// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== // // // Creation Date: 1 June 05 // // Description: // doToggleAutoActivateBodyPart is the proc that is executed from the // Skeleton->FBIK->Toggle Auto Activate Body Part. This either starts or // stops the script job responsible for automatically activating the character // nodes representing FBIK bodyparts. // // global proc doToggleAutoActivateBodyPart() { //As of Maya 2009 (version 10) the timeline and graph editor understands FBIK character sets //natively. There is no need to use a script job to "auto load" any character sets any longer. //However, as of this writing we are past UI freeze, so this method is needed as a stub for the //UI call to do "Body Part Autoload". Remove once mainline is open for business for 11.0 }