// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Cancel" m_createHair.kCancel; displayString -replace -value "Create Hair" m_createHair.kCreateHair; displayString -replace -value "Creating hairs at selected points..." m_createHair.kCreateHairAtPointMsg; displayString -replace -value "Create Hair Confirm" m_createHair.kCreateHairConfirm; displayString -replace -value "Create Hair Curves" m_createHair.kCreateHairCurves; displayString -replace -value "Creating hairs on" m_createHair.kCreateHairOnMsg; displayString -replace -value "Create hair: prior name conflict, deleting empty transform ^1s" m_createHair.kCreateHairWarning; displayString -replace -value "Create Paintable Hair" m_createHair.kCreatePaintableHair; displayString -replace -value "Create and Hide Hair Curves" m_createHair.kCreateandHideHair; displayString -replace -value "createHair: follicles currently exist at all create locations, no new hairs created" m_createHair.kFolliciesExistWarning; displayString -replace -value "Ok to generate ^1s hairs?\nThis may result in slow system performance.\nOutput nurbs curves are much slower to update than pfxHair nodes.\nYou can choose to initially hide the output curves group yet have them\ndisplay using a pfxHair node, which will update faster." m_createHair.kGenerateHairsMessage; displayString -replace -value "Hair can only be created on selected surface point(s)/face(s)" m_createHair.kHairCreationWarn; displayString -replace -value "Hair can only be created on NURBS or polygon surfaces" m_createHair.kHairCreationWarning; displayString -replace -value "createHair: some hairs not created due to pre-existing follicles at identical positions\n" m_createHair.kHairNotCreatedWarning; displayString -replace -value "Ok to generate ^1s hair clumps?\nThis number of hairs is greater than most systems can currently handle.\nIt is advisable to backup current scene before attempting this." m_createHair.kHandlingMessage; displayString -replace -value "Simulation may be slow: Hair iterations set high due to high point per hair count." m_createHair.kHighIterationWarning; displayString -replace -value "Ok to generate ^1s hair clumps?\nThis may result in very slow system performance." m_createHair.kLowPerformanceMessage; displayString -replace -value "Hair Follicle name failed: wanted ^1s got ^2s" m_createHair.kNameFailedErr; displayString -replace -value "createHair: no hairs created" m_createHair.kNoHairCreatedWarning; displayString -replace -value "No objects selected for hair creation" m_createHair.kNoObjectSelectedWarn; displayString -replace -value "The requested U or V count exceeds the current hair naming grid size.\nThis is controlled by the option variable \"createHairMaxDensity\"\nYou can reset this variable to the new value of ^1s by selecting \"Create Paintable hair\".\nNote that changing this variable will affect using the hair paint tool\nwith previously created hair systems. It can also make painting slower.\n" m_createHair.kUVCountExceedsMessage;