// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Cannot convert this type of surface: \"^1s\"." m_cMuscleConvertSkin.kCannotConvertThisType; displayString -replace -value "// Connecting Capsules... //\n" m_cMuscleConvertSkin.kConnectingCapsules; displayString -replace -value "Cancel" m_cMuscleConvertSkin.kConvertSkinCancel; displayString -replace -value "Delete" m_cMuscleConvertSkin.kConvertSkinDelete; displayString -replace -value "Disable" m_cMuscleConvertSkin.kConvertSkinDisable; displayString -replace -value "// Converting joints to capsules for: ^1s //\n" m_cMuscleConvertSkin.kConvertingJointsToCapsule; displayString -replace -value "Converting Point ^1s/^2s (^3s%)" m_cMuscleConvertSkin.kConvertingPointProgress; displayString -replace -value "Converting Weights from skinCluster to Maya Muscle" m_cMuscleConvertSkin.kConvertingWeightsFromSkinCluster; displayString -replace -value "// Copying Maya Skin Weights to ^1s. //\n" m_cMuscleConvertSkin.kCopyingSkinWeightsToMuscleSystem; displayString -replace -value "// Finished converting ^1s to ^2s //\n" m_cMuscleConvertSkin.kFinishedConvertingSkinClusterToMuscleSystem; displayString -replace -value "Point 0/^1s" m_cMuscleConvertSkin.kInitialPointProgress; displayString -replace -value "You must select at least one object deformed by a Maya skinCluster." m_cMuscleConvertSkin.kMustSelectObjectDeformedBySkinCluster; displayString -replace -value "The object \"^1s\" does not appear to have a skinCluster on it." m_cMuscleConvertSkin.kObjectDoesNotHaveSkinCluster; displayString -replace -value "skinCluster to Maya Muscle Conversion Option" m_cMuscleConvertSkin.kSkinClusterToMuscleConversion; displayString -replace -value "After converting the skinCluster to a Maya Muscle deformer, do you\nwish to delete the original skinCluster, or simply disable it?" m_cMuscleConvertSkin.kSkinClusterToMuscleConversionMessage;