// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Attributes..." m_glRenderWin.kAttributes; displayString -replace -value "Camera 1" m_glRenderWin.kCamera1; displayString -replace -value "Camera 2" m_glRenderWin.kCamera2; displayString -replace -value "Camera 3" m_glRenderWin.kCamera3; displayString -replace -value "Camera 4" m_glRenderWin.kCamera4; displayString -replace -value "Cameras" m_glRenderWin.kCameras; displayString -replace -value "Cancel" m_glRenderWin.kCancel; displayString -replace -value "Clear Flipbook Menu" m_glRenderWin.kClearFlipbookMenu; displayString -replace -value "Clear Flipbook Menu" m_glRenderWin.kClearFlipbookMenu2; displayString -replace -value "Close" m_glRenderWin.kClose; displayString -replace -value "File" m_glRenderWin.kFile; displayString -replace -value "FlipBooks: ^1s\n" m_glRenderWin.kFlipBookFmt; displayString -replace -value "Flipbook Flags..." m_glRenderWin.kFlipbookFlags; displayString -replace -value "Flipbook Options" m_glRenderWin.kFlipbookOptions; displayString -replace -value "Flipbooks" m_glRenderWin.kFlipbooks; displayString -replace -value "Go to end of playback range" m_glRenderWin.kGoToEndOfPlaybackRangeAnnot; displayString -replace -value "Go to start of playback range" m_glRenderWin.kGoToStartOfPlaybackRangeAnnot; displayString -replace -value "Hardware Render Buffer" m_glRenderWin.kHardwareRenderBuffer; displayString -replace -value "Help on Hardware Render Buffer" m_glRenderWin.kHelpOnHardwareRenderBuffer; displayString -replace -value "You are not licensed to use the Hardware Render Window." m_glRenderWin.kLicense; displayString -replace -value "OK" m_glRenderWin.kOK; displayString -replace -value "Options" m_glRenderWin.kOptions; displayString -replace -value "Options:" m_glRenderWin.kOptions2; displayString -replace -value "Play backwards" m_glRenderWin.kPlayBackwards2Annot; displayString -replace -value "Play backwards" m_glRenderWin.kPlayBackwards3Annot; displayString -replace -value "Play backwards" m_glRenderWin.kPlayBackwardsAnnot; displayString -replace -value "Play forward" m_glRenderWin.kPlayForward2Annot; displayString -replace -value "Play forward" m_glRenderWin.kPlayForward3Annot; displayString -replace -value "Play forward" m_glRenderWin.kPlayForwardAnnot; displayString -replace -value "Playback End Time: Set the end time of the playback range" m_glRenderWin.kPlaybackEndTimeSetTheEndTimeAnnot; displayString -replace -value "Playback Start Time: Set the start time of the playback range" m_glRenderWin.kPlaybackStartTimeSetTheStartAnnot; displayString -replace -value "Render" m_glRenderWin.kRender; displayString -replace -value "Render Offscreen" m_glRenderWin.kRenderOffscreen; displayString -replace -value "Render Sequence" m_glRenderWin.kRenderSequence; displayString -replace -value "// ^1s ^2s\n" m_glRenderWin.kResultFmt; displayString -replace -value "Scale Buffer" m_glRenderWin.kScaleBuffer; displayString -replace -value "Set any options for fcheck except \"-n\" and \"-r\", which are" m_glRenderWin.kSetAnyOptionsForFcheckExcept; displayString -replace -value "set to the frame range, increment and rate you rendered with." m_glRenderWin.kSetToTheFrameRangeIncrement; displayString -replace -value "If Hardware Render does not stay on screen, you may need to clear your selection." m_glRenderWin.kStayOnScreen; displayString -replace -value "Step back one frame" m_glRenderWin.kStepBackOneFrameAnnot; displayString -replace -value "Step forward one frame" m_glRenderWin.kStepForwardOneFrameAnnot; displayString -replace -value "Stop playback" m_glRenderWin.kStopPlayback2Annot; displayString -replace -value "Stop playback" m_glRenderWin.kStopPlaybackAnnot; displayString -replace -value "Test Render" m_glRenderWin.kTestRender; displayString -replace -value "Start test render" m_glRenderWin.kTestRenderStartTestRenderAnnot;