// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== // // Description: // Define the appearance of the attribute editor for the bulletSoftConstraint node. // global proc AEbulletSoftConstraintShapeTemplate ( string $nodeName ) { editorTemplate -beginScrollLayout; // Add string $softBody = (uiRes("m_AEbulletSoftConstraintShapeTemplate.kSoftBody")); string $rigidBody = (uiRes("m_AEbulletSoftConstraintShapeTemplate.kRigidBody")); editorTemplate -callCustom ("AEinputNew \"" + $softBody + "\"") ("AEinputReplace \"" + $softBody + "\"") "softBody"; editorTemplate -callCustom ("AEinputNew \"" + $rigidBody + "\"") ("AEinputReplace \"" + $rigidBody + "\"") "rigidBody"; editorTemplate -addControl iconSize; // Inherit AEshapeTemplate( $nodeName ); // Suppress /* editorTemplate -suppress softBody; editorTemplate -suppress indexList; editorTemplate -suppress rigidBody; editorTemplate -suppress currentTime; editorTemplate -suppress state; editorTemplate -suppress caching; editorTemplate -suppress nodeState; editorTemplate -suppress blackBox; editorTemplate -suppress rmbCommand; editorTemplate -suppress templateName; editorTemplate -suppress templatePath; editorTemplate -suppress viewName; editorTemplate -suppress viewPath; editorTemplate -suppress iconName; editorTemplate -suppress viewMode; editorTemplate -suppress templateVersion; editorTemplate -suppress uiTreatment; editorTemplate -suppress customTreatment; editorTemplate -suppress creator; editorTemplate -suppress creationDate; editorTemplate -suppress containerType; editorTemplate -suppress motionBlur; editorTemplate -suppress visibleInReflections; editorTemplate -suppress visibleInRefractions; editorTemplate -suppress castsShadows; editorTemplate -suppress receiveShadows; editorTemplate -suppress maxVisibilitySamplesOverride; editorTemplate -suppress maxVisibilitySamples; editorTemplate -suppress geometryAntialiasingOverride; editorTemplate -suppress shadingSamplesOverride; editorTemplate -suppress shadingSamples; editorTemplate -suppress maxShadingSamples; editorTemplate -suppress volumeSamplesOverride; editorTemplate -suppress volumeSamples; editorTemplate -suppress depthJitter; editorTemplate -suppress ignoreSelfShadowing; editorTemplate -suppress primaryVisibility; editorTemplate -suppress antialiasingLevel; editorTemplate -suppress localPosition; editorTemplate -suppress localScale; */ editorTemplate -addExtraControls; editorTemplate -endScrollLayout; }