// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Template:" m_assetWindow.kActiveTemplate; displayString -replace -value "View:" m_assetWindow.kActiveView; displayString -replace -value "Add View Options" m_assetWindow.kAddViewOptions; displayString -replace -value "Asset" m_assetWindow.kAsset; displayString -replace -value "Asset Editor" m_assetWindow.kAssetEditor; displayString -replace -value "Asset Editor - ^1s" m_assetWindow.kAssetEditorContainer; displayString -replace -value "Assets" m_assetWindow.kAssets; displayString -replace -value "Assign template ^1s to the asset" m_assetWindow.kAssignAnnotFmt; displayString -replace -value "Assign" m_assetWindow.kAssignTemplate; displayString -replace -value "Autobind Asset..." m_assetWindow.kAutobindTemplate; displayString -replace -value "assetEdBindingSetCmd called with invalid bindOp argument" m_assetWindow.kBadBindOp; displayString -replace -value "Bind this attribute to the selected attribute in the left outliner panel." m_assetWindow.kBindAnnot; displayString -replace -value "^1s failed: Selected name was already bound." m_assetWindow.kBoundNameWrn; displayString -replace -value "Cancel" m_assetWindow.kCancel; displayString -replace -value "Create Binding Set" m_assetWindow.kCreateBindingSet; displayString -replace -value "Enter new published name for ^1s: " m_assetWindow.kEnterNewPublishedName; displayString -replace -value "Enter published name: " m_assetWindow.kEnterPublishedName; displayString -replace -value "Expand Compounds" m_assetWindow.kExpandCompounds; displayString -replace -value "Include compound children in addition to parent attribute when creating view." m_assetWindow.kExpandCompoundsAnnot; displayString -replace -value "Flat" m_assetWindow.kFlat; displayString -replace -value "Asset Editor: asset info has invalid information\n" m_assetWindow.kGetFieldErr; displayString -replace -value "Group by Node" m_assetWindow.kGroupByNode; displayString -replace -value "Help on Asset Editor" m_assetWindow.kHelpAssetEditor; displayString -replace -value "Incorrect UI Layout" m_assetWindow.kIncorrectUILayout; displayString -replace -value "Layout Mode" m_assetWindow.kLayoutMode; displayString -replace -value "Select the layout mode for the view" m_assetWindow.kLayoutModeAnnot; displayString -replace -value "Multiple assets were selected, using the first one found.\n" m_assetWindow.kMultiSelectedAsset; displayString -replace -value "Name:" m_assetWindow.kName; displayString -replace -value "Set the name of the new view" m_assetWindow.kNameAnnot; displayString -replace -value "Assign New Template..." m_assetWindow.kNewTemplate; displayString -replace -value "No asset selected" m_assetWindow.kNoSelectedAsset; displayString -replace -value "None" m_assetWindow.kNoTemplate; displayString -replace -value "Unassign template used by the asset" m_assetWindow.kNoTemplateAnnot; displayString -replace -value "None" m_assetWindow.kNoViewDisplay; displayString -replace -value "None" m_assetWindow.kNoViewSelect; displayString -replace -value "OK" m_assetWindow.kOK; displayString -replace -value "^1s: some selections (^2s) were not ^3s and were ignored." m_assetWindow.kOtherMatches; displayString -replace -value "Edit currently selected container (or the container that contains the currently selected field)" m_assetWindow.kPinUpAnnot; displayString -replace -value "Publish the selected attribute(s) with the default name, and bind it." m_assetWindow.kPublishAnnot; displayString -replace -value "Publish the selected attribute with a specified name, and bind it." m_assetWindow.kPublishAsAnnot; displayString -replace -value "Publish a name without binding it to an attribute" m_assetWindow.kPublishUnboundAnnot; displayString -replace -value "Force a refresh of the right hand side panel" m_assetWindow.kRefreshAnnot; displayString -replace -value "Reload" m_assetWindow.kReloadTemplate; displayString -replace -value "Reload the template currently associated with this asset" m_assetWindow.kReloadTemplateAnnot; displayString -replace -value "Remove Binding Set" m_assetWindow.kRemoveBindingSet; displayString -replace -value "Rename the non-template published name" m_assetWindow.kRenameAnnot; displayString -replace -value "Save As..." m_assetWindow.kSaveAsTemplate; displayString -replace -value "If a template is currently associated with this asset, save it to a new file, adding newly published names; otherwise, create a new template from this asset's published names, and save it to the specified file" m_assetWindow.kSaveAsTemplateAnnot; displayString -replace -value "Save" m_assetWindow.kSaveTemplate; displayString -replace -value "Save the template currently associated with this asset; newly published names will be added to the template" m_assetWindow.kSaveTemplateAnnot; displayString -replace -value "Save template" m_assetWindow.kSaveToDisk; displayString -replace -value "Save the template to disk after a view is successfully added." m_assetWindow.kSaveToDiskAnnot; displayString -replace -value "Select a different container to edit" m_assetWindow.kSelectContainerAnnot; displayString -replace -value "Specify New Name" m_assetWindow.kSpecifyNewName; displayString -replace -value "Specify Published Name" m_assetWindow.kSpecifyPublishedName; displayString -replace -value "Switch to new view" m_assetWindow.kSwitchToView; displayString -replace -value "Switch to the new view after it is successfully added." m_assetWindow.kSwitchToViewAnnot; displayString -replace -value "Sync asset to template" m_assetWindow.kSyncToTemplate; displayString -replace -value "Synchronize the asset to the template before adding the view to the template." m_assetWindow.kSyncToTemplateAnnot; displayString -replace -value "Template" m_assetWindow.kTemplate; displayString -replace -value "^1s failed: More than one ^2s selected." m_assetWindow.kTooManyMatches; displayString -replace -value "Unassign" m_assetWindow.kUnassignTemplate; displayString -replace -value "Unassign the template currently associated with this asset, and revert to using no template" m_assetWindow.kUnassignTemplateAnnot; displayString -replace -value "Unbind this attribute" m_assetWindow.kUnbindAnnot; displayString -replace -value "Unbind the selected attribute(s)." m_assetWindow.kUnbindCmdAnnot; displayString -replace -value "Unbind the selected attribute(s), and unpublish the name to which it was bound." m_assetWindow.kUnpublishAnnot; displayString -replace -value "Unpublish the selected name(s), if is not currently bound to any attribute" m_assetWindow.kUnpublishUnboundAnnot; displayString -replace -value "Update Binding Set..." m_assetWindow.kUpdateBindingSet; displayString -replace -value "Use Template" m_assetWindow.kUseTemplate; displayString -replace -value "View" m_assetWindow.kView; displayString -replace -value "Add" m_assetWindow.kViewAdd; displayString -replace -value "Add a view to the current template" m_assetWindow.kViewAddAnnot; displayString -replace -value "Add view options" m_assetWindow.kViewAddOptAnnot; displayString -replace -value "Mode" m_assetWindow.kViewMode; displayString -replace -value "Name" m_assetWindow.kViewName; displayString -replace -value "^1s failed: No ^2s selected." m_assetWindow.kZeroMatches;