// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== // // // Description: // Procedure to register and initialize localizable // string resources for the cgfxShader plugin. // global proc cgfxShaderPluginInitStrings() { registerPluginResource("cgfxShader", "kCgFXShader", "CgFX Shader"); registerPluginResource("cgfxShader", "kCgFXParameters", "CgFX Parameters"); registerPluginResource("cgfxShader", "kCgFXFile", "CgFX File"); registerPluginResource("cgfxShader", "kVertexData", "Vertex Data"); registerPluginResource("cgfxShader", "kNoneDefined", "None defined"); registerPluginResource("cgfxShader", "kTechnique", "Technique"); registerPluginResource("cgfxShader", "kOpen", "Open"); registerPluginResource("cgfxShader", "kEdit", "Edit"); registerPluginResource("cgfxShader", "kReload", "Reload"); registerPluginResource("cgfxShader", "kSave", "Save"); registerPluginResource("cgfxShader", "kCreate", "Create"); registerPluginResource("cgfxShader", "kDelete", "Delete"); registerPluginResource("cgfxShader", "kClose", "Close"); registerPluginResource("cgfxShader", "kOpenFileAnn", "Open CgFX file in its default application"); registerPluginResource("cgfxShader", "kEditWindowsAnn", "Edit CgFX file with Notepad"); registerPluginResource("cgfxShader", "kEditMacAnn", "Edit CgFX file with your TextEdit"); registerPluginResource("cgfxShader", "kEditAnn", "Edit CgFX file with your text editor"); registerPluginResource("cgfxShader", "kReloadAnn", "Reload CgFX file"); registerPluginResource("cgfxShader", "kEditActionDefinition", "Edit the action definition"); registerPluginResource("cgfxShader", "kButtonNotAssigned", "Button does nothing; not assigned."); registerPluginResource("cgfxShader", "kAddNewMenuAction", "Add a new action to this menu"); registerPluginResource("cgfxShader", "kName", "Name"); registerPluginResource("cgfxShader", "kDescription", "Description"); registerPluginResource("cgfxShader", "kInsertVariable", "Insert variable"); registerPluginResource("cgfxShader", "kCommands", "Commands"); registerPluginResource("cgfxShader", "kShaderDescription", "Shader description"); registerPluginResource("cgfxShader", "kShaderHelp", "Shader help - Click to browse"); registerPluginResource("cgfxShader", "kShaderHelpUnavailable", "Shader help not available. No URL declaration in CgFX file."); registerPluginResource("cgfxShader", "kPosition", "position"); registerPluginResource("cgfxShader", "kNormal", "normal"); registerPluginResource("cgfxShader", "kEmpty", "empty"); registerPluginResource("cgfxShader", "kChooseVertexAttributeValueSource", "RMB to choose source of vertex attribute values"); registerPluginResource("cgfxShader", "kChooseTEXCOORDAttributeValueSource", "RMB to choose source of TEXCOORD values"); registerPluginResource("cgfxShader", "kShowAnotherTEXCOORD", "Show another TEXCOORD"); registerPluginResource("cgfxShader", "kHideLastTEXCOORD", "Hide last TEXCOORD"); registerPluginResource("cgfxShader", "kSetOptionVarWarning", "Please set the ^1s optionVar before using this feature."); registerPluginResource("cgfxShader", "kToolButtonEditor", "cgfxShader Tool Button Editor"); registerPluginResource("cgfxShader", "kChooseButtonAction", "Choose button action:"); registerPluginResource("cgfxShader", "kNothing", "(nothing)"); registerPluginResource("cgfxShader", "kNewAction", "New action..."); registerPluginResource("cgfxShader", "kTexcoordValuesareForced", "TEXCOORD values are forced to (0,0) for the UV set names listed here."); registerPluginResource("cgfxShader", "kRmbToChooseSource", "RMB to choose source of COLOR values"); registerPluginResource("cgfxShader", "kProfile", "Profile"); registerPluginResource("cgfxShader", "kDefault", "Default"); registerPluginResource("cgfxShader", "kSettingUpPopup", "Setting up popup on node "); registerPluginResource("cgfxShader", "kInternalError", "AEcgfxShaderTemplate.mel internal error"); registerPluginResource("cgfxShader", "kCgFXVector", "CgFX Vector"); registerPluginResource("cgfxShader", "kParameters", " Parameters"); loadPluginLanguageResources("cgfxShader", "cgfxShader.pres.mel"); }