// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Basic Fields" m_AEbulletSolverShapeTemplate.kBasicFields; displayString -replace -value "Collision Filters" m_AEbulletSolverShapeTemplate.kCollisionFilters; displayString -replace -value "Toggles the state of the solver." m_AEbulletSolverShapeTemplate.kEnableSimulation; displayString -replace -value "Create a static ground plane at the world origin." m_AEbulletSolverShapeTemplate.kGroundPlane; displayString -replace -value "Determines the frame rate used the simulation and is independent of the timelines playback speed. Higher values will \"speed up\" simulation" m_AEbulletSolverShapeTemplate.kInternalFixedFrameRate; displayString -replace -value "Number of times the simulation is evaluated 'between' each frame step on the timeline. The value of 10 should work for most simulations." m_AEbulletSolverShapeTemplate.kMaxNumIterations; displayString -replace -value "Determines whether to use the software solver or an OpenCL CPU or OpenCL GPU based-solver." m_AEbulletSolverShapeTemplate.kSolverAcceleration; displayString -replace -value "Solver Display" m_AEbulletSolverShapeTemplate.kSolverDisplay; displayString -replace -value "Solver Properties" m_AEbulletSolverShapeTemplate.kSolverProperties; displayString -replace -value "Split Impulse allows the solver to apply positional corrections when deep collision penetrations occur. These corrections do not affect resulting velocities." m_AEbulletSolverShapeTemplate.kSplitImpulse; displayString -replace -value "Defines the starting time for the simulation." m_AEbulletSolverShapeTemplate.kStartTime;