// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== // // Global Maya compatibility file, version 3.0ff08. // //////////////////////////////////////////////////////////////////////////// // // This version becomes effective as of the February 3, 2000 release. // // PLEASE make sure you're familiar with // http://w3.tor.aw.sgi.com/maya/swotff/docs/nodeChanges.html // http://sbweb.sb.aw.sgi.com/Cerberus/Babel/Docs/FileBumping.html // In particular: // - make sure to add entries for the renaming of both long // and short attribute names // BUT: do NOT add any entries when renaming attributes due to name clashes // (there is no way to tell WHICH of the clashing names is changing) // - make sure to add entries for the removal of both long // and short attribute names for attributes you're removing // - make sure to change any Mel scripts that refer to your // attribute by name; only Maya ASCII (.ma) and Binary (.mb) files // get things automatically renamed on file loading. // - do not attempt to re-name any node binary TAGS, as it is not currently // supported. // //////////////////////////////////////////////////////////////////////////// attrCompatibility -v "3.0ff08"; //////////////////////////////////////////////////////////////////////////// // Please leave these comments at the end of the file to attract attention... // If you add, remove or rename an attribute, or rename a node, you must // update the appropriate AETemplate.mel and // AERelated.mel file(s) to make sure the node's attribute editor // works correctly. ////////////////////////////////////////////////////////////////////////////