// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== displayString -replace -value "Aborted at users request." m_cMuscle.kAbortedAtUsersRequest; displayString -replace -value "Add End Locator to Capsule" m_cMuscle.kAddEndLocatorToCapsule; displayString -replace -value "Sets up selected muscleObjects to aim at a newly created locator. Also sets capsule length to be based on this distance." m_cMuscle.kAddEndLocatorToCapsuleAnnot; displayString -replace -value "// Added ^1s //\n" m_cMuscle.kAddedDef; displayString -replace -value "// All cMuscleObject nodes appear to be valid. //\n" m_cMuscle.kAllMuscleObjectNodesAppearToBeValid; displayString -replace -value "ALL Points" m_cMuscle.kAllPoints; displayString -replace -value "ALL Points" m_cMuscle.kAllPoints2; displayString -replace -value "Apply Default Weights..." m_cMuscle.kApplyDefaultWeights; displayString -replace -value "Brings up the default weight dialog, which allows you to apply default weighting to the skin mesh." m_cMuscle.kApplyDefaultWeightsAnnot; displayString -replace -value "Apply Muscle Multi Collide Deformer" m_cMuscle.kApplyMuscleMultiCollideDeformer; displayString -replace -value "Deforms the selected objects for multi-object collision." m_cMuscle.kApplyMuscleMultiCollideDeformerAnnot; displayString -replace -value "Apply Muscle Spline Deformer..." m_cMuscle.kApplyMuscleSplineDeformer; displayString -replace -value "Sets up selected objects to be deformed by the muscleSpline deformer." m_cMuscle.kApplyMuscleSplineDeformerAnnot; displayString -replace -value "Apply Muscle Stretch Deformer" m_cMuscle.kApplyMuscleStretchDeformer; displayString -replace -value "Sets up selected objects to be deformed by the muscleStretch deformer." m_cMuscle.kApplyMuscleStretchDeformerAnnot; displayString -replace -value "Apply Muscle System Skin Deformer" m_cMuscle.kApplyMuscleSystemSkinDeformer; displayString -replace -value "Deforms selected item(s) with a Muscle System deformer." m_cMuscle.kApplyMuscleSystemSkinDeformerAnnot; displayString -replace -value "Auto-Calculate" m_cMuscle.kAutoCalculate; displayString -replace -value "Auto-Calculate" m_cMuscle.kAutoCalculate2; displayString -replace -value "Auto-Fix cMuscleObjects?" m_cMuscle.kAutoFixCMuscleObjects; displayString -replace -value "Auto-Fix Deleted/Missing Muscles" m_cMuscle.kAutoFixDeletedMissingMuscles; displayString -replace -value "Automatically fixes selected Muscle System nodes that may have deleted muscles with empty indexes." m_cMuscle.kAutoFixDeletedMissingMusclesAnnot; displayString -replace -value "Auto-Fix Invalid Sticky Bind Points" m_cMuscle.kAutoFixInvalidStickyBindPoints; displayString -replace -value "Automatically fixes sticky weighted points that are outside the original muscle sticky bind range." m_cMuscle.kAutoFixInvalidStickyBindPointsAnnot; displayString -replace -value "Avg. Value" m_cMuscle.kAvgValue; displayString -replace -value "Avg. Value" m_cMuscle.kAvgValue2; displayString -replace -value "Bind Fat on Muscle System" m_cMuscle.kBindFatOnMuscleSystem; displayString -replace -value "Sets the muscle system to use calculated fat bind mode. Should be ran with base pose." m_cMuscle.kBindFatOnMuscleSystemAnnot; displayString -replace -value "Bonus Rigging" m_cMuscle.kBonusRigging; displayString -replace -value "Cache To: " m_cMuscle.kCacheTo; displayString -replace -value "Caching" m_cMuscle.kCaching; displayString -replace -value "Cancel" m_cMuscle.kCancel; displayString -replace -value "Cancel" m_cMuscle.kCancel2; displayString -replace -value "Cancel" m_cMuscle.kCancel3; displayString -replace -value "// Capsule: ^1s (XFORM: ^2s) //\n" m_cMuscle.kCapsuleMuscleObjectXForm; displayString -replace -value "// Setup ^1s //\n" m_cMuscle.kCapsuleMuscleSetupObject; displayString -replace -value "Choose" m_cMuscle.kChoose; displayString -replace -value "Please choose which axis aims down joint length (NOTE: Maya Default is X)" m_cMuscle.kChooseWhichAxisAimsDownJointLength; displayString -replace -value "Connect selected Muscle Directions" m_cMuscle.kConnectMuscleDirections; displayString -replace -value "Connects selected cMuscleDirection nodes to the selected cMuscleSystem deformer." m_cMuscle.kConnectMuscleDirectionsAnnot; displayString -replace -value "Connect selected Muscle Displace nodes" m_cMuscle.kConnectMuscleDisplaceNodes; displayString -replace -value "Connects selected cMuscleDisplace nodes to the selected cMuscleSystem deformers." m_cMuscle.kConnectMuscleDisplaceNodesAnnot; displayString -replace -value "Connect selected Muscle Objects" m_cMuscle.kConnectMuscleObjects; displayString -replace -value "Connects selected cMuscleObject nodes to the selected muscleSystem deformer." m_cMuscle.kConnectMuscleObjectsAnnot; displayString -replace -value "Connect selected Muscle Smart Collide nodes" m_cMuscle.kConnectMuscleSmartCollideNodes; displayString -replace -value "Connects selected cMuscleSmartCollide nodes to the selected cMuscleSystem deformers." m_cMuscle.kConnectMuscleSmartCollideNodesAnnot; displayString -replace -value "Connect Muscles to KeepOut" m_cMuscle.kConnectMusclesToKeepOut; displayString -replace -value "Connects selected muscles to selected keepOut nodes." m_cMuscle.kConnectMusclesToKeepOutAnnot; displayString -replace -value "Connect NURBs Curve to Muscle Displace" m_cMuscle.kConnectNURBsCurveToMuscleDisplace; displayString -replace -value "Connects selected NURBs Curves to the selected cMuscleDisplace nodes." m_cMuscle.kConnectNURBsCurveToMuscleDisplaceAnnot; displayString -replace -value "// Connected ^1s to ^2s //\n" m_cMuscle.kConnectedMuscleToKeepOut; displayString -replace -value "Convert Smooth Skin to Muscle System" m_cMuscle.kConvertMayaSkinToMuscleSystem; displayString -replace -value "Convert an existing Maya skinCluster deformed object(s) to a Muscle System deformed object(s)." m_cMuscle.kConvertMayaSkinToMuscleSystemAnnot; displayString -replace -value "Convert Surface to Muscle/Bone" m_cMuscle.kConvertSurfaceToMuscleBone; displayString -replace -value "Converts selected objects to muscleObjects." m_cMuscle.kConvertSurfaceToMuscleBoneAnnot; displayString -replace -value "// Corrected ^1s cMuscleObject nodes. //\n" m_cMuscle.kCorrectedMuscleObjectNodes; displayString -replace -value "Create Base for selected Muscle Objects" m_cMuscle.kCreateBaseForMuscleObjects; displayString -replace -value "Creates a Base object for any selected cMuscleObject. You can use this to interactively reset the muscle or bones shapes." m_cMuscle.kCreateBaseForMuscleObjectsAnnot; displayString -replace -value "Create Cache..." m_cMuscle.kCreateCache; displayString -replace -value "Generates the cache frame by frame for the selected cMuscleSystem deformed objects." m_cMuscle.kCreateCacheAnnot; displayString -replace -value "Create Maya Muscle Shader Network" m_cMuscle.kCreateMayaMuscleShaderNetwork; displayString -replace -value "Creates a new cMuscleDisplace and cMuscleShader network for usage with Maya displacement rendering." m_cMuscle.kCreateMayaMuscleShaderNetworkAnnot; displayString -replace -value "Create Muscle Displace" m_cMuscle.kCreateMuscleDisplace; displayString -replace -value "Creates a new cMuscleDisplace node for usage with geometry displacement." m_cMuscle.kCreateMuscleDisplaceAnnot; displayString -replace -value "Create Muscle Smart Collide" m_cMuscle.kCreateMuscleSmartCollide; displayString -replace -value "Creates a new cMuscleSmartCollide for the two selected transforms." m_cMuscle.kCreateMuscleSmartCollideAnnot; displayString -replace -value "Create Muscle Spline..." m_cMuscle.kCreateMuscleSpline; displayString -replace -value "Creates a cMuscleSpline based rig." m_cMuscle.kCreateMuscleSplineAnnot; displayString -replace -value "// Created cMuscleDirection node. //\n" m_cMuscle.kCreatedMuscleDirectionNode; displayString -replace -value "Custom Muscle Shapes..." m_cMuscle.kCustomMuscleShapes; displayString -replace -value "Create custom muscle shaping based on length changes." m_cMuscle.kCustomMuscleShapesAnnot; displayString -replace -value "Muscle" m_cMuscle.kDeformMuscle; displayString -replace -value "Delete Cache" m_cMuscle.kDeleteCache; displayString -replace -value "Delete extra per-point skin jiggle data" m_cMuscle.kDeleteExtraPerPointSkinJiggleData; displayString -replace -value "Delete Muscle Jiggle Cache..." m_cMuscle.kDeleteMuscleJiggleCache; displayString -replace -value "Deletes the jiggle cache for the selected muscleObjects." m_cMuscle.kDeleteMuscleJiggleCacheAnnot; displayString -replace -value "Delete selected Muscle Objects" m_cMuscle.kDeleteMuscleObjects; displayString -replace -value "Deletes selected cMuscleObjects from the scene." m_cMuscle.kDeleteMuscleObjectsAnnot; displayString -replace -value "Delete Node Cache..." m_cMuscle.kDeleteNodeCache; displayString -replace -value "Deletes the node-based cache for the selected cMuscleSystem deformed objects." m_cMuscle.kDeleteNodeCacheAnnot; displayString -replace -value "Delete Node Cache for Selected Objects" m_cMuscle.kDeleteNodeCacheForObjects; displayString -replace -value "Deletes the node cache on the given frames for all selected cMuscleSystem objects." m_cMuscle.kDeleteNodeCacheForObjectsAnnot; displayString -replace -value "Delete Per-Point Skin Jiggle Cache..." m_cMuscle.kDeletePerPointSkinJiggleCache; displayString -replace -value "Deletes the per-point skin jiggle data for the selected cMuscleSystem deformed objects." m_cMuscle.kDeletePerPointSkinJiggleCacheAnnot; displayString -replace -value "Delete Per-Point Skin Jiggle for Selected Objects" m_cMuscle.kDeletePerPointSkinJiggleForSelectedObjects; displayString -replace -value "Deletes the skin jiggle data on the given frames for all selected cMuscleSystem objects." m_cMuscle.kDeletePerPointSkinJiggleForSelectedObjectsAnnot; displayString -replace -value "Delete Skin Jiggle" m_cMuscle.kDeleteSkinJiggle; displayString -replace -value "Deleting un-needed shapeSurfAttach nodes: \n" m_cMuscle.kDeletingUnneededShapeSurfAttachNodes; displayString -replace -value "Direction" m_cMuscle.kDirection; displayString -replace -value "Disconnect all Muscle Directions" m_cMuscle.kDisconnectAllMuscleDirections; displayString -replace -value "Removes all cMuscleDirection connections from the selected cMuscleSystem deformer." m_cMuscle.kDisconnectAllMuscleDirectionsAnnot; displayString -replace -value "Disconnect all Muscle Displaces" m_cMuscle.kDisconnectAllMuscleDisplaces; displayString -replace -value "Removes all cMuscleDisplace connections from the selected cMuscleSystem deformer." m_cMuscle.kDisconnectAllMuscleDisplacesAnnot; displayString -replace -value "Disconnect all Muscle Objects" m_cMuscle.kDisconnectAllMuscleObjects; displayString -replace -value "Removes all Muscle Objects connections from the selected Muscle System deformer." m_cMuscle.kDisconnectAllMuscleObjectsAnnot; displayString -replace -value "Disconnect all Muscle Smart Collides" m_cMuscle.kDisconnectAllMuscleSmartCollides; displayString -replace -value "Removes all cMuscleSmartCollide connections from the selected cMuscleSystem deformer." m_cMuscle.kDisconnectAllMuscleSmartCollidesAnnot; displayString -replace -value "Disconnect selected Muscle Directions" m_cMuscle.kDisconnectMuscleDirections; displayString -replace -value "Removes selected cMuscleDirection connections from the selected cMuscleSystem deformer." m_cMuscle.kDisconnectMuscleDirectionsAnnot; displayString -replace -value "Disconnect selected Muscle Displace nodes" m_cMuscle.kDisconnectMuscleDisplaceNodes; displayString -replace -value "Removes selected cMuscleDisplace connections from the selected cMuscleSystem deformers." m_cMuscle.kDisconnectMuscleDisplaceNodesAnnot; displayString -replace -value "Disconnect selected Muscle Objects" m_cMuscle.kDisconnectMuscleObjects; displayString -replace -value "Removes selected cMuscleObjects connections from the selected cMuscleSystem deformer." m_cMuscle.kDisconnectMuscleObjectsAnnot; displayString -replace -value "Disconnect selected Muscle Smart Collide nodes" m_cMuscle.kDisconnectMuscleSmartCollideNodes; displayString -replace -value "Removes selected cMuscleSmartCollide connections from the selected cMuscleSystem deformers." m_cMuscle.kDisconnectMuscleSmartCollideNodesAnnot; displayString -replace -value "Disconnect Muscles from KeepOut" m_cMuscle.kDisconnectMusclesFromKeepOut; displayString -replace -value "Removes selected muscles from selected keepOut nodes." m_cMuscle.kDisconnectMusclesFromKeepOutAnnot; displayString -replace -value "Disconnect NURBs Curve from Muscle Displace" m_cMuscle.kDisconnectNURBsCurveFromMuscleDisplace; displayString -replace -value "Removes selected NURBs Curves connections from the selected cMuscleDisplace nodes." m_cMuscle.kDisconnectNURBsCurveFromMuscleDisplaceAnnot; displayString -replace -value "// Disconnected all cMuscleDirection nodes from cMuscleSystem nodes. //\n" m_cMuscle.kDisconnectedAllMuscleDirectionNodesFromMuscleSystemNodes; displayString -replace -value "// Disconnected all cMuscleObjects nodes from the cMuscleSystem nodes. //\n" m_cMuscle.kDisconnectedAllMuscleObjectsNodeFromMuscleSystemNodes; displayString -replace -value "// Disconnected muscleDirections from cMuscleSystem nodes. //\n" m_cMuscle.kDisconnectedMuscleDirectionsFromMuscleSystemNodes; displayString -replace -value "// Disconnected ^1s from ^2s //\n" m_cMuscle.kDisconnectedMuscleFromKeepOut; displayString -replace -value "// Disconnected muscleObjects from cMuscleSystem nodes. //\n" m_cMuscle.kDisconnectedMuscleObjectsFromMuscleSystemNodes; displayString -replace -value "// Disconnecting: ^1s from ^2s //\n" m_cMuscle.kDisconnectingMuscleDirectionFromMuscleSystem; displayString -replace -value "// Disconnecting: ^1s from ^2s //\n" m_cMuscle.kDisconnectingMuscleObjectFromMuscleSystem; displayString -replace -value "Displace" m_cMuscle.kDisplacement; displayString -replace -value "End: " m_cMuscle.kEnd; displayString -replace -value "End: " m_cMuscle.kEnd2; displayString -replace -value "End: " m_cMuscle.kEnd3; displayString -replace -value "External File" m_cMuscle.kExternalFile; displayString -replace -value "Final Geo. (^1s.worldMesh ---> ^2s.surfIn //\n" m_cMuscle.kFinalGeoShapesWorldMeshInfoSurfIn; displayString -replace -value "Fix" m_cMuscle.kFix; displayString -replace -value "Fix Invalid Muscle Object nodes..." m_cMuscle.kFixInvalidMuscleObjectNodes; displayString -replace -value "Checks to see if any Muscle Object nodes are invalid and not connected, and if so, allow you to fix." m_cMuscle.kFixInvalidMuscleObjectNodesAnnot; displayString -replace -value "Fix Surface Attach to allow for Poly Smooth" m_cMuscle.kFixSurfaceAttachToAllowForPolySmooth; displayString -replace -value "Sets up selected cMuscleSurfAttach nodes in the scene to be tied to the original mesh shape, so that applying Poly Smooth will not alter the Surface Attach." m_cMuscle.kFixSurfaceAttachToAllowForPolySmoothAnnot; displayString -replace -value "Fixed. (^1s ---> ^2s.worldMesh ---> ^3s.surfIn //\n" m_cMuscle.kFixedConsFromShapeSurfAttachWorldMeshInfoSurfIn; displayString -replace -value "Generate Cache" m_cMuscle.kGeneralCache; displayString -replace -value "Generate Cache for Selected Objects" m_cMuscle.kGenerateCacheForObjects; displayString -replace -value "Generates the cache on the given frames for all selected cMuscleSystem objects." m_cMuscle.kGenerateCacheForObjectsAnnot; displayString -replace -value "Generate Polygon Cylinders from Capsules" m_cMuscle.kGeneratePolygonCylindersFromCapsules; displayString -replace -value "Generates polygon cylinders from selected capsules so that they can be rendered." m_cMuscle.kGeneratePolygonCylindersFromCapsulesAnnot; displayString -replace -value "// Generated base ^1s for ^2s //\n" m_cMuscle.kGeneratedBaseForMuscleObject; displayString -replace -value "// Generated poly cylinders from capsules //\n" m_cMuscle.kGeneratedPolyCylindersFromCapsules; displayString -replace -value "Ignore" m_cMuscle.kIgnore; displayString -replace -value "// INVALID-NoMatrix: ^1s (^2s) //\n" m_cMuscle.kInvalidNoMatrix; displayString -replace -value "// INVALID-NoMesh: ^1s (^2s) //\n" m_cMuscle.kInvalidNoMesh; displayString -replace -value "Joint to Capsule Conversion" m_cMuscle.kJointToCapsuleConversion; displayString -replace -value "Load/Save Weights..." m_cMuscle.kLoadSaveWeights; displayString -replace -value "Brings up the cMuscleSystem load/save weights tool." m_cMuscle.kLoadSaveWeightsAnnot; displayString -replace -value "Make Capsule" m_cMuscle.kMakeCapsule; displayString -replace -value "Creates a new muscleObject Capsule." m_cMuscle.kMakeCapsuleAnnot; displayString -replace -value "Make Capsule with End Locator" m_cMuscle.kMakeCapsuleWithEndLocator; displayString -replace -value "Creates a new muscleObject Capsule that also is setup with an end locator." m_cMuscle.kMakeCapsuleWithEndLocatorAnnot; displayString -replace -value "Make Muscle Direction" m_cMuscle.kMakeMuscleDirection; displayString -replace -value "Creates a new cMuscleDirection object." m_cMuscle.kMakeMuscleDirectionAnnot; displayString -replace -value "Max. distance from center of muscle:" m_cMuscle.kMaxDistanceFromCenterOfMuscle; displayString -replace -value "Max. distance from center of muscle:" m_cMuscle.kMaxDistanceFromCenterOfMuscle2; displayString -replace -value "Mirror Weights..." m_cMuscle.kMirrorWeights; displayString -replace -value "Brings up the cMuscleSystem mirror weights tool." m_cMuscle.kMirrorWeightsAnnot; displayString -replace -value "^1s is already connected to keep out node ^2s" m_cMuscle.kMuscleAlreadyConnectedToKeepOutNode; displayString -replace -value "Muscle Builder..." m_cMuscle.kMuscleBuilderUI; displayString -replace -value "Brings up a UI to build muscles and set their parameters." m_cMuscle.kMuscleBuilderUIAnnot; displayString -replace -value "// Maya Muscle Connections done. //\n" m_cMuscle.kMuscleConnectionDone; displayString -replace -value "Muscle Creator..." m_cMuscle.kMuscleCreatorUI; displayString -replace -value "Brings up the UI to create parametric muscles." m_cMuscle.kMuscleCreatorUIAnnot; displayString -replace -value "A muscle system deformer has already been applied!" m_cMuscle.kMuscleDeformerAlreadyExists; displayString -replace -value "cMuscleDirection \"^1s\" is already connected to cMuscleSystem node \"^2s\"." m_cMuscle.kMuscleDirectionAlreadyConnectedToMuscleSystemNode; displayString -replace -value "// Muscle generated cache for frame ^1s to ^2s //\n" m_cMuscle.kMuscleGeneratedCacheForFrameMinToMax; displayString -replace -value "// cMuscleKeepOut connections done. //" m_cMuscle.kMuscleKeepOutConnectionsDone; displayString -replace -value "^1s is NOT connected to keep out node ^2s" m_cMuscle.kMuscleNotConnectedToKeepOutNode; displayString -replace -value "cMuscleObject \"^1s\" is already connected to a Maya Muscle node \"^2s\"." m_cMuscle.kMuscleObjectAlreadyConnectedToMuscleNode; displayString -replace -value "^1s cMuscleObject nodes appear to be disconnected and invalid.\nWould you like to delete these, and recreate new cMuscleObject nodes\nto correct the problem?\n" m_cMuscle.kMuscleObjectAppearsToBeDisconnected; displayString -replace -value "Muscle Objects" m_cMuscle.kMuscleObjects; displayString -replace -value "// cMuscleSystem Direction Connections done. //\n" m_cMuscle.kMuscleSystemDirectionConnectionsDone; displayString -replace -value "Muscles / Bones" m_cMuscle.kMusclesBones; displayString -replace -value "Simple Muscles" m_cMuscle.kMusclesSimple; displayString -replace -value "You must select at least one muscle." m_cMuscle.kMustSelectMuscle; displayString -replace -value "You must select at least one muscle deformer or geometry." m_cMuscle.kMustSelectMuscleDeformerOrGeometry; displayString -replace -value "You must select at least one muscleDirection." m_cMuscle.kMustSelectMuscleDirection; displayString -replace -value "You must select at least one muscleDirection." m_cMuscle.kMustSelectMuscleDirection2; displayString -replace -value "You must select at least one muscleDirection." m_cMuscle.kMustSelectMuscleDirection3; displayString -replace -value "You must select at least one muscleDirection." m_cMuscle.kMustSelectMuscleDirection4; displayString -replace -value "You must select a muscleDirection and a muscleSystem deformer or geometry." m_cMuscle.kMustSelectMuscleDireectionAndMuscleSystemDeformerOrGeometry; displayString -replace -value "You must select at least one cMuscleKeepOut node or control that was rigged with cMuscleKeepOut." m_cMuscle.kMustSelectMuscleKeepOutNodeOrControlThatWasRiggedWithMuscleKeepOut; displayString -replace -value "You must select at least one muscleObject." m_cMuscle.kMustSelectMuscleObject; displayString -replace -value "You must select at least one muscleObject." m_cMuscle.kMustSelectMuscleObject2; displayString -replace -value "You must select at least one muscleObject." m_cMuscle.kMustSelectMuscleObject3; displayString -replace -value "You must select at least one muscleObject." m_cMuscle.kMustSelectMuscleObject4; displayString -replace -value "You must select at least one muscleObject." m_cMuscle.kMustSelectMuscleObject5; displayString -replace -value "You must select at least one muscleObject." m_cMuscle.kMustSelectMuscleObject6; displayString -replace -value "You must select at least one muscleObject to reset." m_cMuscle.kMustSelectMuscleObjectToReset; displayString -replace -value "You must select muscleObjects and a muscleSystem deformer or geometry." m_cMuscle.kMustSelectMuscleObjectsAndMuscleSystemDeformerOrGeometry; displayString -replace -value "You must select muscleObjects and a muscleSystem deformer or geometry." m_cMuscle.kMustSelectMuscleObjectsAndMuscleSystemDeformerOrGeometry2; displayString -replace -value "You must select muscleObjects and a muscleSystem deformer or geometry." m_cMuscle.kMustSelectMuscleObjectsAndMuscleSystemDeformerOrGeometry3; displayString -replace -value "You must select muscleObjects and a muscleSystem deformer or geometry." m_cMuscle.kMustSelectMuscleObjectsAndMuscleSystemDeformerOrGeometry4; displayString -replace -value "You must select at least one muscleSystem." m_cMuscle.kMustSelectMuscleSystem; displayString -replace -value "You must select at least one muscleSystem." m_cMuscle.kMustSelectMuscleSystem10; displayString -replace -value "You must select at least one muscleSystem." m_cMuscle.kMustSelectMuscleSystem11; displayString -replace -value "You must select at least one muscleSystem." m_cMuscle.kMustSelectMuscleSystem12; displayString -replace -value "You must select at least one muscleSystem." m_cMuscle.kMustSelectMuscleSystem13; displayString -replace -value "You must select at least one muscleSystem." m_cMuscle.kMustSelectMuscleSystem2; displayString -replace -value "You must select at least one muscleSystem." m_cMuscle.kMustSelectMuscleSystem3; displayString -replace -value "You must select at least one muscleSystem." m_cMuscle.kMustSelectMuscleSystem4; displayString -replace -value "You must select at least one muscleSystem." m_cMuscle.kMustSelectMuscleSystem5; displayString -replace -value "You must select at least one muscleSystem." m_cMuscle.kMustSelectMuscleSystem6; displayString -replace -value "You must select at least one muscleSystem." m_cMuscle.kMustSelectMuscleSystem7; displayString -replace -value "You must select at least one muscleSystem." m_cMuscle.kMustSelectMuscleSystem8; displayString -replace -value "You must select at least one muscleSystem." m_cMuscle.kMustSelectMuscleSystem9; displayString -replace -value "You must select at least one muscleSystem deformer or geometry." m_cMuscle.kMustSelectMuscleSystemDeformerOrGeometry; displayString -replace -value "You must select at least one muscleSystem deformer or geometry." m_cMuscle.kMustSelectMuscleSystemDeformerOrGeometry2; displayString -replace -value "You must select at least one muscleSystem deformer or geometry." m_cMuscle.kMustSelectMuscleSystemDeformerOrGeometry3; displayString -replace -value "You must select a Muscle that is already a muscleObject." m_cMuscle.kMustSelectMuscleThatIsAlreadyMuscleObject; displayString -replace -value "You must select a Muscle you want to setup an end for." m_cMuscle.kMustSelectMuscleToSetupEndFor; displayString -replace -value "You must select a node that has a Maya Muscle deformer on it!" m_cMuscle.kMustSelectNodeThatHasMuscleDeformer; displayString -replace -value "You must select an object or components to deform!" m_cMuscle.kMustSelectObjectOrComponentsToDeform; displayString -replace -value "You must select an object or components to deform!" m_cMuscle.kMustSelectObjectOrComponentsToDeform2; displayString -replace -value "You must select an object to convert to a muscle/bone." m_cMuscle.kMustSelectObjectToConvertToMuscleBone; displayString -replace -value "You must select an object with a muscleSystem deformer on it." m_cMuscle.kMustSelectObjectWithMuscleSystemDeformer; displayString -replace -value "You must select an object with a muscleSystem deformer on it." m_cMuscle.kMustSelectObjectWithMuscleSystemDeformer2; displayString -replace -value "You must select an object with a muscleSystem deformer on it." m_cMuscle.kMustSelectObjectWithMuscleSystemDeformer3; displayString -replace -value "You must select an object with a muscleSystem deformer on it." m_cMuscle.kMustSelectObjectWithMuscleSystemDeformer4; displayString -replace -value "You must select an object with a muscleSystem deformer on it." m_cMuscle.kMustSelectObjectWithMuscleSystemDeformer5; displayString -replace -value "You must select an object with a muscleSystem deformer on it." m_cMuscle.kMustSelectObjectWithMuscleSystemDeformer6; displayString -replace -value "You must select an object with a muscleSystem deformer on it." m_cMuscle.kMustSelectObjectWithMuscleSystemDeformer7; displayString -replace -value "You must select an object with a muscleSystem deformer on it." m_cMuscle.kMustSelectObjectWithMuscleSystemDeformer8; displayString -replace -value "You must select one or more cMuscleSurfAttach nodes to fix" m_cMuscle.kMustSelectOneOrMoreMuscleSurfAttachNodesToFix; displayString -replace -value "Neg X-Axis" m_cMuscle.kNegXAxis; displayString -replace -value "Neg Y-Axis" m_cMuscle.kNegYAxis; displayString -replace -value "Neg Z-Axis" m_cMuscle.kNegZAxis; displayString -replace -value "No" m_cMuscle.kNo; displayString -replace -value "Node" m_cMuscle.kNode; displayString -replace -value "Paint Muscle Weights..." m_cMuscle.kPaintMuscleWeights; displayString -replace -value "Brings up the Artisan paint weights for the selected cMuscleSystem object." m_cMuscle.kPaintMuscleWeightsAnnot; displayString -replace -value "Point ^1s/^2s (^3s%)" m_cMuscle.kPointProgress; displayString -replace -value "Point 0/^1s" m_cMuscle.kPointProgressInitial; displayString -replace -value "Prune Weights..." m_cMuscle.kPruneWeights; displayString -replace -value "Brings up the cMuscleSystem prune weights tool." m_cMuscle.kPruneWeightsAnnot; displayString -replace -value "Re-Bind Sticky for selected Muscle Objects" m_cMuscle.kReBindStickyForMuscleObjects; displayString -replace -value "Binds/Re-Binds all selected Muscles to all seleted cMuscleSystems for Stickyness." m_cMuscle.kReBindStickyForMuscleObjectsAnnot; displayString -replace -value "Re-Initialize Setup Data on Muscle System" m_cMuscle.kReInitializeSetupDataOnMuscleSystem; displayString -replace -value "Re-calculates relax data on the muscle system." m_cMuscle.kReInitializeSetupDataOnMuscleSystemAnnot; displayString -replace -value "Reset Base Pose for selected Muscle Objects" m_cMuscle.kResetBasePoseForMuscleObjects; displayString -replace -value "Resets the muscle system base pose for any selected cMuscleObject. Use If you want to reposition or reshape the default muscle/bone." m_cMuscle.kResetBasePoseForMuscleObjectsAnnot; displayString -replace -value "Reset Base Pose for Muscle Spline Deformer" m_cMuscle.kResetBasePoseForMuscleSplineDeformer; displayString -replace -value "Resets the base pose for any objects deformed by a muscle spline deformer. Use if you want to reposition or reshape the default spline on the deformer." m_cMuscle.kResetBasePoseForMuscleSplineDeformerAnnot; displayString -replace -value "// Reset bindPose for ^1s //\n" m_cMuscle.kResetBindPoseForMuscleObject; displayString -replace -value "Rig selection for KeepOut" m_cMuscle.kRigSelectionForKeepOut; displayString -replace -value "Rigs selected objects or controls for KeepOut ability." m_cMuscle.kRigSelectionForKeepOutAnnot; displayString -replace -value "// ^1s converted to cMuscleObject. //\n" m_cMuscle.kSConvertedToCMuscleObjectN; displayString -replace -value "Safe Delete History" m_cMuscle.kSafeDeleteHistory; displayString -replace -value "Deletes history on the mesh but retains cMuscleObjects." m_cMuscle.kSafeDeleteHistoryAnnot; displayString -replace -value "Select connected muscleDirections from selected muscleSystems" m_cMuscle.kSelectConnectedMuscleDirectionsFromMuscleSystems; displayString -replace -value "Selects connected muscleDirections from the selected muscleSystem node(s)." m_cMuscle.kSelectConnectedMuscleDirectionsFromMuscleSystemsAnnot; displayString -replace -value "Select connected muscleObjects from selected muscleSystems" m_cMuscle.kSelectConnectedMuscleObjectsFromMuscleSystems; displayString -replace -value "Selects connected muscleObjects from the selected muscleSystem node(s)." m_cMuscle.kSelectConnectedMuscleObjectsFromMuscleSystemsAnnot; displayString -replace -value "Select connected muscleSystems from muscleDirectons" m_cMuscle.kSelectConnectedMuscleSystemsFromMuscleDirectons; displayString -replace -value "Selects connected muscleSystem nodes from the selected muscleDirection(s)." m_cMuscle.kSelectConnectedMuscleSystemsFromMuscleDirectonsAnnot; displayString -replace -value "Select connected muscleSystems from selected muscleObjects" m_cMuscle.kSelectConnectedMuscleSystemsFromMuscleObjects; displayString -replace -value "Selects connected muscleSystem nodes from the selected muscleObject(s)." m_cMuscle.kSelectConnectedMuscleSystemsFromMuscleObjectsAnnot; displayString -replace -value "// Error: Please select a muscle surface to use Delete. //\n" m_cMuscle.kSelectMuscleForDelete; displayString -replace -value "// Error: The selected object was not created using muscle creator. //\n" m_cMuscle.kSelectV2MuscleForDelete; displayString -replace -value "// Selected muscleDirections from muscleSystems //\n" m_cMuscle.kSelectedMuscleDirectionsFromMuscleSystems; displayString -replace -value "// Selected muscleObjects from muscleSystems //\n" m_cMuscle.kSelectedMuscleObjectsFromMuscleSystem; displayString -replace -value "// Selected muscleSystems from muscleDirections. //\n" m_cMuscle.kSelectedMuscleSystemsFromDirections; displayString -replace -value "// Selected muscleSystems from muscleObjects. //\n" m_cMuscle.kSelectedMuscleSystemsFromMuscleObjects; displayString -replace -value "Selection" m_cMuscle.kSelection; displayString -replace -value "Self Collision Grouping..." m_cMuscle.kSelfCollisionGroupingUI; displayString -replace -value "Open up the Self Collision Grouping UI." m_cMuscle.kSelfCollisionGroupingUIAnnot; displayString -replace -value "Self / Multi Collision" m_cMuscle.kSelfMultiCollision; displayString -replace -value "Set Location of File Cache..." m_cMuscle.kSetLocationOfFileCache; displayString -replace -value "Sets the cache path/file for the selected cMuscleSystem deformed object." m_cMuscle.kSetLocationOfFileCacheAnnot; displayString -replace -value "Set Muscle Parameters..." m_cMuscle.kSetMuscleParameters; displayString -replace -value "Adjust basic muscle parameters." m_cMuscle.kSetMuscleParametersAnnot; displayString -replace -value "Set selected Muscles/Bones as Not Relative" m_cMuscle.kSetMusclesBonesAsNotRelative; displayString -replace -value "Sets the relative attribute on selected cMuscleObjects to 0." m_cMuscle.kSetMusclesBonesAsNotRelativeAnnot; displayString -replace -value "Set selected Muscles/Bones as Relative" m_cMuscle.kSetMusclesBonesAsRelative; displayString -replace -value "Sets the relative attribute on selected cMuscleObjects to 0." m_cMuscle.kSetMusclesBonesAsRelativeAnnot; displayString -replace -value "// Set up NURBs attach for ^1s // \n" m_cMuscle.kSetUpNURBSAttachForSelection; displayString -replace -value "// Set up Polygon Mesh attach for ^1s and ^2s Edge idx1=^3s Edge idx2=^4s // \n" m_cMuscle.kSetUpPolygonMeshAttachForSelSelEdgeEdge; displayString -replace -value "// Set up Polygon Mesh attach for ^1s Edge idx1=^2s Edge idx2=^3s // \n" m_cMuscle.kSetUpPolygonMeshAttachForSelectionEdgeEdge; displayString -replace -value "Setup for Relative Deformation?" m_cMuscle.kSetupForRelativeDeformation; displayString -replace -value "Setup for Relative Sticky Deformation" m_cMuscle.kSetupForRelativeStickyDeformation; displayString -replace -value "Setup selected cMuscleSystem deformed objects for Relative sticky deformation." m_cMuscle.kSetupForRelativeStickyDeformationAnnot; displayString -replace -value "Setup Master Muscle Control..." m_cMuscle.kSetupMasterMuscleControl; displayString -replace -value "Sets up a master control to drive multiple muscle jiggle movers." m_cMuscle.kSetupMasterMuscleControlAnnot; displayString -replace -value "// Setup cMuscleStretch. //\n" m_cMuscle.kSetupMuscleStrech; displayString -replace -value "// Setup ^1s for relative sticky deformation. //\n" m_cMuscle.kSetupMuscleSystemForRelativeStickyDeformation; displayString -replace -value "Skin Setup" m_cMuscle.kSkinSetup; displayString -replace -value "Smart Collision" m_cMuscle.kSmartCollision; displayString -replace -value "Start: " m_cMuscle.kStart; displayString -replace -value "Start: " m_cMuscle.kStart2; displayString -replace -value "Start: " m_cMuscle.kStart3; displayString -replace -value "Sticky Bind Maximum Distance" m_cMuscle.kStickyBindMaximumDistance; displayString -replace -value "Sticky Bind Maximum Distance" m_cMuscle.kStickyBindMaximumDistance2; displayString -replace -value "Surface Attach" m_cMuscle.kSurfaceAttach; displayString -replace -value "Creates a locator attached to the surface of an object." m_cMuscle.kSurfaceAttachAnnot; displayString -replace -value "The Start frame must be lower than the End frame." m_cMuscle.kTheStartFrameMustBeLowerThanTheEndFrame; displayString -replace -value "The Start frame must be lower than the End frame." m_cMuscle.kTheStartFrameMustBeLowerThanTheEndFrame2; displayString -replace -value "The Start frame must be lower than the End frame." m_cMuscle.kTheStartFrameMustBeLowerThanTheEndFrame3; displayString -replace -value "// There are ^1s invalid cMuscleObject nodes. These are now selected for you. //\n" m_cMuscle.kThereAreInvalidMuscleObjectNodes; displayString -replace -value "This mesh appears to have skinCluster applied. You can setup cMuscleSystem for Relative Sticky deformation,\nwhich will allow you to apply sticky muscle weights on top of the existing skinCluster.\nWould you like to setup for Relative sticky deformation? (You can change this setting later.)" m_cMuscle.kThisMeshAppearsToHaveSkinClusterApplied; displayString -replace -value "Transfer Weights..." m_cMuscle.kTransferWeights; displayString -replace -value "Brings up the cMuscleSystem transfer weights tool." m_cMuscle.kTransferWeightsAnnot; displayString -replace -value "^1s is already a cMuscleObject with ^2s" m_cMuscle.kTransformAlreadyCMuscleObjectWithMuscleObject; displayString -replace -value "Visualize Sticky Bind Distance for selected Muscle Objects" m_cMuscle.kVisualizeStickyBindDistanceForMuscleObjects; displayString -replace -value "Displays a sphere showing the influence a muscle can have with a default sticky bind distance." m_cMuscle.kVisualizeStickyBindDistanceForMuscleObjectsAnnot; displayString -replace -value "WARNING! \"^1s\" has no surfIn to XForm connection! //\n" m_cMuscle.kWarningInfoHasNoSurfInToXFormConnection; displayString -replace -value "Weighting" m_cMuscle.kWeightingPainting; displayString -replace -value "X-Axis" m_cMuscle.kXAxis; displayString -replace -value "Y-Axis" m_cMuscle.kYAxis; displayString -replace -value "Yes" m_cMuscle.kYes; displayString -replace -value "Z-Axis" m_cMuscle.kZAxis; displayString -replace -value "// ZEROing weights... //\n" m_cMuscle.kZeroWeights; displayString -replace -value "ZERO weights aborted, some weights may remain on old muscle/bone." m_cMuscle.kZeroWeightsAborted; displayString -replace -value "ZERO weights aborted, some weights may remain on old muscle/bone." m_cMuscle.kZeroWeigthsAbortedSomeWeightsMayRemainOnOldMuscleBone; displayString -replace -value "ZEROing ^1s Weights for Disconnect" m_cMuscle.kZeroingTransformWeightsForDisconnect; displayString -replace -value "ZEROing ^1s Weights for Disconnect" m_cMuscle.kZeroingTransformWeightsForDisconnect2; displayString -replace -value "// ZEROing weights... // \n" m_cMuscle.kZeroingWeights;