// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Accelerated multi-sampling" m_createMayaHardwareGlobalsTab.kAcceleratedMultiSampling; displayString -replace -value "Bump resolution:" m_createMayaHardwareGlobalsTab.kBumpResolution; displayString -replace -value "Color resolution:" m_createMayaHardwareGlobalsTab.kColorResolution; displayString -replace -value "Custom" m_createMayaHardwareGlobalsTab.kCustom; displayString -replace -value "Frame buffer format:" m_createMayaHardwareGlobalsTab.kFrameBufferFormat; displayString -replace -value "Hardware geometry cache" m_createMayaHardwareGlobalsTab.kHardwareGeometryCache; displayString -replace -value "High quality lighting" m_createMayaHardwareGlobalsTab.kHighQualityLighting; displayString -replace -value "Shadows ignore linking" m_createMayaHardwareGlobalsTab.kIgnoreShadowLinking; displayString -replace -value "Percent of image size:" m_createMayaHardwareGlobalsTab.kImageSizePercent; displayString -replace -value "Intermediate quality" m_createMayaHardwareGlobalsTab.kIntermediateQuality; displayString -replace -value "Maximum cache size (MB):" m_createMayaHardwareGlobalsTab.kMaximumCacheSize; displayString -replace -value "Motion blur" m_createMayaHardwareGlobalsTab.kMotionBlur; displayString -replace -value "Motion blur by frame:" m_createMayaHardwareGlobalsTab.kMotionBlurByFrame; displayString -replace -value "Non-power-of-two texture" m_createMayaHardwareGlobalsTab.kNonPowerOfTwoTexture; displayString -replace -value "Number of exposures:" m_createMayaHardwareGlobalsTab.kNumberOfExposures; displayString -replace -value "Shadows obey light linking" m_createMayaHardwareGlobalsTab.kObeyLinkingLinking; displayString -replace -value "Shadows obey shadow linking" m_createMayaHardwareGlobalsTab.kObeyShadowLinking; displayString -replace -value "Per object" m_createMayaHardwareGlobalsTab.kPerObject; displayString -replace -value "Per polygon" m_createMayaHardwareGlobalsTab.kPerPolygon; displayString -replace -value "Presets:" m_createMayaHardwareGlobalsTab.kPresets; displayString -replace -value "Preview quality" m_createMayaHardwareGlobalsTab.kPreviewQuality; displayString -replace -value "Production quality" m_createMayaHardwareGlobalsTab.kProductionQuality; displayString -replace -value "Production quality with transparency" m_createMayaHardwareGlobalsTab.kProductionQualityWithTransparency; displayString -replace -value "Quality" m_createMayaHardwareGlobalsTab.kQuality; displayString -replace -value "Render Options" m_createMayaHardwareGlobalsTab.kRenderOptions; displayString -replace -value "Shadow linking:" m_createMayaHardwareGlobalsTab.kShadowLinking; displayString -replace -value "Small object culling threshold" m_createMayaHardwareGlobalsTab.kSmallObjectCullingThreshold; displayString -replace -value "Texture compression:" m_createMayaHardwareGlobalsTab.kTextureCompression; displayString -replace -value "Transparent shadow maps" m_createMayaHardwareGlobalsTab.kTransparentShadowMaps; displayString -replace -value "Transparency sorting:" m_createMayaHardwareGlobalsTab.kTransparenySorting;