// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== global proc AEcMuscleSmartCollideTemplate(string $nodeName) { editorTemplate -beginScrollLayout; editorTemplate -beginLayout (uiRes("m_AEcMuscleSmartCollideTemplate.kMuscleSmartCollideAttributes")) -collapse 0; editorTemplate -addControl "enable"; editorTemplate -addControl "collideMode"; editorTemplate -addControl "axis"; editorTemplate -addControl "angleMin"; editorTemplate -addControl "angleMax"; editorTemplate -addControl "bias"; editorTemplate -addControl "biasAdjust"; editorTemplate -addSeparator ; editorTemplate -addControl "userScale"; editorTemplate -addControl "manualScale"; editorTemplate -addSeparator ; editorTemplate -addControl "smoothIterationsPre"; editorTemplate -addControl "smoothStrengthPre"; editorTemplate -addControl "smoothHoldPre"; editorTemplate -addSeparator ; editorTemplate -addControl "bulkA"; editorTemplate -addControl "bulkB"; editorTemplate -addControl "bulkAngularA"; editorTemplate -addControl "bulkAngularB"; editorTemplate -addControl "bulkWidenA"; editorTemplate -addControl "bulkWidenB"; editorTemplate -addControl "slideA"; editorTemplate -addControl "slideB"; editorTemplate -addControl "slideRearA"; editorTemplate -addControl "slideRearB"; editorTemplate -addControl "slideAngularA"; editorTemplate -addControl "slideAngularB"; editorTemplate -addControl "slideAngularRearA"; editorTemplate -addControl "slideAngularRearB"; editorTemplate -addControl "wrinkleA"; editorTemplate -addControl "wrinkleB"; editorTemplate -addControl "wrinkleSpread"; editorTemplate -addSeparator ; editorTemplate -addControl "flattenA"; editorTemplate -addControl "flattenB"; editorTemplate -addControl "rigidA"; editorTemplate -addControl "rigidB"; editorTemplate -addControl "collisionBlurIterations"; editorTemplate -addControl "volumizeA"; editorTemplate -addControl "volumizeB"; editorTemplate -addControl "volumizeOffset"; editorTemplate -addControl "volumizePuff"; editorTemplate -addControl "volumizeDist"; editorTemplate -addControl "volumizeFalloff"; editorTemplate -addSeparator ; editorTemplate -addControl "smoothIterationsPost"; editorTemplate -addControl "smoothStrengthPost"; editorTemplate -addControl "smoothHoldPost"; editorTemplate -addControl "lockSmartWt"; editorTemplate -addSeparator ; editorTemplate -addControl "draw"; editorTemplate -addControl "shaded"; editorTemplate -addControl "highlight"; editorTemplate -addControl "color"; editorTemplate -addControl "colorTrigger"; editorTemplate -addControl "opacity"; editorTemplate -addControl "displaySize"; editorTemplate -endLayout; editorTemplate -suppress "localPosition"; // and these editorTemplate -suppress "collideData"; editorTemplate -suppress "drawData"; AElocatorInclude $nodeName ; editorTemplate -addExtraControls; editorTemplate -endScrollLayout; }