
<?xml version='1.0' encoding='UTF-8'?>
<templates>
	<using package='maya'/>
	<template name='NEStingrayPBS'>
		<attribute name='outColor' type='maya.float3'>
			<label>Out Color</label>
		</attribute>
		<attribute name='base_color' type='maya.float3'>
			<label>Base Color</label>
		</attribute>
		<attribute name='metallic' type='maya.float'>
			<label>Metallic</label>
		</attribute>
		<attribute name='roughness' type='maya.float'>
			<label>Roughness</label>
		</attribute>
		<attribute name='emissive' type='maya.float3'>
			<label>Emissive</label>
		</attribute>
		<attribute name='TEX_color_map' type='maya.float3'>
			<label>TEX Color Map</label>
		</attribute>
		<attribute name='TEX_normal_map' type='maya.float3'>
			<label>TEX Normal Map</label>
		</attribute>
		<attribute name='TEX_metallic_map' type='maya.float3'>
			<label>TEX Metallic Map</label>
		</attribute>
		<attribute name='TEX_roughness_map' type='maya.float3'>
			<label>TEX Roughness Map</label>
		</attribute>
		<attribute name='TEX_emissive_map' type='maya.float3'>
			<label>TEX Emissive Map</label>
		</attribute>
		<attribute name='TEX_ao_map' type='maya.float3'>
			<label>TEX AO Map</label>
		</attribute>
		<attribute name='TEX_global_diffuse_cube' type='maya.float3'>
			<label>TEX Global Diffuse Cube</label>
		</attribute>
		<attribute name='TEX_global_specular_cube' type='maya.float3'>
			<label>TEX Global Specular Cube</label>
		</attribute>
		<attribute name='TEX_brdf_lut' type='maya.float3'>
			<label>TEX BRDF Lut</label>
		</attribute>
	</template>
	<view name='NEDefault' template='NEStingrayPBS'>
		<property name='outColor'/>
		<property name='base_color'/>
		<property name='metallic'/>
		<property name='roughness'/>
		<property name='emissive'/>
		<property name='TEX_color_map'/>
		<property name='TEX_normal_map'/>
		<property name='TEX_metallic_map'/>
		<property name='TEX_roughness_map'/>
		<property name='TEX_emissive_map'/>
		<property name='TEX_ao_map'/>
		<property name='TEX_global_diffuse_cube'/>
		<property name='TEX_global_specular_cube'/>
		<property name='TEX_brdf_lut'/>
	</view>
	<view name='NEDefaultSoloOutput' template='NEStingrayPBS'>
		<property name='outColor'/>
	</view>
</templates>
