// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Add Selected into Points A" m_cMuscleSelfCollisionUI.kAddSelectedIntoPointsA; displayString -replace -value "Add Selected into Points B" m_cMuscleSelfCollisionUI.kAddSelectedIntoPointsB; displayString -replace -value "Create New Grouping" m_cMuscleSelfCollisionUI.kCreateNewGrouping; displayString -replace -value "Creates a new grouping of self collision points as specified above." m_cMuscleSelfCollisionUI.kCreateNewGroupingAnnot; displayString -replace -value "Delete" m_cMuscleSelfCollisionUI.kDelete; displayString -replace -value "Deletes the selected self collision groups." m_cMuscleSelfCollisionUI.kDeleteAnnot; displayString -replace -value "Edit" m_cMuscleSelfCollisionUI.kEdit; displayString -replace -value "Edits the selected self collision group to have the data above." m_cMuscleSelfCollisionUI.kEditAnnot; displayString -replace -value "Load Selected into Points A" m_cMuscleSelfCollisionUI.kLoadSelectedIntoPointsA; displayString -replace -value "Load Selected into Points B" m_cMuscleSelfCollisionUI.kLoadSelectedIntoPointsB; displayString -replace -value "Muscle System:" m_cMuscleSelfCollisionUI.kMuscleSystem; displayString -replace -value "Click to load selected points." m_cMuscleSelfCollisionUI.kMuscleSystemAnnot; displayString -replace -value "You must enter a valid name for the collision group." m_cMuscleSelfCollisionUI.kMustEnterValidCollisionGroup; displayString -replace -value "You must load the Maya Muscle plug-in first." m_cMuscleSelfCollisionUI.kMustLoadMusclePlugin; displayString -replace -value "Name:" m_cMuscleSelfCollisionUI.kName; displayString -replace -value "Points A" m_cMuscleSelfCollisionUI.kPointA; displayString -replace -value "Click to load selected points." m_cMuscleSelfCollisionUI.kPointAAnnot; displayString -replace -value "Points B" m_cMuscleSelfCollisionUI.kPointsB; displayString -replace -value "Click to load selected points." m_cMuscleSelfCollisionUI.kPointsBAnnot; displayString -replace -value "Remove Selected from Points A" m_cMuscleSelfCollisionUI.kRemoveSelectedFromPointsA; displayString -replace -value "Remove Selected from Points B" m_cMuscleSelfCollisionUI.kRemoveSelectedFromPointsB; displayString -replace -value "Select Points in A" m_cMuscleSelfCollisionUI.kSelectPointsInA; displayString -replace -value "Select Points in B" m_cMuscleSelfCollisionUI.kSelectPointsInB; displayString -replace -value "Self Collision Groups:" m_cMuscleSelfCollisionUI.kSelfCollisionGroups; displayString -replace -value "^1s - ^2s A-pts - ^3s B-pts" m_cMuscleSelfCollisionUI.kSelfCollisionItem; displayString -replace -value "Self Collision Grouping" m_cMuscleSelfCollisionUI.kWindowTitleSelfCollisionGrouping;