); // Show the option box. // showOptionBox(); } // // Procedure Name: // normalConstraintHelp // // Description: // Return a short description about this command. // // Input Arguments: // None. // // Return Value: // string. // proc string normalConstraintHelp() { // ******** Example // " Command: Extrude - create a surface using extrusion.\n" + // "Selection: curves and isoparms." return " Command: normalConstraint - Creates a normal constraint.n" + "Selection: "; } // // Procedure Name: // assembleCmd // // Description: // Construct the command that will apply the option box values. // // Input Arguments: // None. // // Return Value: // None. // proc string assembleCmd() { string $cmd = "normalConstraint"; setOptionVars(false); float $aimVector[] = `optionVar -query normalConstraintAimVector`; float $upVector[] = `optionVar -query normalConstraintUpVector`; $cmd = ($cmd + " -weight " + `optionVar -query normalConstraintWeight` + " -aimVector " + $aimVector[0] + " " + $aimVector[1] + " " + $aimVector[2] + " -upVector " + $upVector[0] + " " + $upVector[1] + " " + $upVector[2] ); // world up related options string $worldUpType = `optionVar -query normalConstraintWorldUpType`; $cmd = ($cmd + " -worldUpType " + "\"" + $worldUpType + "\"" ); float $worldUpVector[]; string $worldUpObject; switch ( $worldUpType ) { case "scene": case "none": break; case "object": $worldUpObject = `optionVar -query normalConstraintWorldUpObject`; $cmd = ($cmd + " -worldUpObject " + $worldUpObject); break; case "objectrotation": $worldUpVector = `optionVar -query normalConstraintWorldUpVector`; $cmd = ($cmd + " -worldUpVector " + $worldUpVector[0] + " " + $worldUpVector[1] + " " + $worldUpVector[2]); $worldUpObject = `optionVar -query normalConstraintWorldUpObject`; $cmd = ($cmd + " -worldUpObject " + $worldUpObject); break; case "vector": $worldUpVector = `optionVar -query normalConstraintWorldUpVector`; $cmd = ($cmd + " -worldUpVector " + $worldUpVector[0] + " " + $worldUpVector[1] + " " + $worldUpVector[2]); break; } return $cmd; } // // Procedure Name: // performNormalConstraint // // Description: // Perform the normalConstraint command using the corresponding // option values. This procedure will also show the option box // window if necessary as well as construct the command string // that will invoke the normalConstraint command with the current // option box values. // // Input Arguments: // 0 - Execute the command. // 1 - Show the option box dialog. // 2 - Return the command. // // Return Value: // None. // global proc string performNormalConstraint(int $action) { string $cmd = ""; switch ($action) { // Execute the command. // case 0: // Retrieve the option settings // setOptionVars(false); // Get the command. // $cmd = `assembleCmd`; // Execute the command with the option settings. // evalEcho($cmd); break; // Show the option box. // case 1: normalConstraintOptions; break; // Return the command string. // case 2: // Retrieve the option settings. // setOptionVars (false); // Get the command. // $cmd = `assembleCmd`; break; } return $cmd; }