// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Blend:" m_cMuscleSplineUI.kBlend; displayString -replace -value "Cancel" m_cMuscleSplineUI.kCancel; displayString -replace -value "Cancel" m_cMuscleSplineUI.kCancel2; displayString -replace -value "Cancel" m_cMuscleSplineUI.kCancel3; displayString -replace -value "Muscle/Spline Already Exists" m_cMuscleSplineUI.kConfirmMuscleSplineAlreadyExist; displayString -replace -value "A Muscle or Spline with the given name \"^1s\" already exists.\nPlease choose a different name." m_cMuscleSplineUI.kConfirmMuscleSplineAlreadyExistMsg; displayString -replace -value "Constrain Mid Controls" m_cMuscleSplineUI.kConstrainMidControls; displayString -replace -value "When on, this will make any controls between the first and last automatically constrained and move (Must have 3 or more controls)." m_cMuscleSplineUI.kConstrainMidControlsAnnot; displayString -replace -value "circleY" m_cMuscleSplineUI.kControlTypeCircleY; displayString -replace -value "cube" m_cMuscleSplineUI.kControlTypeCube; displayString -replace -value "null" m_cMuscleSplineUI.kControlTypeNull; displayString -replace -value "Create Muscle Spline Rig" m_cMuscleSplineUI.kCreateMuscleSpline; displayString -replace -value "Generate a Muscle Spline Rig with the above settings." m_cMuscleSplineUI.kCreateMuscleSplineAnnot; displayString -replace -value "Create New" m_cMuscleSplineUI.kCreateNew; displayString -replace -value "Create a new shape." m_cMuscleSplineUI.kCreateNewAnnot; displayString -replace -value "Current State:" m_cMuscleSplineUI.kCurrentState; displayString -replace -value "Def:" m_cMuscleSplineUI.kDef; displayString -replace -value "Delete" m_cMuscleSplineUI.kDelete; displayString -replace -value "Delete an existing shape." m_cMuscleSplineUI.kDeleteAnnot; displayString -replace -value "End: " m_cMuscleSplineUI.kDeleteEnd; displayString -replace -value "Delete Jiggle Cache for Selected Muscles" m_cMuscleSplineUI.kDeleteJiggleCache; displayString -replace -value "Deletes the jiggle cache on the given frames for all selected muscle objects." m_cMuscleSplineUI.kDeleteJiggleCacheAnnot; displayString -replace -value "Delete Shape?" m_cMuscleSplineUI.kDeleteShape; displayString -replace -value "Are you sure you wish to delete the shape \"^1s. ^2s\"?" m_cMuscleSplineUI.kDeleteShapeMsg; displayString -replace -value "Start: " m_cMuscleSplineUI.kDeleteStart; displayString -replace -value "// Deleted: ^1s. ^2s //\n" m_cMuscleSplineUI.kDeletedShape; displayString -replace -value "circleY" m_cMuscleSplineUI.kDrivenTypeCircleY; displayString -replace -value "joint" m_cMuscleSplineUI.kDrivenTypeJoint; displayString -replace -value "null" m_cMuscleSplineUI.kDrivenTypeNull; displayString -replace -value "Edit" m_cMuscleSplineUI.kEdit; displayString -replace -value "Edit an existing shape." m_cMuscleSplineUI.kEditAnnot; displayString -replace -value "// Edited shape: ^1s //\n" m_cMuscleSplineUI.kEditedShape; displayString -replace -value "Enter new Shape Name" m_cMuscleSplineUI.kEnterShapeName; displayString -replace -value "Please enter a name for this shape:" m_cMuscleSplineUI.kEnterShapeNameMsg; displayString -replace -value "// Generated rig: ^1s //\n" m_cMuscleSplineUI.kGeneratedRig; displayString -replace -value "// Generated new shape: ^1s //\n" m_cMuscleSplineUI.kGeneratedShape; displayString -replace -value "// Generated spline defomer rig: ^1s //\n" m_cMuscleSplineUI.kGeneratedSplineDeformer; displayString -replace -value "Geo:" m_cMuscleSplineUI.kGeo; displayString -replace -value "Load selected geometry" m_cMuscleSplineUI.kGeoLoadSelectedGeoMetry; displayString -replace -value "Make Muscle Object" m_cMuscleSplineUI.kMakeMuscleObject; displayString -replace -value "A Muscle/Spline with the name \"^1s\" already exists" m_cMuscleSplineUI.kMuscleSplineAlreadyExist; displayString -replace -value "You must first choose a shape from the list to edit!" m_cMuscleSplineUI.kMustChooseShapeFromListToEdit; displayString -replace -value "You must first choose a shape from the list to edit!" m_cMuscleSplineUI.kMustChooseShapeFromListToEdit2; displayString -replace -value "You must first choose a shape from the list to edit!" m_cMuscleSplineUI.kMustChooseShapeFromListToEdit3; displayString -replace -value "You must first choose geometry with a Muscle Spline Deformer to shape." m_cMuscleSplineUI.kMustChooseSplineDeformerToShape; displayString -replace -value "You must first choose a geometry with a Muscle Spline Deformer to shape." m_cMuscleSplineUI.kMustChooseSplineDeformerToShape10; displayString -replace -value "You must first choose a geometry with a Muscle Spline Deformer to shape." m_cMuscleSplineUI.kMustChooseSplineDeformerToShape2; displayString -replace -value "You must first choose geometry with a Muscle Spline Deformer to shape." m_cMuscleSplineUI.kMustChooseSplineDeformerToShape3; displayString -replace -value "You must first choose a geometry with a Muscle Spline Deformer to shape." m_cMuscleSplineUI.kMustChooseSplineDeformerToShape4; displayString -replace -value "You must first choose geometry with a Muscle Spline Deformer to shape." m_cMuscleSplineUI.kMustChooseSplineDeformerToShape5; displayString -replace -value "You must first choose a geometry with a Muscle Spline Deformer to shape." m_cMuscleSplineUI.kMustChooseSplineDeformerToShape6; displayString -replace -value "You must first choose geometry with a Muscle Spline Deformer to shape." m_cMuscleSplineUI.kMustChooseSplineDeformerToShape7; displayString -replace -value "You must first choose a geometry with a Muscle Spline Deformer to shape." m_cMuscleSplineUI.kMustChooseSplineDeformerToShape8; displayString -replace -value "You must first choose a geometry with a Muscle Spline Deformer to shape." m_cMuscleSplineUI.kMustChooseSplineDeformerToShape9; displayString -replace -value "You must load the Maya Muscle plug-in first." m_cMuscleSplineUI.kMustLoadMusclePlugin; displayString -replace -value "You must sculpt a corrected target shape first." m_cMuscleSplineUI.kMustSculptCorrectedShape; displayString -replace -value "You must sculpt a corrected target shape first." m_cMuscleSplineUI.kMustSculptCorrectedShape2; displayString -replace -value "You must select at least one muscle object." m_cMuscleSplineUI.kMustSelectMuscleObject; displayString -replace -value "You must select at least one muscle spline deformed object to reset." m_cMuscleSplineUI.kMustSelectMuscleSplineToReset; displayString -replace -value "You must select an object with a muscleSystem deformer on it." m_cMuscleSplineUI.kMustSelectMuscleSystemDeformer; displayString -replace -value "You must select at least one object to set up the muscle spline deformer on." m_cMuscleSplineUI.kMustSelectObjectToSetUp; displayString -replace -value "Num Controls" m_cMuscleSplineUI.kNumControls; displayString -replace -value "Num Driven" m_cMuscleSplineUI.kNumDriven; displayString -replace -value "Num Insertion Controls" m_cMuscleSplineUI.kNumInsertionControls; displayString -replace -value "OK" m_cMuscleSplineUI.kOK; displayString -replace -value "OK" m_cMuscleSplineUI.kOK2; displayString -replace -value "OK" m_cMuscleSplineUI.kOK3; displayString -replace -value "OK" m_cMuscleSplineUI.kOK4; displayString -replace -value "Prep for Sculpt" m_cMuscleSplineUI.kPrepForSculpt; displayString -replace -value "Prepare to sculpt a shape. Creates a temporary copy of the geometry that you can modify." m_cMuscleSplineUI.kPrepForSculptAnnot; displayString -replace -value "// Ready for Shape Sculpting. //\n" m_cMuscleSplineUI.kReadyForSculpting; displayString -replace -value "Rename" m_cMuscleSplineUI.kRename; displayString -replace -value "Rename an existing shape." m_cMuscleSplineUI.kRenameAnnot; displayString -replace -value "Rename Shape" m_cMuscleSplineUI.kRenameShape; displayString -replace -value "Please enter a name for this shape:" m_cMuscleSplineUI.kRenameShapeMsg; displayString -replace -value "// Reset Base pose for ^1s //\n" m_cMuscleSplineUI.kResetBasePose; displayString -replace -value "// Set new shape name to: ^1s //\n" m_cMuscleSplineUI.kSetShapeName; displayString -replace -value "Setup Muscle Spline Deformer" m_cMuscleSplineUI.kSetupMuscleSpline; displayString -replace -value "Deforms the selected objects with a Muscle Spline Deformer." m_cMuscleSplineUI.kSetupMuscleSplineAnnot; displayString -replace -value "Type:" m_cMuscleSplineUI.kSplineDeformerControlType; displayString -replace -value "Name:" m_cMuscleSplineUI.kSplineDeformerName; displayString -replace -value "Type:" m_cMuscleSplineUI.kSplineDrivenType; displayString -replace -value "Type:" m_cMuscleSplineUI.kSplineInsertionType; displayString -replace -value "Name:" m_cMuscleSplineUI.kSplineName; displayString -replace -value "The Start frame must be lower than the End frame." m_cMuscleSplineUI.kStartFrameLowerThanEndFrame; displayString -replace -value "Delete Jiggle Cache" m_cMuscleSplineUI.kWindowTitleDeleteJiggleCache; displayString -replace -value "Muscle Spline" m_cMuscleSplineUI.kWindowTitleMuscleSpline; displayString -replace -value "Muscle Spline Deformer" m_cMuscleSplineUI.kWindowTitleMuscleSplineDeformer; displayString -replace -value "Muscle Spline Deformer Shape" m_cMuscleSplineUI.kWindowTitleMuscleSplineDeformerShape; displayString -replace -value "A work-in-progress \"muscleShapeCorrectedTgt\" already exists. Please finish that process, or delete that tempoary target geometry first." m_cMuscleSplineUI.kWorkInProgressExists;