// =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== // // Procedure Name: // AEshadingEngineTemplate // // Description Name; // Creates the attribute editor controls for the shadingEngine Node // // Input Value: // nodeName // // Output Value: // None // global proc AEshadingEngineShadersNew ( string $surfaceShader, string $volumeShader, string $imageShader, string $displacementShader, string $defaultShadows ) { setUITemplate -pst attributeEditorTemplate; attrNavigationControlGrp -label (uiRes("m_AEshadingEngineTemplate.kSurfaceMaterial")) -at $surfaceShader surfaceShaderControl; attrNavigationControlGrp -label (uiRes("m_AEshadingEngineTemplate.kVolumeMaterial")) -at $volumeShader volumeShaderControl; attrNavigationControlGrp -label (uiRes("m_AEshadingEngineTemplate.kDisplacementMat")) -at $displacementShader displacementShaderControl; setUITemplate -ppt; } global proc AEshadingEngineShadersReplace ( string $surfaceShader, string $volumeShader, string $imageShader, string $displacementShader, string $defaultShadows ) { attrNavigationControlGrp -edit -at $surfaceShader surfaceShaderControl; attrNavigationControlGrp -edit -at $volumeShader volumeShaderControl; attrNavigationControlGrp -edit -at $displacementShader displacementShaderControl; } global proc AEshadingEngineTemplate ( string $nodeName ) { AEswatchDisplay $nodeName; editorTemplate -beginScrollLayout; editorTemplate -beginLayout (uiRes("m_AEshadingEngineTemplate.kShadingGroupAttributes")) -collapse 0; editorTemplate -callCustom "AEshadingEngineShadersNew" "AEshadingEngineShadersReplace" "surfaceShader" "volumeShader" "imageShader" "displacementShader" "defaultShadows"; editorTemplate -endLayout; // include/call base class/node attributes AEentityTemplate $nodeName; // suppresses attributes editorTemplate -suppress "memberWireframeColor"; editorTemplate -suppress "annotation"; editorTemplate -suppress "partition"; editorTemplate -suppress "isLayer"; editorTemplate -suppress "verticesOnlySet"; editorTemplate -suppress "edgesOnlySet"; editorTemplate -suppress "facetsOnlySet"; editorTemplate -suppress "editPointsOnlySet"; editorTemplate -suppress "renderableOnlySet"; editorTemplate -suppress "dagSetMembers"; editorTemplate -suppress "dnSetMembers"; editorTemplate -suppress "groupNodes"; editorTemplate -suppress "usedBy"; editorTemplate -suppress "defaultLights"; editorTemplate -suppress "dagSetMembers"; editorTemplate -suppress "dnSetMembers"; editorTemplate -suppress "groupNodes"; editorTemplate -suppress "usedBy"; editorTemplate -suppress "unsolicited"; editorTemplate -suppress "linkedLights"; editorTemplate -suppress "ignoredLights"; editorTemplate -suppress "linkedShadows"; editorTemplate -suppress "ignoredShadows"; editorTemplate -suppress "bogusAttribute"; editorTemplate -addExtraControls; editorTemplate -endScrollLayout; AEcontainerNodeSuppress $nodeName; }