// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "// Copy-Paste done. //\n" m_cMuscleCreatorUI.kCopyPasteDone; displayString -replace -value "Copy/Paste" m_cMuscleCreatorUI.kCopyPasteFrame; displayString -replace -value "Copy First Selected Muscle, Paste to Other Selected Muscles" m_cMuscleCreatorUI.kCopyPasteFrameCopyPaste; displayString -replace -value "Copy-Paste Muscle Creator data" m_cMuscleCreatorUI.kCopyPasteFrameCopyPasteAnnot; displayString -replace -value "Create" m_cMuscleCreatorUI.kCreateTab; displayString -replace -value "Attach End:" m_cMuscleCreatorUI.kCreateTabAttachEnd; displayString -replace -value "Attach Start:" m_cMuscleCreatorUI.kCreateTabAttachStart; displayString -replace -value "Create Muscle" m_cMuscleCreatorUI.kCreateTabCreateMuscle; displayString -replace -value "Create muscle" m_cMuscleCreatorUI.kCreateTabCreateMuscleAnnot; displayString -replace -value "Create cMuscleObject shape node" m_cMuscleCreatorUI.kCreateTabCreateMuscleObjectShape; displayString -replace -value "Create a cMuscleObject shape node along with the NURBs muscle so that it can be connected into a cMuscleSystem deformer." m_cMuscleCreatorUI.kCreateTabCreateMuscleObjectShapeAnnot; displayString -replace -value "Load selected object." m_cMuscleCreatorUI.kCreateTabLoadSelectedObject; displayString -replace -value "Load selected object." m_cMuscleCreatorUI.kCreateTabLoadSelectedObject2; displayString -replace -value "Muscle Name:" m_cMuscleCreatorUI.kCreateTabMuscleName; displayString -replace -value "Num. Controls / Cross Sections:" m_cMuscleCreatorUI.kCreateTabNumControlsCrossSections; displayString -replace -value "Num. Segments Around:" m_cMuscleCreatorUI.kCreateTabNumSegments; displayString -replace -value "Attach Locs" m_cMuscleCreatorUI.kCreatorAttachLocs; displayString -replace -value "Attach Rest" m_cMuscleCreatorUI.kCreatorAttachRest; displayString -replace -value "Attach Squash" m_cMuscleCreatorUI.kCreatorAttachSquash; displayString -replace -value "Attach Stretch" m_cMuscleCreatorUI.kCreatorAttachStretch; displayString -replace -value "CSect Rest" m_cMuscleCreatorUI.kCreatorCSestRest; displayString -replace -value "CSect Squash" m_cMuscleCreatorUI.kCreatorCSestSquash; displayString -replace -value "CSect Stretch" m_cMuscleCreatorUI.kCreatorCSestStretch; displayString -replace -value "Controls" m_cMuscleCreatorUI.kCreatorContols; displayString -replace -value "Hide" m_cMuscleCreatorUI.kCreatorHide; displayString -replace -value "Select Creator(s)" m_cMuscleCreatorUI.kCreatorSelectCreator; displayString -replace -value "Show" m_cMuscleCreatorUI.kCreatorShow; displayString -replace -value "Edit" m_cMuscleCreatorUI.kEdit; displayString -replace -value "Creator: " m_cMuscleCreatorUI.kEditTabCreator; displayString -replace -value "Grow" m_cMuscleCreatorUI.kGrowFrame; displayString -replace -value "Angle:" m_cMuscleCreatorUI.kGrowFrameAngle; displayString -replace -value "Fat:" m_cMuscleCreatorUI.kGrowFrameFat; displayString -replace -value "Grow Muscle" m_cMuscleCreatorUI.kGrowFrameGrowMuscle; displayString -replace -value "Grow selected muscle" m_cMuscleCreatorUI.kGrowFrameGrowMuscleAnnot; displayString -replace -value "Grow Sel Points" m_cMuscleCreatorUI.kGrowFrameGrowSelPoints; displayString -replace -value "Grow selected points" m_cMuscleCreatorUI.kGrowFrameGrowSelPointsAnnot; displayString -replace -value "Grow To Surface:" m_cMuscleCreatorUI.kGrowFrameGrowSurface; displayString -replace -value "Surface muscle will grow to" m_cMuscleCreatorUI.kGrowFrameGrowSurfaceAnnot; displayString -replace -value "Main Bone:" m_cMuscleCreatorUI.kGrowFrameMainBone; displayString -replace -value "The main bone is used to determine how the muscle can grow" m_cMuscleCreatorUI.kGrowFrameMainBoneAnnot; displayString -replace -value "Main BoneTip:" m_cMuscleCreatorUI.kGrowFrameMainBoneTip; displayString -replace -value "The main bone is used to determine how the muscle can grow" m_cMuscleCreatorUI.kGrowFrameMainBoneTipAnnot; displayString -replace -value "% Rest:" m_cMuscleCreatorUI.kGrowFrameRest; displayString -replace -value "Select the main bone this muscle is related to." m_cMuscleCreatorUI.kGrowFrameSelectMainBone; displayString -replace -value "Select the main bone this muscle is related to." m_cMuscleCreatorUI.kGrowFrameSelectMainBoneTip; displayString -replace -value "Select surface for muscle growth" m_cMuscleCreatorUI.kGrowFrameSelectSurface; displayString -replace -value "Sq:" m_cMuscleCreatorUI.kGrowFrameSq; displayString -replace -value "St:" m_cMuscleCreatorUI.kGrowFrameSt; displayString -replace -value "Reset to Cyl" m_cMuscleCreatorUI.kGrwFrameResetToCyl; displayString -replace -value "Reset muscle to a simply cylindrical shape" m_cMuscleCreatorUI.kGrwFrameResetToCylAnnot; displayString -replace -value "Mirror" m_cMuscleCreatorUI.kMirrorFrame; displayString -replace -value "Mirror Axis: " m_cMuscleCreatorUI.kMirrorFrameMirrorAxis; displayString -replace -value "Creates a mirrored muscle copied from the selection based on naming." m_cMuscleCreatorUI.kMirrorFrameMirrorMuscleFromSelctionAnnot; displayString -replace -value "Mirror Muscle from Selection" m_cMuscleCreatorUI.kMirrorFrameMirrorMuscleFromSelection; displayString -replace -value "Replace:" m_cMuscleCreatorUI.kMirrorFrameReplace; displayString -replace -value "Search:" m_cMuscleCreatorUI.kMirrorFrameSearch; displayString -replace -value "X" m_cMuscleCreatorUI.kMirrorFrameX; displayString -replace -value "Y" m_cMuscleCreatorUI.kMirrorFrameY; displayString -replace -value "Z" m_cMuscleCreatorUI.kMirrorFrameZ; displayString -replace -value "// Mirroring ^1s BASE NAME=^2s //\n" m_cMuscleCreatorUI.kMirroringCreator; displayString -replace -value "A replace string must be provided when mirroring muscles" m_cMuscleCreatorUI.kMirroringEmptyReplaceString; displayString -replace -value "A search string must be provided when mirroring muscles" m_cMuscleCreatorUI.kMirroringEmptySearchString; displayString -replace -value "The search string ^1s was not found in the locator ^2s\n" m_cMuscleCreatorUI.kMirroringSearchStringNotFound; displayString -replace -value "A muscle with that name already exists in the system. Please change the name and try again." m_cMuscleCreatorUI.kMuscleAlreadyExists; displayString -replace -value "Muscle Creator" m_cMuscleCreatorUI.kMuscleCreator; displayString -replace -value "You must load the Maya Muscle plug-in first." m_cMuscleCreatorUI.kMustLoadMusclePlugin; displayString -replace -value "Poses" m_cMuscleCreatorUI.kPosesFrame; displayString -replace -value "Reset Width" m_cMuscleCreatorUI.kPosesFrameResetWidth; displayString -replace -value "Set current start/end locators as default width" m_cMuscleCreatorUI.kPosesFrameResetWidthAnnot; displayString -replace -value "Rest" m_cMuscleCreatorUI.kPosesFrameRest; displayString -replace -value "Set current pose as Rest" m_cMuscleCreatorUI.kPosesFrameRestAnnot; displayString -replace -value "Set Current State As:" m_cMuscleCreatorUI.kPosesFrameSetState; displayString -replace -value "Squash" m_cMuscleCreatorUI.kPosesFrameSquash; displayString -replace -value "Set current pose as Squash" m_cMuscleCreatorUI.kPosesFrameSquashAnnot; displayString -replace -value "Stretch" m_cMuscleCreatorUI.kPosesFrameStretch; displayString -replace -value "Set current pose as Stretch" m_cMuscleCreatorUI.kPosesFrameStretchAnnot; displayString -replace -value "Sculpting" m_cMuscleCreatorUI.kSculptingFrame; displayString -replace -value "Affect:" m_cMuscleCreatorUI.kSculptingFrameAffect; displayString -replace -value "X" m_cMuscleCreatorUI.kSculptingFrameAffectX; displayString -replace -value "Affect X Axis" m_cMuscleCreatorUI.kSculptingFrameAffectXAnnot; displayString -replace -value "Falloff:" m_cMuscleCreatorUI.kSculptingFrameFalloff; displayString -replace -value "Location:" m_cMuscleCreatorUI.kSculptingFrameLocation; displayString -replace -value "Rest" m_cMuscleCreatorUI.kSculptingFrameRest; displayString -replace -value "Affect Rest Cross Sections" m_cMuscleCreatorUI.kSculptingFrameRestAnnot; displayString -replace -value "Sculpt:" m_cMuscleCreatorUI.kSculptingFrameSculpt; displayString -replace -value "Sq" m_cMuscleCreatorUI.kSculptingFrameSq; displayString -replace -value "Affect Squash Cross Sections" m_cMuscleCreatorUI.kSculptingFrameSqAnnot; displayString -replace -value "St" m_cMuscleCreatorUI.kSculptingFrameSt; displayString -replace -value "Affect Stretch Cross Sections" m_cMuscleCreatorUI.kSculptingFrameStAnnot; displayString -replace -value "Strength:" m_cMuscleCreatorUI.kSculptingFrameStrength; displayString -replace -value "Y" m_cMuscleCreatorUI.kSculptingFrameY; displayString -replace -value "Affect Y Axis" m_cMuscleCreatorUI.kSculptingFrameYAnnot; displayString -replace -value "Z" m_cMuscleCreatorUI.kSculptingFrameZ; displayString -replace -value "Affect Z Axis" m_cMuscleCreatorUI.kSculptingFrameZAnnot; displayString -replace -value "*None*" m_cMuscleCreatorUI.kSearchNone; displayString -replace -value "// Set pose as ^1s. //\n" m_cMuscleCreatorUI.kSetPoseAs;