// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== global proc AEcMuscleMultiCollideTemplate(string $nodeName) { editorTemplate -beginScrollLayout; editorTemplate -beginLayout (uiRes("m_AEcMuscleMultiCollideTemplate.kMuscleMultiCollide")) -collapse 0; editorTemplate -addControl "envelope"; editorTemplate -addSeparator ; editorTemplate -addControl "selfCollision"; editorTemplate -addControl "tolerance"; editorTemplate -addControl "falloff"; editorTemplate -addControl "volumize"; editorTemplate -addControl "blurIterations"; editorTemplate -addControl "relaxIterations"; editorTemplate -addControl "relaxStrength"; editorTemplate -addControl "smoothIterations"; editorTemplate -addControl "smoothStrength"; editorTemplate -addControl "smoothHold"; editorTemplate -endLayout; // suppress these attributes from AEdeformFuncCommon editorTemplate -suppress "deformerData"; editorTemplate -suppress "matrix"; editorTemplate -suppress "renderInfo"; editorTemplate -suppress "input"; // comet add editorTemplate -suppress "map64BitIndices"; // comet add editorTemplate -suppress "weightList"; // comet add // and these editorTemplate -suppress "collisionData" ; editorTemplate -suppress "geoData" ; editorTemplate -suppress "inTime" ; editorTemplate -suppress "inMesh" ; AEdependNodeTemplate $nodeName; editorTemplate -addExtraControls; editorTemplate -endScrollLayout; }