// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Unable to bake lighting for ^1s, there is no shading group connected" m_copyConvertSolidTx.kCannotBake; displayString -replace -value "Unable to bake lighting for ^1s, there are ^2s shading groups connected" m_copyConvertSolidTx.kCannotBake2; displayString -replace -value "Cannot convert a texture connected to ^1s" m_copyConvertSolidTx.kCannotConvertText; displayString -replace -value "Only one shading node can be converted, there is more than one selected" m_copyConvertSolidTx.kManyShaderSelected; displayString -replace -value "^1s is connected to more than one shading group" m_copyConvertSolidTx.kMultiShadingGroup; displayString -replace -value "^1s is connected to more than one shading group" m_copyConvertSolidTx.kMultiTexture; displayString -replace -value "Select or highlight a shading node, unable to continue" m_copyConvertSolidTx.kNoSelected; displayString -replace -value "No surfaces selected, unable to continue" m_copyConvertSolidTx.kNoSurface; displayString -replace -value "^1s does not have a surface shader" m_copyConvertSolidTx.kNoSurfaceShader; displayString -replace -value "^1s is not a shading group, convert with baked lighting can only be done on a shading group" m_copyConvertSolidTx.kNotShading; displayString -replace -value "^1s is not a shading node" m_copyConvertSolidTx.kNotShadingNode; displayString -replace -value "^1s is not a shading node, unable to continue" m_copyConvertSolidTx.kNotShadingNode2; displayString -replace -value "Unable to convert ^1s, re-organize your network to use a layered texture instead of a layered shader or use the baked lighting option" m_copyConvertSolidTx.kReogNetwork;