
<?xml version='1.0' encoding='UTF-8'?>
<templates>
	<using package='maya'/>
	<template name='NEsamplerInfo'>
		<attribute name='facingRatio' type='maya.float'>
			<label>Facing Ratio</label>
		</attribute>
		<attribute name='flippedNormal' type='maya.bool'>
			<label>Flipped Normal</label>
		</attribute>
		<attribute name='matrixEyeToWorld' type='maya.matrix'>
			<label>Matrix Eye To World</label>
		</attribute>
		<attribute name='pixelCenter' type='maya.float2'>
			<label>Pixel Center</label>
		</attribute>
		<attribute name='pointCamera' type='maya.float3'>
			<label>Point Camera</label>
		</attribute>
		<attribute name='pointObj' type='maya.float3'>
			<label>Point Obj</label>
		</attribute>
		<attribute name='pointWorld' type='maya.float3'>
			<label>Point World</label>
		</attribute>
		<attribute name='tangentUCamera' type='maya.float3'>
			<label>Tangent UCamera</label>
		</attribute>
		<attribute name='tangentVCamera' type='maya.float3'>
			<label>Tangent VCamera</label>
		</attribute>
		<attribute name='uvCoord' type='maya.float2'>
			<label>Uv Coord</label>
		</attribute>
	</template>
	<view name='NEDefault' template='NEsamplerInfo'>
		<property name='facingRatio'/>
		<property name='flippedNormal'/>
		<property name='matrixEyeToWorld'/>
		<property name='pixelCenter'/>
		<property name='pointCamera'/>
		<property name='pointObj'/>
		<property name='pointWorld'/>
		<property name='tangentUCamera'/>
		<property name='tangentVCamera'/>
		<property name='uvCoord'/>
	</view>
</templates>
