// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Add" m_performAimConstraint.kAddButton; displayString -replace -value "Set layer to override:" m_performAimConstraint.kAimConstraintAnimLayerToOverride; displayString -replace -value "Indicate whether you want an absolute effect (override) from the constraint or an additive one" m_performAimConstraint.kAimConstraintAnimLayerToOverrideAnnot; displayString -replace -value "Aim Constraint Options" m_performAimConstraint.kAimConstraintOptions; displayString -replace -value "Aim vector:" m_performAimConstraint.kAimVector; displayString -replace -value "All" m_performAimConstraint.kAll; displayString -replace -value "Animation Layer" m_performAimConstraint.kAnimLayer; displayString -replace -value "Constraint axes:" m_performAimConstraint.kConstraintAxes; displayString -replace -value "Maintain offset:" m_performAimConstraint.kMaintainOffset; displayString -replace -value "Preserve the initial offset between the object and the target(s)" m_performAimConstraint.kMaintainOffsetAnnot; displayString -replace -value "None" m_performAimConstraint.kNone; displayString -replace -value "None" m_performAimConstraint.kNoneLayer; displayString -replace -value "Object rotation up" m_performAimConstraint.kObjectRotationUp; displayString -replace -value "Object up" m_performAimConstraint.kObjectUp; displayString -replace -value "Offset:" m_performAimConstraint.kOffset; displayString -replace -value "Scene up" m_performAimConstraint.kSceneUp; displayString -replace -value "Up vector:" m_performAimConstraint.kUpVector; displayString -replace -value "Vector" m_performAimConstraint.kVector; displayString -replace -value "Weight:" m_performAimConstraint.kWeight; displayString -replace -value "World up object:" m_performAimConstraint.kWorldUpObject; displayString -replace -value "World up type:" m_performAimConstraint.kWorldUpType; displayString -replace -value "World up vector:" m_performAimConstraint.kWorldUpVector; displayString -replace -value "X" m_performAimConstraint.kX; displayString -replace -value "Y" m_performAimConstraint.kY; displayString -replace -value "Z" m_performAimConstraint.kZ;